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    <title>SlaySpireDB</title>
    <link>https://slayspiredb.com</link>
    <description>Announcements, patch coverage and mechanics guides for both Slay the Spire games.</description>
    <language>en</language>
    <item>
      <title>Attack damage: Strength, multipliers and rounding</title>
      <link>https://slayspiredb.com/guides/attack-damage-strength-multipliers-and-rounding</link>
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      <pubDate>Sun, 13 Sep 2026 00:00:00 GMT</pubDate>
      <description>Compare Heavy Blade and Sword Boomerang, follow an attack through Weak, Vulnerable and Block, and see why Dexterity comes before Frail.</description>
    </item>
    <item>
      <title>Reading the fork: what the map generator owes you</title>
      <link>https://slayspiredb.com/guides/reading-the-fork-what-the-map-generator-owes-you</link>
      <guid isPermaLink="true">https://slayspiredb.com/guides/reading-the-fork-what-the-map-generator-owes-you</guid>
      <pubDate>Wed, 26 Aug 2026 00:00:00 GMT</pubDate>
      <description>Every node count on the map is a formula: 15 rows of 7, percentages per room type, an ? room that decays into fights, and elites that are rarer early than they look. The constants, cited.</description>
    </item>
    <item>
      <title>The ? room ledger: pricing an event option before you click</title>
      <link>https://slayspiredb.com/guides/the-room-ledger-pricing-an-event-option-before-you-click</link>
      <guid isPermaLink="true">https://slayspiredb.com/guides/the-room-ledger-pricing-an-event-option-before-you-click</guid>
      <pubDate>Wed, 26 Aug 2026 00:00:00 GMT</pubDate>
      <description>Events trade in HP, deck quality and gold at rates the game hardcodes per option. The outcome census, the ascension gates, and what Spire 2's afflictions charge instead of curses.</description>
    </item>
    <item>
      <title>Post-fight math: what a reward is supposed to be</title>
      <link>https://slayspiredb.com/guides/post-fight-math-what-a-reward-is-supposed-to-be</link>
      <guid isPermaLink="true">https://slayspiredb.com/guides/post-fight-math-what-a-reward-is-supposed-to-be</guid>
      <pubDate>Wed, 26 Aug 2026 00:00:00 GMT</pubDate>
      <description>Card rarity rolls, gold curves, chest tiers, potion pity, boss relic draws — the constants behind every post-combat screen, side by side for both Spires.</description>
    </item>
    <item>
      <title>Ironclad: three decks hiding in one pool</title>
      <link>https://slayspiredb.com/guides/ironclad-three-decks-hiding-in-one-pool</link>
      <guid isPermaLink="true">https://slayspiredb.com/guides/ironclad-three-decks-hiding-in-one-pool</guid>
      <pubDate>Wed, 26 Aug 2026 00:00:00 GMT</pubDate>
      <description>75 red cards, three real archetypes — Strength scaling, Exhaust-for-value, and the block engine — plus what Spire 2's 87-card pool adds and what multiplayer locks away.</description>
    </item>
    <item>
      <title>Necrobinder: the graveyard is a resource curve</title>
      <link>https://slayspiredb.com/guides/necrobinder-the-graveyard-is-a-resource-curve</link>
      <guid isPermaLink="true">https://slayspiredb.com/guides/necrobinder-the-graveyard-is-a-resource-curve</guid>
      <pubDate>Wed, 26 Aug 2026 00:00:00 GMT</pubDate>
      <description>StS2's Spireborn lich runs a two-body economy: Osty on the board, Souls in the exhaust pile. The pool's keyword counts price the deck's three engines exactly.</description>
    </item>
    <item>
      <title>Two blades, one spire: how co-op changes the math</title>
      <link>https://slayspiredb.com/guides/two-blades-one-spire-how-co-op-changes-the-math</link>
      <guid isPermaLink="true">https://slayspiredb.com/guides/two-blades-one-spire-how-co-op-changes-the-math</guid>
      <pubDate>Wed, 26 Aug 2026 00:00:00 GMT</pubDate>
      <description>StS2 co-op scales enemy HP by players × an act factor (1.1 → 1.3), shortens maps by a room, and splits the card pool along a 21-card multiplayer-only seam. The scaling is linear; your deck's job description is not.</description>
