Slay the Spire 2
The Spire awakens. Climb with up to three allies.
Cards
578Every strike, skill, power and curse: costs, upgrades, pools.
Relics
297The artifacts that bend a run. Rarity, pool, and exactly what they do.
Potions
64Brewed advantages, one sip each.
Characters
5Who climbs, what they carry, how they unlock.
Bestiary
116Every creature of the Spire: health, moves, intents, ascension scaling.
Events
67The choices the Spire offers, and every outcome of each.
Powers
257Buffs, debuffs, and everything between.
Keywords
27The grammar of the cards.
Orbs
5The Defect's lightning, frost, dark, and company.
Enchantments
23The sequel's card-augment system: reshape any card.
Afflictions
7Card conditions unique to the sequel.
Run Modifiers
15Rules that rewrite a run before it starts.
Epochs
57The timeline meta-progression: unlock the sequel's history.
Badges
24Run-end honors, some only co-op can earn.
Acts
4The floors of the Spire and what waits on each.
Achievements
22Every mark the Spire leaves on you.
Collections
5Kits, character collections.
Tools
Event decision explorer
Every fork on every floor. Trace each choice to its gold, its wounds, its rewards.
Ascension scaling explorer
What changes at A1 through A20. Enemy HP, elite fights, boss chests, card removal.
Shop & Removal Calculator
Merchant price bands and the removal curve. Courier, Membership, Smiling Mask, A16.
Co-op explorer
Four climbers, one Spire. Shared loot, revives, and rules unique to the sequel.
Deck Builder
Assemble any 10–40 card deck. Live energy curve, type mix, shareable URL.
Run History Viewer
Open your own StS2 .run files. Chronology, choices, final deck. Parsed locally.
Spire Atlas
How each act is built. Grids, room odds, path rules, encounter pools.
Reward mechanics
Card rarity by encounter, combat gold, potion and relic odds, chests, merchant prices.
Franchise lineage
313 entities returned in the sequel — compare them side by side, or jump to the other Spire.