What changed in Slay the Spire 2

Cards

StS1: Apotheosis
Apotheosis

Reworked

StS2: Apotheosis
  • Keywords+Innate
  • RarityRareAncient
  • CharacterColorlessEvent

StS1Upgrade ALL your cards for the rest of combat. Exhaust.

StS2Innate. Upgrade ALL your cards. Exhaust.

  • Keywords+Eternal

StS1Unplayable. Ethereal. Cannot be removed from your deck.

StS2Unplayable. Ethereal. Eternal.

StS1: Barrage
Barrage

Values changed

StS2: Barrage
  • Damage4 / 65 / 7
StS1: Burn
Burn

Values changed

StS2: Burn
  • Damage2 / 42

StS1Unplayable. At the end of your turn, take 2 damage.

StS2Unplayable. At the end of your turn, if this is in your Hand, take 2 damage.

StS1: Chill
Chill

Reworked

StS2: Chill
  • Keywords when upgraded−Exhaust−Innate

StS1Channel 1 Frost for each enemy in combat. Exhaust.

StS2Channel 1 Frost for each enemy. Exhaust.

StS1: Claw
Claw

Values changed

StS2: Claw
  • Damage3 / 53 / 4
  • Damage increase22 / 3
  • Keywords+Eternal

StS1Unplayable. Cannot be removed from your deck.

StS2Unplayable. Eternal.

  • Keywords+Exhaust
  • RarityUncommonEvent
  • CharacterColorlessEvent
StS1: Envenom
Envenom

Values changed

StS2: Envenom
  • Envenom11 / 2
  • Cost2 / 12
StS1: Finesse
Finesse

Values changed

StS2: Finesse
  • Block2 / 44 / 7
StS1: Fusion
Fusion

Reworked

StS2: Fusion
  • Cost2 / 11
  • Keywords+Exhaust
StS1: Glacier
Glacier

Values changed

StS2: Glacier
  • Block7 / 106 / 9
StS1: Hyperbeam
Hyperbeam

Values changed

StS2: Hyperbeam
  • Damage26 / 3428 / 36
StS1: Rampage
Rampage

Values changed

StS2: Rampage
  • Damage89
  • Damage increase5 / 85 / 9
StS1: Reflex
Reflex

Reworked

StS2: Reflex
  • CostUnplayable3
  • Keywords−Unplayable+Sly

StS1Unplayable. If this card is discarded from your hand, draw 2 cards.

StS2Sly. Draw 2 cards.

StS1: Scrawl
Scrawl

Reworked

StS2: Scrawl
  • Cost1 / 01
  • Keywords when upgraded+Retain
  • CharacterThe WatcherColorless
StS1: Skewer
Skewer

Values changed

StS2: Skewer
  • Damage7 / 108 / 11
StS1: Storm
Storm

Reworked

StS2: Storm
  • Storm11 / 2
  • Keywords when upgraded−Innate

StS1Whenever you play a Power card, Channel 1 Lightning.

StS2Whenever you play a Power, Channel 1 Lightning.

StS1: Tactician
Tactician

Reworked

StS2: Tactician
  • CostUnplayable3
  • Keywords−Unplayable+Sly

StS1Unplayable. If this card is discarded from your hand, gain .

StS2Sly. Gain .

StS1: Wish
Wish

Reworked

StS2: Wish
  • Cost30
  • Keywords when upgraded+Retain
  • RarityRareAncient
  • CharacterThe WatcherEvent

StS1Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold. Exhaust.

StS2Put a card from your Draw Pile into your Hand. Exhaust.

Rarity and pool changes

Text differsUnchanged

Relics

StS1: Akabeko
Akabeko

Reworked

StS2: Akabeko
  • RarityCommon RelicUncommon Relic

StS1Your first Attack each combat deals 8 additional damage.

StS2At the start of each combat, gain 8 Vigor.

Rarity and pool changes

Text differsUnchanged

Potions

  • RarityRareUncommon

StS1Gain 6 Metallicize.

StS2Gain 7 Plating.

StS1: Snecko Oil
Snecko Oil

Values changed

StS2: Snecko Oil
  • Cards57

StS1Draw 5 cards. Randomize the cost of cards in your hand.

StS2Draw 7 cards. Randomize the cost of cards in your Hand this turn.

Rarity and pool changes

Text differsUnchanged

Characters

Same starting HP, gold, energy, card draw, deck and relic in both games

Powers / Keywords

StS1: Duplication

Duplication

StS2: Duplication
  • DurationDecreases by 1 each turnLasts one turn
StS1: Surrounded

Surrounded

StS2: Surrounded
  • TypeBuffDebuff
StS1

Ethereal

StS2

StS1If this card is in your hand at the end of turn, it is exhausted. Exhausted cards are removed from your deck until the end of combat.

StS2If this card is in your Hand at the end of this turn, it is Exhausted.

StS1

Unplayable

StS2

StS1Unplayable cards cannot be played from your hand.

StS2Unplayable cards cannot be played.

Same in both games