    </item>
    <item>
      <title>The enchantment slot: what can enchant what, and why</title>
      <link>https://slayspiredb.com/guides/the-enchantment-slot-what-can-enchant-what-and-why</link>
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      <pubDate>Wed, 26 Aug 2026 00:00:00 GMT</pubDate>
      <description>StS2's 22 enchantments (one deprecated) attach at runtime under a single rule: base exclusions deny Status/Curse/Quest, and nine enchantments narrow their targets further. The override census, verbatim.</description>
    </item>
    <item>
      <title>Thirteen dice: what your seed decided before turn one</title>
      <link>https://slayspiredb.com/guides/thirteen-dice-what-your-seed-decided-before-turn-one</link>
      <guid isPermaLink="true">https://slayspiredb.com/guides/thirteen-dice-what-your-seed-decided-before-turn-one</guid>
      <pubDate>Wed, 26 Aug 2026 00:00:00 GMT</pubDate>
      <description>StS1 runs thirteen named RNG streams off one seed; Neow gets a fourteenth that touches nothing else. StS2 rebuilt the registry around upfront generation and per-player streams. Knowing the seed buys the map, not the run.</description>
    </item>
    <item>
      <title>The Spire Database changelog</title>
      <link>https://slayspiredb.com/news/the-spire-database-changelog</link>
      <guid isPermaLink="true">https://slayspiredb.com/news/the-spire-database-changelog</guid>
      <pubDate>Tue, 25 Aug 2026 00:00:00 GMT</pubDate>
      <description>What this database ships and when: patch-history extraction from the in-client StS2 notes, per-entity Changed-in strips, guides, and the JSON API.</description>
    </item>
    <item>
      <title>Ghosts in the build: cut and unreleased content in the shipped clients</title>
      <link>https://slayspiredb.com/guides/ghosts-in-the-build-cut-and-unreleased-content-in-the-shipped-clients</link>
      <guid isPermaLink="true">https://slayspiredb.com/guides/ghosts-in-the-build-cut-and-unreleased-content-in-the-shipped-clients</guid>
      <pubDate>Mon, 24 Aug 2026 00:00:00 GMT</pubDate>
      <description>Unregistered cards, an achievement with no unlock path, a fully scaffolded unreleased character — every layer of both clients carries finished work no code path reaches.</description>
    </item>
    <item>
      <title>The two economies: how a run pays its way</title>
      <link>https://slayspiredb.com/guides/the-two-economies-how-a-run-pays-its-way</link>
      <guid isPermaLink="true">https://slayspiredb.com/guides/the-two-economies-how-a-run-pays-its-way</guid>
      <pubDate>Mon, 24 Aug 2026 00:00:00 GMT</pubDate>
      <description>Gold enters from combats and leaves through shops; events quote the same purchases in HP. Both games price power three ways, and only one has a price tag.</description>
    </item>
    <item>
      <title>Starting kits: what twenty years of balance keeps</title>
      <link>https://slayspiredb.com/guides/starting-kits-what-twenty-years-of-balance-keeps</link>
      <guid isPermaLink="true">https://slayspiredb.com/guides/starting-kits-what-twenty-years-of-balance-keeps</guid>
      <pubDate>Mon, 24 Aug 2026 00:00:00 GMT</pubDate>
      <description>Every starting deck, HP total and signature relic in both games, verbatim from the clients. Gold is frozen at 99 for every kit; decks keep one skeleton.</description>
    </item>
    <item>
      <title>Act structure: the fixed spire vs a menu of acts</title>
      <link>https://slayspiredb.com/guides/act-structure-the-fixed-spire-vs-a-menu-of-acts</link>
      <guid isPermaLink="true">https://slayspiredb.com/guides/act-structure-the-fixed-spire-vs-a-menu-of-acts</guid>
      <pubDate>Mon, 24 Aug 2026 00:00:00 GMT</pubDate>
      <description>StS1 always climbs the same four acts. StS2 draws its three act slots from a discoverable pool — Overgrowth, Underdocks, Hive, Glory — that shrinks as you go deeper.</description>
    </item>
    <item>
