Act 2 of Slay the Spire 2 is the Hive, and its elite fights are Decimillipede, Entomancer and Infested Prism. Damage in brackets is from Ascension 9.

What an elite fight gives

Every elite drops 35 to 45 gold (25% less from Ascension 3), a card reward with a 10% rare chance per card, and one relic: 50% common, 33% uncommon, 17% rare. See reward odds. A Hive map has 5 elites, or 8 from Ascension 1.

Decimillipede

Three segments (front, middle and back), each with 40 to 46 HP (more from Ascension 8). While another segment is alive, a killed segment revives 2 turns later with 25 HP, so the fight ends only when the last segment dies before the others revive.

Each segment cycles through:

MoveEffect
Writhe5 (6) damage
Constrict8 (9) damage and a debuff
Bulk6 (7) damage and gains 2 Strength

Entomancer

145 HP, 155 from Ascension 8. Every time you hit it with an Attack, a Dazed is added to your draw pile.

MoveEffect
Pheromone SpitBuffs itself
Bees3 damage 7 times (8 times)
Spear18 (20) damage

Infested Prism

161 HP, 171 from Ascension 8. Its Vital Spark makes all your Skills Tainted 2 (3): playing a Skill gives you Tainted.

MoveEffect
Jab15 (17) damage
Radiate11 (13) damage and gains 11 (13) Block
Whirlwind5 (6) damage 3 times
Pulsate8 (10) damage, a buff and 20 Block (22 from Ascension 8)

Infested Prism was reworked in the 21 May 2026 beta patch; these are the reworked values.

See Swarming Elites for how many elites each map holds.