A beta patch focused on crash fixes, especially for controller and Steam Deck players. It replaces the act 3 boss Doormaker with a new boss, Aeonglass, adds new Neow relics and changes several Regent and Defect cards.
Content and balance changes
Silent
- Nerfed Blade of Ink card: Inky enchantment damage decreased from +2 → +1
Regent
- Slightly reworked Sword Sage card:
- Old: Sword Sage - Power - Cost 2(1) - Rare - "Sovereign Blade now hits an additional time."
- New: Sword Sage - Power - Cost 2(1) - Rare - "Sovereign Blade gains Replay 1."
- Among other things, this means that Sword Sage card now has synergy with Parry card
- Nerfed Bulwark card: Block decreased from 13(16) → 12(15)
- Buffed Crescent Spear card: base damage increased from 6 → 8
- Nerfed Patter card: Block gain decreased from 9(11) → 8(10)
- Buffed Royalties card: Gold Gain from 30(35) → 30(40)
Defect
- Buffed Infused Core relic: now also gains "Lighting Orbs deal 1 additional damage."
- Buffed Hyperbeam: damage increased from 26(34) → 28(36)
- Buffed Shatter card: now Evokes all of your Orbs twice
- Buffed Uproar card: damage increased from 5(7) → 6(8)
Colorless Cards
- Buffed Gold Axe card: in multiplayer, now deals damage equal to the number of cards played by ALL players, not just cards played by its owner
Enemies
- Reworked Doormaker to a new boss, Aeonglass
- Changed Fossil Stalker: in multiplayer, now gains a set amount of Strength if it hits any player, instead of gaining Strength for each player hit
- Changed Haunted Ship: now applies 3 Weak on Turn 1 instead of applying Weak when it attacks
- Buffed Soul Fysh: Scream move damage increased from 11(12) → 13(15)
Ancients
- Added new Neow relics:
- Kaleidoscope (temp name) - "Upon pickup, gain 2 card rewards with cards from other characters."
- Fishing Rod - "Every 3 normal combats, Upgrade a random card in your Deck."
- Silken Tress - "Enchant all cards in the first card reward with Glam."
- Moved Tezcatara's Seal of Gold relic to option 3 so that it is in the same pool as Pumpkin Candle
Events
- Something special now happens if you have multiple Lantern Key cards (doesn't apply to multiplayer)
Art
- Added multi-hit animation for Corpse Slug
- Added a phobia mode alternate portrait for the Zen Weaver event
Interface changes
- Skulking Colony's health bar now changes color to indicate that it cannot take any more damage this turn
Audio
- Added Soul Fysh background music
Bug fixes
Ironclad
- To avoid softlocking after setting up an infinite loop (i.e. Hellraiser + 2 Pommel Strike cards), Hellraiser will only play 9 cards per turn if all enemies have infinite HP
- Hellraiser card now properly plays cards containing "Strike" against enemies with infinite HP
Silent
- Fixed Fan of Knives card VFX not playing
Regent
- Fixed not being able to select cards with controller when you choose all the cards in your hand via GUARDS!!! card
Necrobinder
- Fixed Fetch card not glowing gold if it is drawn by Gambling Chip relic
- Fixed Enfeebling Touch power causing Ceremonial Beast to gain Strength after you stun it
Colorless Cards
- Fixed VFX sometimes failing to appear during Rolling Boulder power effect
Potions & Relics
- Players are now disallowed from throwing the Foul Potion if the Merchant inventory is open
- Using Foul Potion on the Merchant no longer freezes the game on controller
- Bookmark relic is now able to properly apply its cost-reduction effect to a card that has been retained by a "Retain your Hand" effect like Equilibrium card
- Fixed Beetle Juice potion causing Vantom's tail to become visibly cut off
- If the player has The Boot relic and deals Skulking Colony 1-4 damage, they now properly take 5 damage
Ancients
- Fixed being able to navigate back to Neow's blessing options while looking at the Card Library
- Fixed card inspection button blocking "accept" hotkey when looking at the Pandora's Box relic card view screen
- Fixed issue where playing Wish card via controller would immediately select a card in the grid on the same button press
Enemies
- Recentered Axebot in fight so it looks like there is supposed to be only one of them
- Fixed a softlock that occurred if the player set up an infinite against Skulking Colony
Multiplayer
- Fixed state divergence related to Mad Science, Juggling, and mixed combat speeds
- Fixed Strangle power proccing off of other player's card plays
- Fixed occasional state divergence caused by Stampede + Headbutt cards
- Disallow War Historian Repy duplicate Lantern Key card bonus if you are in multiplayer