- Keywords+Innate
- RarityRareAncient
- CharacterColorlessEvent
StS1Upgrade ALL your cards for the rest of combat. Exhaust.
StS2Innate. Upgrade ALL your cards. Exhaust.
Ancient Relic
Boss Relic
StS1Upgrade ALL your cards for the rest of combat. Exhaust.
StS2Innate. Upgrade ALL your cards. Exhaust.
StS1Unplayable. Ethereal. Cannot be removed from your deck.
StS2Unplayable. Ethereal. Eternal.
StS1Unplayable. At the end of your turn, take 2 damage.
StS2Unplayable. At the end of your turn, if this is in your Hand, take 2 damage.
StS1Channel 1 Frost for each enemy in combat. Exhaust.
StS2Channel 1 Frost for each enemy. Exhaust.
StS1Unplayable. Cannot be removed from your deck.
StS2Unplayable. Eternal.
StS1Unplayable. If this card is discarded from your hand, draw 2 cards.
StS2Sly. Draw 2 cards.
StS1Whenever you play a Power card, Channel 1 Lightning.
StS2Whenever you play a Power, Channel 1 Lightning.
StS1Unplayable. If this card is discarded from your hand, gain .
StS2Sly. Gain .
StS1Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold. Exhaust.
StS2Put a card from your Draw Pile into your Hand. Exhaust.
StS1Your first Attack each combat deals 8 additional damage.
StS2At the start of each combat, gain 8 Vigor.
StS1Gain 6 Metallicize.
StS2Gain 7 Plating.
StS1Draw 5 cards. Randomize the cost of cards in your hand.
StS2Draw 7 cards. Randomize the cost of cards in your Hand this turn.
Same starting HP, gold, energy, card draw, deck and relic in both games
StS1If this card is in your hand at the end of turn, it is exhausted. Exhausted cards are removed from your deck until the end of combat.
StS2If this card is in your Hand at the end of this turn, it is Exhausted.
StS1Unplayable cards cannot be played from your hand.
StS2Unplayable cards cannot be played.