An enchantment is a permanent effect added to one card in your deck. A card holds one enchantment at a time, and a card that already has one cannot take another. Upgrading the card keeps the enchantment.
Cards that can never be enchanted
Status, Curse and Quest cards cannot be enchanted, and neither can an Unplayable card in your deck.
Which cards each enchantment fits
| Enchantment | Effect | Fits |
|---|---|---|
| Sharp | More damage | Attacks |
| Corrupted | 50% more damage, lose 2 HP | Attacks |
| Instinct | Double attack damage | Attacks |
| Momentum | Damage rises each time you play it this combat | Attacks |
| Vigorous | Extra damage the first time it is played | Attacks |
| Imbued | Played automatically at the start of each combat | Skills |
| Royally Approved | Innate and Retain | Attacks and Skills |
| Goopy | Gains Exhaust; its Block rises by 1 each time you play it | Defend cards |
| Nimble | More Block | Cards that gain Block |
| Soul's Power | Loses Exhaust | Cards with Exhaust |
| Spiral | Replay 1 | Basic Strikes and Defends |
| Slither | Cost becomes random from 0 to 3 when drawn | Any card except X-cost cards |
| Adroit | Gain Block | Any card |
| Clone | Can be copied at rest sites | Any card |
| Glam | Replay once per combat | Any card |
| Inky | Extra damage and applies Weak | Any card |
| Perfect Fit | Goes on top of the draw pile when shuffled in | Any card |
| Slumbering Essence | Cost drops by 1 each turn it stays in hand, until played | Any card |
| Sown | Gain energy the first time you play it each combat | Any card |
| Steady | Gains Retain | Any card |
| Swift | Draw cards the first time you play it | Any card |
| Tezcatara's Ember | Costs 0, extra damage, gains Eternal | Any card |
Where enchantments come from
| Source | Type | Enchantment |
|---|---|---|
| Sapphire Seed | Event | Sown |
| Self-Help Book | Event | Sharp, Nimble or Swift |
| Waterlogged Scriptorium | Event | Steady |
| Field of Man-Sized Holes | Event | Perfect Fit |
| Grave of the Forgotten | Event | Soul's Power |
| Spiraling Whirlpool | Event | Spiral |
| Stone of All Time | Event | Vigorous |
| Symbiote | Event | Corrupted |
| Wood Carvings | Event | Slither |
| Beautiful Bracelet | Relic | Swift 3 on cards you choose |
| Wing Charm | Relic | Swift on a random card in each card reward |
| Fresnel Lens | Relic | Nimble on each Block card you add to your deck |
| Gnarled Hammer | Relic | Sharp on Attacks you choose |
| Tri-Boomerang | Relic | Instinct on Attacks you choose |
| Punch Dagger | Relic | Momentum on an Attack |
| Electric Shrymp | Relic | Imbued on a Skill |
| Royal Stamp | Relic | Royally Approved on an Attack or Skill |
| Kifuda | Relic | Adroit on cards you choose |
| Glitter | Relic | Glam on all card rewards |
| Silken Tress | Relic | Glam on the first card reward, for all your gold |
| Nutritious Soup | Relic | Tezcatara's Ember on all Strikes |
| Pael's Claw | Relic | Goopy on all Defends |
| Pael's Growth | Relic | Clone on a card |
| Blade of Ink | Card | Inky |
Slumbering Essence has no source in the current version.
Clone at rest sites
Pael's Growth enchants one card with Clone and adds a Clone option to every rest site. Choosing it adds a copy of every Clone card in your deck, and each copy keeps Clone. One Clone card becomes 2 after the first use, 4 after the second and 8 after the third. The Clone option replaces resting or upgrading at that rest site.
Enchantments and upgrades
Enchantment numbers belong to the enchantment, not the card: upgrading a Sharp card does not change Sharp's bonus. See how the two economies of a run work for the other ways a deck gets stronger.