A beta patch focused on enemy balance: it reworks Infested Prism and changes Skulking Colony, Aeonglass and Haunted Ship. It also adds Epoch art and new combat animations for several characters.

Content and balance changes

General

  • If an enemy has Vulnerable and a player takes an extra turn via Pael's Eye relic, the enemy's Vulnerable amount no longer decrements before the player's extra turn
    • This change also applies to other powers that decrement at the end of the enemy's turn (Frail, Intangible, Weak, etc.)

Ancients

Ironclad

Silent

  • Reworked and renamed Follow Through card:
  • Changed Predator card: rarity decreased from Uncommon → Common
  • Buffed Pounce card: damage increased from 12(18) → 14(20)

Regent

Necrobinder

  • Buffed Death March card: additional damage increased from 3(4) → 4(6)
  • Nerfed Debilitate card: debuff decreased from 3(4) turns → 2(3) turns

Defect

  • Changed Fusion card:
    • Energy cost decreased from 2(1) → 1
    • Now Exhausts, and loses Exhaust on upgrade
  • Buffed Synthesis card: damage increased from 12(18) → 14(20)
  • Nerfed Shatter card: damage decreased from 11(15) → 7(11)

Colorless Cards

  • Nerfed Fasten card: additional Block decreased from 5(7) → 4(6)

Potions & Relics

  • Buffed Mummified Hand relic: now randomly chooses cards in a way that's more favorable to the player
    • Priority 1 is cards that currently cost 1+ AND with a base cost of 1+ before any current cost modifications
    • Priority 2 is cards that currently cost 1+ regardless of base cost
    • Priority 3 is cards with a base cost of 1+ that have been temporarily modified to cost 0
    • If none of these priorities match, a completely random card in the player's hand is chosen

Enemies

  • Reworked Infested Prism
  • Changed Aeonglass:
  • Changed Haunted Ship: Ramming Speed move removed, now alternates between Swipe and Stomp instead (always starting with Swipe after Haunt)
  • Changed Punch Construct:
    • Fast Punch move now leads into Strong Punch instead of Strong Punch leading into Fast Punch
    • Ready move now leads into Fast Punch
    • Now applies Frail instead of Weak
  • Changed Skulking Colony:
    • HP increased from 70(75) → 75(80)
    • Hardened Shell power increased from 15 → 20
    • Smash move removed, now uses Zoom move turns 1 and 2 instead
    • No longer gains Block

Art

Interface changes

  • Improved Byrdonis's UX
    • Territorial power's hovertip now mentions Byrdonis by name
    • Hovering over Byrdonis now also shows the Strength hovertip
  • Updated the Aeonglass boss node icon
  • Added the following enemies to the Bestiary:

Audio

  • Added SFX for Skulking Colony

Text changes

Bug fixes

Ancients

  • Fixed Neow's Kaleidescope relic using up all of Silver Crucible relic's charges

Necrobinder

  • Funerary Mask relic now shuffles Souls into Draw Pile before your hand is drawn

Silent

Defect

  • Fixed spacing issue in the Consuming Shadow power hovertip
  • Scrape no longer discards cards that cost zero Energy but have a Star cost

Colorless Cards

  • Fixed a softlock when playing Anointed card when your Draw Pile contains more cards than can fit in your hand
  • Fixed being able to highlight creatures while the Purity card selection screen is open

Potions & Relics

  • Fixed broken controller nav from relics to card rewards after you reroll via the Driftwood relic
  • Fixed completing Orrery relic's card selection in shop also buying/clicking on an item in the shop on controller

Enemies

  • Fixed Aeonglass first move intent showing a buff instead of a debuff
  • Fixed Aeonglass background music
  • Fixed Ceremonial Beast background music transition not lining up with when it gets stunned
  • Fixed Living Fog missing its smoke
  • Fixed Test Subject starting phase 2 with extra strength if it is killed by Sleight of Flesh via Enfeebling Touch
  • Fixed Thieving Hopper softlock if you have no cards for him to steal
  • Fixed VFX glitch when Snapping Jaxfruit dies to the Reflect power
  • Fixed Waterfall Giant not respawning in the Bestiary when you kill him
  • Inklet and Vantom's Slippery power no longer loses a stack when fully blocking all damage from a hit
  • Skulking Colony's per-turn damage cap now properly resets at the start of both the player's and the enemies' turns, fixing an issue where Poison damage counted towards the damage cap on the players' next turn
  • Fixed softlock after defeating Infested Prism
  • Zapbot's High Voltage power's hovertip now properly mentions that it gains Strength at the end of its turn instead of the start
  • Waterfall Giant steam spouts no longer misbehave after death animation in Bestiary

Events

Multiplayer

  • Fixed state divergence that would occur after Crystal Sphere event
  • Relics with turn-number-specific triggers like Candelabra no longer skip their trigger when another player takes an extra turn with Pael's Eye relic on the triggering turn
  • Orrery relic card rewards no longer report the wrong cards to other players