A beta patch focused on crash fixes, especially for controller and Steam Deck players. It replaces the act 3 boss Doormaker with a new boss, Aeonglass, adds new Neow relics and changes several Regent and Defect cards.

Content and balance changes

Silent

Regent

  • Slightly reworked Sword Sage card:
    • Old: Sword Sage - Power - Cost 2(1) - Rare - "Sovereign Blade now hits an additional time."
    • New: Sword Sage - Power - Cost 2(1) - Rare - "Sovereign Blade gains Replay 1."
    • Among other things, this means that Sword Sage card now has synergy with Parry card
  • Nerfed Bulwark card: Block decreased from 13(16) → 12(15)
  • Buffed Crescent Spear card: base damage increased from 6 → 8
  • Nerfed Patter card: Block gain decreased from 9(11) → 8(10)
  • Buffed Royalties card: Gold Gain from 30(35) → 30(40)

Defect

  • Buffed Infused Core relic: now also gains "Lighting Orbs deal 1 additional damage."
  • Buffed Hyperbeam: damage increased from 26(34) → 28(36)
  • Buffed Shatter card: now Evokes all of your Orbs twice
  • Buffed Uproar card: damage increased from 5(7) → 6(8)

Colorless Cards

  • Buffed Gold Axe card: in multiplayer, now deals damage equal to the number of cards played by ALL players, not just cards played by its owner

Enemies

  • Reworked Doormaker to a new boss, Aeonglass
  • Changed Fossil Stalker: in multiplayer, now gains a set amount of Strength if it hits any player, instead of gaining Strength for each player hit
  • Changed Haunted Ship: now applies 3 Weak on Turn 1 instead of applying Weak when it attacks
  • Buffed Soul Fysh: Scream move damage increased from 11(12) → 13(15)

Ancients

Events

  • Something special now happens if you have multiple Lantern Key cards (doesn't apply to multiplayer)

Art

Interface changes

  • Skulking Colony's health bar now changes color to indicate that it cannot take any more damage this turn

Audio

  • Added Soul Fysh background music

Bug fixes

Ironclad

  • To avoid softlocking after setting up an infinite loop (i.e. Hellraiser + 2 Pommel Strike cards), Hellraiser will only play 9 cards per turn if all enemies have infinite HP
  • Hellraiser card now properly plays cards containing "Strike" against enemies with infinite HP

Silent

Regent

  • Fixed not being able to select cards with controller when you choose all the cards in your hand via GUARDS!!! card

Necrobinder

Colorless Cards

  • Fixed VFX sometimes failing to appear during Rolling Boulder power effect

Potions & Relics

  • Players are now disallowed from throwing the Foul Potion if the Merchant inventory is open
  • Using Foul Potion on the Merchant no longer freezes the game on controller
  • Bookmark relic is now able to properly apply its cost-reduction effect to a card that has been retained by a "Retain your Hand" effect like Equilibrium card
  • Fixed Beetle Juice potion causing Vantom's tail to become visibly cut off
  • If the player has The Boot relic and deals Skulking Colony 1-4 damage, they now properly take 5 damage

Ancients

  • Fixed being able to navigate back to Neow's blessing options while looking at the Card Library
  • Fixed card inspection button blocking "accept" hotkey when looking at the Pandora's Box relic card view screen
  • Fixed issue where playing Wish card via controller would immediately select a card in the grid on the same button press

Enemies

  • Recentered Axebot in fight so it looks like there is supposed to be only one of them
  • Fixed a softlock that occurred if the player set up an infinite against Skulking Colony

Multiplayer

  • Fixed state divergence related to Mad Science, Juggling, and mixed combat speeds
  • Fixed Strangle power proccing off of other player's card plays
  • Fixed occasional state divergence caused by Stampede + Headbutt cards
  • Disallow War Historian Repy duplicate Lantern Key card bonus if you are in multiplayer