Coolheaded+ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 FrostFrostOrb: Gains Block..
DrawDrawAt the start of your turn, draw additional card. less card. additional cards. less cards. 2 cards.
Skill1
Channel
Channeling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically EvokedEvokedConsume your rightmost Orb and use its Evoke effect. to make room.
Frost
Orb: Gains BlockBlockUntil next turn, prevents damage..

Skill · Common · The Defect · Cost 1

Coolheaded

ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 FrostFrostOrb: Gains Block..
DrawDrawAt the start of your turn, draw additional card. less card. additional cards. less cards. 1 card.

Upgraded

ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 FrostFrostOrb: Gains Block..
DrawDrawAt the start of your turn, draw additional card. less card. additional cards. less cards. 2 cards.

Coolheaded · Cards · Slay the Spire · SlaySpireDB