      <title>Opening blessings: Neow and the eight Ancients</title>
      <link>https://slayspiredb.com/guides/opening-blessings-neow-and-the-eight-ancients</link>
      <guid isPermaLink="true">https://slayspiredb.com/guides/opening-blessings-neow-and-the-eight-ancients</guid>
      <pubDate>Mon, 24 Aug 2026 00:00:00 GMT</pubDate>
      <description>StS1 prices blessings in drawbacks; StS2 prices them in pool breadth. Both opening screens fully enumerated from the clients, rarity roll included.</description>
    </item>
    <item>
      <title>Potion systems: uniform pools and a placeholder that fooled nobody</title>
      <link>https://slayspiredb.com/guides/potion-systems-uniform-pools-and-a-placeholder-that-fooled-nobody</link>
      <guid isPermaLink="true">https://slayspiredb.com/guides/potion-systems-uniform-pools-and-a-placeholder-that-fooled-nobody</guid>
      <pubDate>Mon, 24 Aug 2026 00:00:00 GMT</pubDate>
      <description>Rare potions really are rarer from rewards, and nowhere else. Both games' potion draws fully enumerated: the 65/25/10 roll, the uniform pool, StS2's flat 20/20/20.</description>
    </item>
    <item>
      <title>Relic pools: tiers, boss pools, and the EVENT surprise</title>
      <link>https://slayspiredb.com/guides/relic-pools-tiers-boss-pools-and-the-event-surprise</link>
      <guid isPermaLink="true">https://slayspiredb.com/guides/relic-pools-tiers-boss-pools-and-the-event-surprise</guid>
      <pubDate>Mon, 24 Aug 2026 00:00:00 GMT</pubDate>
      <description>More than half of StS2 relic acquisitions are event-scoped. Both games' pool memberships enumerated: six StS1 tiers, StS2's shared/event ocean, and the lock filter.</description>
    </item>
    <item>
      <title>Ascension scaling: StS1's twenty levels vs StS2's named ten</title>
      <link>https://slayspiredb.com/guides/ascension-scaling-sts1-s-twenty-levels-vs-sts2-s-named-ten</link>
      <guid isPermaLink="true">https://slayspiredb.com/guides/ascension-scaling-sts1-s-twenty-levels-vs-sts2-s-named-ten</guid>
      <pubDate>Mon, 24 Aug 2026 00:00:00 GMT</pubDate>
      <description>The first five StS2 ascension levels mirror StS1's beats one-for-one. Both ladders' per-monster numbers are served as data on every bestiary page.</description>
    </item>
    <item>
      <title>RNG Rework — patch of 2026-06-18</title>
      <link>https://slayspiredb.com/news/rng-rework-patch-of-2026-06-18</link>
      <guid isPermaLink="true">https://slayspiredb.com/news/rng-rework-patch-of-2026-06-18</guid>
      <pubDate>Thu, 18 Jun 2026 00:00:00 GMT</pubDate>
      <description>RNG Rework Ed here, one of the Mega Crit engineers.</description>
    </item>
    <item>
      <title>CONTENT &amp; BALANCE — patch of 2026-06-04</title>
      <link>https://slayspiredb.com/news/content-balance-patch-of-2026-06-04</link>
      <guid isPermaLink="true">https://slayspiredb.com/news/content-balance-patch-of-2026-06-04</guid>
      <pubDate>Thu, 04 Jun 2026 00:00:00 GMT</pubDate>
      <description>CONTENT &amp; BALANCE: Enemies: - Buffed Skulking Colony: now gets +1 Strength on its Strength gain turn on high Ascension - Changed Aeonglass: - No longer applies the Ebb debuff - Now gains Block on its</description>
    </item>
    <item>
      <title>BUG FIXES — patch of 2026-05-28</title>
      <link>https://slayspiredb.com/news/bug-fixes-patch-of-2026-05-28</link>
      <guid isPermaLink="true">https://slayspiredb.com/news/bug-fixes-patch-of-2026-05-28</guid>
      <pubDate>Thu, 28 May 2026 00:00:00 GMT</pubDate>
      <description>BUG FIXES: General: - Improved the reliability of saving your settings on startup - Fixed a crash when applying powers to dying creatures - Fixed a crash when opening the card pile screen while</description>
    </item>
    <item>
      <title>CONTENT &amp; BALANCE — patch of 2026-05-21</title>
      <link>https://slayspiredb.com/news/content-balance-patch-of-2026-05-21</link>
      <guid isPermaLink="true">https://slayspiredb.com/news/content-balance-patch-of-2026-05-21</guid>
      <pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate>
