Slay the Spire
Boss relic odds
Run settingsStandard · Act 1
Already offered
Boss chest: Relics 22, Chance 13.6%
Relics 22
Chance
AstrolabeUpon pickup, Transform 3 cards, then Upgrade them.13.6%
Black BloodReplaces Burning Blood. At the end of combat, heal 12 HP.13.6%
Black StarElites drop an additional relic when defeated.13.6%
Busted CrownGain at the start of your turn. Future card rewards have 2 less cards to choose from.13.6%
Calling BellUpon pickup, obtain a unique Curse and 3 relics.13.6%
Coffee DripperGain at the start of your turn. You can no longer Rest at Rest Sites.13.6%
Cursed KeyGain at the start of your turn. Whenever you open a non-Boss chest, obtain a Curse.13.6%
EctoplasmGain at the start of your turn. You can no longer gain Gold.13.6%
Empty CageUpon pickup, remove 2 cards from your deck.13.6%
Fusion HammerGain at the start of your turn. You can no longer Smith at Rest Sites.13.6%
Mark of PainGain at the start of your turn. At the start of combat, shuffle 2 Wounds into your draw pile.13.6%
Pandora's BoxUpon pickup, Transform all Strike and Defend cards.13.6%
Philosopher's StoneGain at the start of your turn. ALL enemies start combat with 1 Strength.13.6%
Runic CubeWhenever you lose HP, draw 1 card.13.6%
Runic DomeGain at the start of your turn. You can no longer see enemy intents.13.6%
Runic PyramidAt the end of your turn, you no longer discard your hand.13.6%
Sacred BarkDouble the effectiveness of potions.13.6%
Slaver's CollarDuring Boss and Elite combats, gain at the start of your turn.13.6%
Snecko EyeAt the start of your turn, draw 2 additional cards. Start each combat Confused.13.6%
SozuGain at the start of your turn. You can no longer obtain potions.13.6%
Tiny HouseUpon pickup, obtain 1 potion.
Gain 50 Gold.
Raise your Max HP by 5.
Obtain 1 card.
Upgrade 1 random card.13.6%
Velvet ChokerGain at the start of your turn. You cannot play more than 6 cards per turn.13.6%