Slay the Spire
Kort



All For One+Deal 14 damage. Put all Cost 0 cards from your discard pile into your hand.
Angrep
2Angrep, Sjelden, Cost 2


Alpha+Innate.
Shuffle a Beta into your draw pile.
Exhaust.
Egenskap
1Egenskap, Sjelden, Cost 1


Amplify+This turn, your next 2 Powers are played twice.
Egenskap
1Egenskap, Sjelden, Cost 1


Biased Cognition+Gain 5 Focus.
At the start of each turn, lose 1 Focus.
Kraft
1Kraft, Sjelden, Cost 1


Blasphemy+Retain.
Enter Divinity.
Die next turn.
Exhaust.
Egenskap
1Egenskap, Sjelden, Cost 1


Brilliance+Gain for each turn this card is Retained.
Retains.
Exhaust.
Angrep
1Angrep, Sjelden, Cost 1


Buffer+Prevent the next 2 times you would lose HP.
Kraft
2Kraft, Sjelden, Cost 2


Conjure Blade+Shuffle an Upgraded Expunger into your draw pile.
Exhaust.
Egenskap
XEgenskap, Sjelden, Cost X


Core Surge+Deal 15 damage.
Gain 1 Artifact.
Exhaust.
Angrep
1Angrep, Sjelden, Cost 1


Creative AI+At the start of each turn, add a random Power card to your hand.
Kraft
2Kraft, Sjelden, Cost 2


Deus Ex Machina+Unplayable.
When you draw this card, add 3 Miracles to your hand and Exhaust.
Egenskap
Egenskap, Sjelden


Deva Form+At the start of turn, gain and increase this gain by 1.
Kraft
3Kraft, Sjelden, Cost 3


Devotion+At the start of your turn, gain 3 Mantra.
Kraft
1Kraft, Sjelden, Cost 1
Discipilne
Discipilne+If you end your turn with unused , draw that many additional cards next turn.
Kraft
1Kraft, Sjelden, Cost 1


Echo Form+The first card you play each turn is played twice.
Kraft
3Kraft, Sjelden, Cost 3


Electrodynamics+Lightning now hits ALL enemies.
Kraft
2Kraft, Sjelden, Cost 2


Establishment+Innate.
Whenever a card is Retained, lower its cost by 1.
Kraft
1Kraft, Sjelden, Cost 1


Fission+Evoke ALL of your Orbs, gain and draw 1 card for each Orb removed.
Exhaust.
Egenskap
0Egenskap, Sjelden, Cost 0


Hyperbeam+Deal 34 damage to ALL enemies.
Lose 3 Focus.
Angrep
2Angrep, Sjelden, Cost 2


Judgement+If the enemy has 40 or less HP, set their
HP to 0.
Egenskap
1Egenskap, Sjelden, Cost 1


Lesson Learned+Deal 13 damage.
If this kills an enemy, Upgrade a random card in your deck. Exhaust.
Angrep
2Angrep, Sjelden, Cost 2


Machine Learning+Innate.
Draw 1 additional card at the start of each turn.
Kraft
1Kraft, Sjelden, Cost 1


Master Reality+Choose
Smite or Safety.
At the start of each turn add the chosen card to your hand.
Kraft
0Kraft, Sjelden, Cost 0


Meteor Strike+Deal 30 damage.
Channel 3 Plasma.
Angrep
5Angrep, Sjelden, Cost 5


Multi-Cast+Evoke your next Orb X+1 times.
Egenskap
XEgenskap, Sjelden, Cost X


Omniscience+Scry your draw pile.
Exhaust.
Egenskap
3Egenskap, Sjelden, Cost 3


Ragnarok+Deal 6 damage to a random enemy 6 times.
Angrep
3Angrep, Sjelden, Cost 3


Rainbow+Channel 1 Lightning, 1 Frost, and 1 Dark.
Egenskap
2Egenskap, Sjelden, Cost 2


Reboot+Shuffle all of your cards into your draw pile, then draw 6 cards.
Exhaust.
Egenskap
0Egenskap, Sjelden, Cost 0


Scrawl+Draw ? cards.
You cannot play Skills for the rest of this turn.
Egenskap
0Egenskap, Sjelden, Cost 0


Seek+Choose 2 cards from your draw pile and place them into your hand.
Exhaust.
Egenskap
0Egenskap, Sjelden, Cost 0


Spirit Shield+Gain 4 Block for each card in your hand.
Egenskap
2Egenskap, Sjelden, Cost 2


Thunder Strike+Deal damage equal to your Focus to a random enemy 0 times.
Angrep
3Angrep, Sjelden, Cost 3


Unraveling+Play all of the cards in your hand from left to right. Targets are chosen randomly.
Exhaust.
Egenskap
1Egenskap, Sjelden, Cost 1


Vault+Gain 1 Intangible and end your turn.
At the start of your next turn, deal ? damage. Exhaust.
Egenskap
2Egenskap, Sjelden, Cost 2


