Act 2 of Slay the Spire 2 is the Hive, and its elite fights are Decimillipede, Entomancer and Infested Prism. Damage in brackets is from Ascension 9.
What an elite fight gives
Every elite drops 35 to 45 gold (25% less from Ascension 3), a card reward with a 10% rare chance per card, and one relic: 50% common, 33% uncommon, 17% rare. See reward odds. A Hive map has 5 elites, or 8 from Ascension 1.
Decimillipede
Three segments (front, middle and back), each with 40 to 46 HP (more from Ascension 8). While another segment is alive, a killed segment revives 2 turns later with 25 HP, so the fight ends only when the last segment dies before the others revive.
Each segment cycles through:
| Move | Effect |
|---|---|
| Writhe | 5 (6) damage |
| Constrict | 8 (9) damage and a debuff |
| Bulk | 6 (7) damage and gains 2 Strength |
Entomancer
145 HP, 155 from Ascension 8. Every time you hit it with an Attack, a Dazed is added to your draw pile.
| Move | Effect |
|---|---|
| Pheromone Spit | Buffs itself |
| Bees | 3 damage 7 times (8 times) |
| Spear | 18 (20) damage |
Infested Prism
161 HP, 171 from Ascension 8. Its Vital Spark makes all your Skills Tainted 2 (3): playing a Skill gives you Tainted.
| Move | Effect |
|---|---|
| Jab | 15 (17) damage |
| Radiate | 11 (13) damage and gains 11 (13) Block |
| Whirlwind | 5 (6) damage 3 times |
| Pulsate | 8 (10) damage, a buff and 20 Block (22 from Ascension 8) |
Infested Prism was reworked in the 21 May 2026 beta patch; these are the reworked values.
See Swarming Elites for how many elites each map holds.