AkabekoYour first Attack each combat deals 8 additional damage.
AnchorStart each combat with 10 Block.
Ancient Tea SetWhenever you enter a Rest Site, start the next combat with .
Art of WarIf you do not play any Attacks during your turn, gain an additional next turn.
AstrolabeUpon pickup, Transform 3 cards, then Upgrade them.
Bag of MarblesAt the start of each combat, apply 1 Vulnerable to ALL enemies.
Bag of PreparationAt the start of each combat, draw 2 additional cards.
Bird-Faced UrnWhenever you play a Power card, heal 2 HP.
Black BloodReplaces Burning Blood. At the end of combat, heal 12 HP.
Black StarElites drop an additional relic when defeated.
Blood VialAt the start of each combat, heal 2 HP.
Bloody IdolWhenever you gain Gold, heal 5 HP.
Blue CandleUnplayable Curse cards can now be played. Whenever you play a Curse, lose 1 HP and Exhaust it.
The BootWhenever you would deal 4 or less unblocked attack damage, increase it to 5.
Bottled FlameUpon pickup, choose an Attack. Start each combat with this card in your hand.
Bottled LightningUpon pickup, choose a Skill. Start each combat with this card in your hand.
Bottled TornadoUpon pickup, choose a Power card. Start each combat with this card in your hand.
BrimstoneAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Bronze ScalesStart each combat with 3 Thorns.
Burning BloodAt the end of combat, heal 6 HP.
Busted CrownGain at the start of your turn. Future card rewards have 2 less cards to choose from.
Gold-Plated CablesYour rightmost Orb triggers its passive an additional time.
CalipersAt the start of your turn, lose 15 Block rather than all of your Block.
Calling BellUpon pickup, obtain a unique Curse and 3 relics.
Captain's WheelAt the start of your 3rd turn, gain 18 Block.
CauldronUpon pickup, brews 5 random potions.
Centennial PuzzleThe first time you lose HP each combat, draw 3 cards.
Ceramic FishWhenever you add a card to your deck, gain 9 Gold.
Champion BeltWhenever you apply Vulnerable, apply 1 Weak.
Charon's AshesWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Chemical XThe effects of your cost X cards are increased by 2.
CircletCollect as many as you can.
Cloak ClaspAt the end of your turn, gain 1 Block for each card in your hand.
Clockwork SouvenirStart each combat with 1 Artifact.
Coffee DripperGain at the start of your turn. You can no longer Rest at Rest Sites.
Cracked CoreAt the start of each combat, Channel 1 Lightning.
Cultist HeadpieceYou feel more talkative.
Cursed KeyGain at the start of your turn. Whenever you open a non-Boss chest, obtain a Curse.
DamaruAt the start of your turn, gain 1 Mantra.
Darkstone PeriaptWhenever you obtain a Curse, increase your Max HP by 6.
Data DiskStart each combat with 1 Focus.
Dead BranchWhenever you Exhaust a card, add a random card into your hand.
Discerning MonocleMerchant prices are reduced by 20%
Dolly's MirrorUpon pickup, obtain an additional copy of a card in your deck.
Dream CatcherWhenever you Rest, you may add a card into your deck.
Du-Vu DollFor each Curse in your deck, start each combat with 1 Strength.
EctoplasmGain at the start of your turn. You can no longer gain Gold.
Emotion ChipIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Empty CageUpon pickup, remove 2 cards from your deck.
EnchiridionAt the start of each combat, add a random Power card into your hand. It costs 0 for that turn.
Eternal FeatherFor every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
Face Of ClericAt the end of combat, raise your Max HP by 1.
Fossilized HelixPrevent the first time you would lose HP each combat.
Frozen EggWhenever you add a Power card into your deck, Upgrade it.
Frozen EyeWhen viewing your Draw Pile, the cards are now shown in order.
Frozen CoreReplaces Cracked Core. If you end your turn with any empty Orb slots, Channel 1 Frost.
Fusion HammerGain at the start of your turn. You can no longer Smith at Rest Sites.
Gambling ChipAt the start of each combat, discard any number of cards, then draw that many cards.
GingerYou can no longer become Weakened.
GiryaYou can now gain Strength at Rest Sites (up to 3 times).
Golden IdolEnemies drop 25% more Gold.
Golden EyeWhenever you Scry, Scry 2 additional cards.
Gremlin HornWhenever an enemy dies, gain and draw 1 card.
Gremlin VisageStart each combat with 1 Weak.
Hand DrillWhenever you break an enemy's Block, apply 2 Vulnerable.
Happy FlowerEvery 3 turns, gain .
Holy WaterReplaces Pure Water. At the start of each combat, add 3 Miracles into your hand.
Horn CleatAt the start of your 2nd turn, gain 14 Block.
Hovering KiteThe first time you discard a card each turn, gain .
Ice CreamEnergy is now conserved between turns.
Incense BurnerEvery 6 turns, gain 1 Intangible.
Ink BottleWhenever you play 10 cards, draw 1 card.
InserterEvery 2 turns, gain 1 Orb slot.