Wish+Choose a card in your draw pile.
Play the chosen card twice and exhaust it.
Exhaust.
Egenskap
3Egenskap, Sjelden, Cost 3
Fjernet fra spillet63
Ukjent
Ukjent
DEPRECATED Awakened Strike
Deal ? damage.
Ukjent
DEPRECATED Big Brain
Draw 1 card.
Retains.
Exhaust.Oppgradert
Draw 1 card.
Retains.DEPRECATED Blessed
Shuffle ? Miracles into your draw pile.
Exhaust.Oppgradert
Shuffle ? Upgraded Miracles into your draw pile.
Exhaust.Ukjent
DEPRECATED Brilliance Aura
Exhaust.
At the start of your turn, draw 1 card.
Retains.
Calm
Upon exiting Calm, gain .
Causality
Draw cards until your hand is full.
Exhaust.Oppgradert
Draw cards until your hand is full.
Retains.
Exhaust.Ukjent
Ukjent
Ukjent
Clarity
Look at the top ? cards of your deck. Add 1 to your hand.
Exhaust the other.Oppgradert
Look at the top ? cards of your deck. Add 1 to your hand.
Exhaust the rest.Cleanse Evil
Add X Smites to your hand.
Oppgradert
Add X Upgraded Smites to your hand.
Ukjent
Ukjent
Ukjent
DEPRECATED Crescent Kick
Deal ? damage.
If you have Vigor,
gain and
draw 1 card.
Eruption
Deal ? damage.
Enter Wrath.DEPRECATED Experienced
Gain ? Block for each Upgraded card in your hand.
DEPRECATED Flame Mastery
Gain ? Strength.
DEPRECATED Flare
Deal ? damage to ALL enemies.
Wrath: Gain .Flick
Deal ? damage.
If an enemy is Flicked 3 times, they take ? damage.DEPRECATED Flicker
Deal ? damage. If this kills the enemy, return this card to your hand.
DEPRECATED Flow
When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.
Flow State
Wrath: Enter Calm.
Calm: Enter Wrath.
Exhaust.Oppgradert
Wrath: Enter Calm.
Calm: Enter Wrath.Ukjent
DEPRECATED Fury Aura
Gain ? temporary Strength.
At the start of your turn, gain 1 temporary Strength. Retains.Ukjent
Ukjent
Ukjent
DEPRECATED Let Fate Decide
Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

Master Reality
Choose
Smite or Safety.
At the start of each turn add the chosen card to your hand.Mastery
Whenever you attempt to switch Stances to your current Stance, gain .
Metaphysics
Shuffle a Causality into your draw pile.
Exhaust.Oppgradert
Shuffle an Upgraded Causality into your draw pile.
Exhaust.Ukjent
Path to Victory
Draw a card and reduce its cost to 0 this turn.
Exhaust.Oppgradert
Draw a card and reduce its cost to 0 this turn.
Peace
ALL enemies lose ? Strength this turn.
Retains.
Exhaust.DEPRECATED Perfected Form
If you have entered all basic Stances this turn, enter Divinity.
Exhaust.Oppgradert
If you have entered all basic Stances this turn, enter Divinity.
DEPRECATED Polymath
Enter Calm or Wrath.
Exhaust.DEPRECATED Prediction
Gain ? Block at the start of your next turn.
DEPRECATED Punishment
Enter Punishment Stance.
Ukjent
DEPRECATED Retreating Hand
Ethereal.
Gain ? Block. If the previous card played was an Attack, return this card to your hand.Oppgradert
Gain ? Block. If the previous card played was an Attack, return this card to your hand.
DEPRECATED Retribution
Whenever you lose HP, gain ? Vigor.
Serenity
While you are in Calm, HP loss is reduced by ?.
Ukjent
Ukjent
DEPRECATED Soothing Aura
Apply ? Weak.
At the start of your turn, apply 1 Weak to a random enemy.
Retains.Step and Strike
Costs 1 less per switched Stance this turn.
Gain ? Block.
Deal ? damage.Ukjent
DEPRECATED Sublime Slice
Deal ? damage.
Enter a random Stance.DEPRECATED Survey
Gain ? Block.
Gain ? Vigor.DEPRECATED Swipe
Deal ? damage. Deal half this damage to all other enemies.
Ukjent
DEPRECATED Torrent
Deal ? damage to ALL enemies ? times.
Exhaust.Transcendence
Upgrade all cards that Retain in your hand.
Truth
Deal ? damage.
Draw ? card.
Retains.
Exhaust.Oppgradert
Deal ? damage.
Draw ? cards.
Retains.
Exhaust.DEPRECATED Ward Aura
Gain ? Block.
At the start of your turn, gain ? Block.
Retains.DEPRECATED Windup
Deal ? damage.
Gain ? Vigor.Wisdom
Draw ? cards.
Retains.
Exhaust.
Wrath
Deal and receive double attack damage.