Slay the Spire
The climb that started it all.
Cards
375Every strike, skill, power and curse: costs, upgrades, pools.
Relics
186The artifacts that bend a run. Rarity, pool, and exactly what they do.
Potions
43Brewed advantages, one sip each.
Characters
4Who climbs, what they carry, how they unlock.
Bestiary
68Every creature of the Spire: health, moves, intents, ascension scaling.
Events
54The choices the Spire offers, and every outcome of each.
Powers
178Buffs, debuffs, and everything between.
Keywords
49The grammar of the cards.
Orbs
5The Defect's lightning, frost, dark, and company.
Achievements
46Every mark the Spire leaves on you.
Blights
13The Spire's curses beyond the ending.
Stances
4The Watcher's calm and fury.
Daily Modifiers
43The Daily Climb's shifting rules.
Score Bonuses
31How the Spire grades your climb.
Collections
9Kits, character collections, boss spoils.
Tools
Event decision explorer
Every fork on every floor. Trace each choice to its gold, its wounds, its rewards.
Ascension scaling explorer
What changes at A1 through A20. Enemy HP, elite fights, boss chests, card removal.
Shop & Removal Calculator
Merchant price bands and the removal curve. Courier, Membership, Smiling Mask, A16.
Boss relic odds
Neow swaps and boss-chest odds with global unlocks, held relics and previous offers.
Score Calculator
The run-end tally line by line. Floors, elites, bosses, feats, every bonus.
Deck Builder
Assemble any 10–40 card deck. Live energy curve, type mix, shareable URL.
Spire Atlas
How each act is built. Grids, room odds, path rules, encounter pools.
Reward mechanics
Card rarity by encounter, combat gold, potion and relic odds, chests, merchant prices.
Daily Climb
Today's modifiers, forced character and seed. Counted down to the next daily rollover.
Franchise lineage
313 entities returned in the sequel — compare them side by side, or jump to the other Spire.