      <description>CONTENT &amp; BALANCE General: - If an enemy has Vulnerable and a player takes an extra turn via Pael's Eye relic, the enemy's Vulnerable amount no longer decrements before the player's extra turn - This</description>
    </item>
    <item>
      <title>Bi-Weekly Patching — patch of 2026-05-07</title>
      <link>https://slayspiredb.com/news/bi-weekly-patching-patch-of-2026-05-07</link>
      <guid isPermaLink="true">https://slayspiredb.com/news/bi-weekly-patching-patch-of-2026-05-07</guid>
      <pubDate>Thu, 07 May 2026 00:00:00 GMT</pubDate>
      <description>For those new to Slay the Spire 2, keep in mind that these changes are pushed to our Beta branch to ensure stability, then eventually merged into the main branch.</description>
    </item>
    <item>
      <title>CONTENT — patch of 2026-04-26</title>
      <link>https://slayspiredb.com/news/content-patch-of-2026-04-26</link>
      <guid isPermaLink="true">https://slayspiredb.com/news/content-patch-of-2026-04-26</guid>
      <pubDate>Sun, 26 Apr 2026 00:00:00 GMT</pubDate>
      <description>On Ascensions: When it comes to general balance, the base difficulty is quite hard right now.</description>
    </item>
    <item>
      <title>BUG FIXES — patch of 2026-04-15</title>
      <link>https://slayspiredb.com/news/bug-fixes-patch-of-2026-04-15</link>
      <guid isPermaLink="true">https://slayspiredb.com/news/bug-fixes-patch-of-2026-04-15</guid>
      <pubDate>Wed, 15 Apr 2026 00:00:00 GMT</pubDate>
      <description>BUG FIXES: General: - Fixed occasional crash when upgrading a card at rest site - Fixed crash that would sometimes occur when entering rooms - When transitioning between rooms, old assets were being</description>
    </item>
    <item>
      <title>CONTENT AND BALANCE — patch of 2026-04-09</title>
      <link>https://slayspiredb.com/news/content-and-balance-patch-of-2026-04-09</link>
      <guid isPermaLink="true">https://slayspiredb.com/news/content-and-balance-patch-of-2026-04-09</guid>
      <pubDate>Thu, 09 Apr 2026 00:00:00 GMT</pubDate>
      <description>First and foremost, the leaderboards will now only show your friends' scores.</description>
    </item>
    <item>
      <title>CONTENT — patch of 2026-04-02</title>
      <link>https://slayspiredb.com/news/content-patch-of-2026-04-02</link>
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      <pubDate>Thu, 02 Apr 2026 00:00:00 GMT</pubDate>
      <description>Notably, this patch brings in some structural work for a system called Badges.</description>
    </item>
    <item>
      <title>CONTENT — patch of 2026-03-26</title>
      <link>https://slayspiredb.com/news/content-patch-of-2026-03-26</link>
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      <pubDate>Thu, 26 Mar 2026 00:00:00 GMT</pubDate>
      <description>CONTENT: Reworks and Reverts: Silent: - Deprecated Prepare and Prepared returns: &quot;Common - Skill - Cost 1 - &quot;Discard 2 cards.</description>
    </item>
    <item>
      <title>CONTENT — patch of 2026-03-19</title>
      <link>https://slayspiredb.com/news/content-patch-of-2026-03-19</link>
      <guid isPermaLink="true">https://slayspiredb.com/news/content-patch-of-2026-03-19</guid>
      <pubDate>Thu, 19 Mar 2026 00:00:00 GMT</pubDate>
      <description>Reminder that this patch is exclusive to the beta branch branch for now, which you can access via the instructions outlined in the first beta patch notes.</description>
    </item>
    <item>
      <title>BALANCE — patch of 2026-03-12</title>
      <link>https://slayspiredb.com/news/balance-patch-of-2026-03-12</link>
      <guid isPermaLink="true">https://slayspiredb.com/news/balance-patch-of-2026-03-12</guid>
      <pubDate>Thu, 12 Mar 2026 00:00:00 GMT</pubDate>
      <description>Heads up that this patch will at first be exclusive to the newly released public-beta branch for players who want to try out the newest updates and ensure they're stable before they're pushed to the</description>
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