Battleworn Dummy

Slay the Spire 2 · Event

Battleworn Dummy

Setting1HpSetting2HpSetting3Hp

As you approach, it begins to rumble and fizzle and lights up brilliantly!

BZZZT! TIME TO TRAIN!!! YOU HAVE 3 TURNS TO DEFEAT ME!
CHOOSE A SETTING OR FACE LETHAL HUMILIATION.
Here are the options:”

After the terrifying message, the dummy carefully reads out detailed instructions.

What do you choose?

Choices

1.

Setting 1

Fight a {Setting1Hp} HP dummy. Procure 1 random Potion.

  • Enter combatBATTLEWORN_DUMMY_EVENT_ENCOUNTER
2.

Setting 2

Fight a {Setting2Hp} HP dummy. Upgrade 2 random cards.

  • Enter combatBATTLEWORN_DUMMY_EVENT_ENCOUNTER
3.

Setting 3

Fight a {Setting3Hp} HP dummy. Obtain a random Relic.

  • Enter combatBATTLEWORN_DUMMY_EVENT_ENCOUNTER
  • 1Setting 1
    • enterCombat
  • 2Setting 2
    • enterCombat
  • 3Setting 3
    • enterCombat

Appears in

Entry
BATTLEWORN_DUMMY
Class
BattlewornDummy
Base class
EventModel
Source
src/Core/Models/Events/BattlewornDummy.cs

Mentioned in

Changed in

2026-06-18
2026-05-21
2026-04-26