Juzu BraceletNormal enemy combats are no longer encountered in ? rooms.
KunaiEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.
LanternStart each combat with an additional .
Lee's WaffleUpon pickup, raise your Max HP by 7 and heal all of your HP.
Letter OpenerEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Lizard TailWhen you would die, heal to 50% of your Max HP instead (works once).
Magic FlowerHealing is 50% more effective during combat.
MangoUpon pickup, raise your Max HP by 14.
Mark of PainGain at the start of your turn. At the start of combat, shuffle 2 Wounds into your draw pile.
Mark of the BloomYou can no longer heal.
MatryoshkaThe next 2 non-Boss chests you open contain 2 Relics.
Maw BankWhenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at a shop.
Meal TicketWhenever you enter a shop, heal 15 HP.
Meat on the BoneIf your HP is at or below 50% at the end of combat, heal 12 HP.
Medical KitUnplayable Status cards can now be played. Whenever you play a Status card, Exhaust it.
MelangeWhenever you shuffle your draw pile, Scry 3.
Membership Card50% discount on all products!
Mercury HourglassAt the start of your turn, deal 3 damage to ALL enemies.
Molten EggWhenever you add an Attack into your deck, Upgrade it.
Mummified HandWhenever you play a Power card, a random card in your hand costs 0 that turn.
Mutagenic StrengthStart each combat with 3 Strength. At the end of your first turn, lose 3 Strength.
NecronomiconThe first Attack played each turn that costs 2 or more is played twice. Upon pickup, obtain a special Curse.
Neow's LamentEnemies in your first 3 combats will have 1 HP.
Nilry's CodexAt the end of your turn, you may shuffle 1 of 3 random cards into your draw pile.
Ninja ScrollAt the start of each combat, add 3 Shivs into your hand.
N'loth's GiftTriple the chance of finding Rare cards from combat rewards.
N'loth's Hungry FaceThe next non-Boss chest you open is empty.
Nuclear BatteryAt the start of each combat, Channel 1 Plasma.
NunchakuEvery time you play 10 Attacks, gain .
Odd MushroomWhen Vulnerable, take 25% more attack damage rather than 50%.
Oddly Smooth StoneStart each combat with 1 Dexterity.
Old CoinUpon pickup, gain 300 Gold.
OmamoriNegate the next 2 Curses you obtain.
Orange PelletsWhenever you play a Power, Attack, and Skill in the same turn, remove all of your debuffs.
OrichalcumIf you end your turn without Block, gain 6 Block.
Ornamental FanEvery time you play 3 Attacks in a single turn, gain 4 Block.
OrreryUpon pickup, choose and add 5 cards to your deck.
Pandora's BoxUpon pickup, Transform all Strike and Defend cards.
PantographAt the start of Boss combats, heal 25 HP.
Paper KraneEnemies with Weak deal 40% less damage rather than 25%.
Paper PhrogEnemies with Vulnerable take 75% more damage rather than 50%.
Peace PipeYou can now remove cards from your deck at Rest Sites.
PearUpon pickup, raise your Max HP by 10.
Pen NibEvery 10th Attack you play deals double damage.
Philosopher's StoneGain at the start of your turn. ALL enemies start combat with 1 Strength.
PocketwatchWhenever you play 3 or less cards during your turn, draw 3 additional cards at the start of your next turn.
Potion BeltUpon pickup, gain 2 Potion slots.
Prayer WheelNormal enemies drop an additional card reward.
Preserved InsectEnemies in Elite combats have 25% less HP.
Prismatic ShardCombat reward screens now contain Colorless cards and cards from other colors.
Pure WaterAt the start of each combat, add a Miracle into your hand.
Question CardFuture card rewards have 1 additional card to choose from.
Red CircletLooks very pretty.
Red MaskAt the start of each combat, apply 1 Weak to ALL enemies.
Red SkullWhile your HP is at or below 50%, you have 3 additional Strength.
Regal PillowWhenever you Rest, heal an additional 15 HP.
Ring of the SerpentReplaces Ring of the Snake. At the start of your turn, draw 1 additional card.
Ring of the SnakeAt the start of each combat, draw 2 additional cards.
Runic CapacitorStart each combat with 3 additional Orb slots.
Runic CubeWhenever you lose HP, draw 1 card.
Runic DomeGain at the start of your turn. You can no longer see enemy intents.
Runic PyramidAt the end of your turn, you no longer discard your hand.
Sacred BarkDouble the effectiveness of potions.
Self-Forming ClayWhenever you lose HP, gain 3 Block next turn.
ShovelYou can now Dig for relics at Rest Sites.
ShurikenEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Singing BowlWhen adding cards into your deck, you may raise your Max HP by 2 instead.
Slaver's CollarDuring Boss and Elite combats, gain at the start of your turn.
Sling of CourageStart each Elite combat with 2 Strength.
Smiling MaskThe Merchant's card removal service now always costs 50 Gold.
Snecko SkullWhenever you apply Poison, apply an additional 1 Poison.
Snecko EyeAt the start of your turn, draw 2 additional cards. Start each combat Confused.
SozuGain at the start of your turn. You can no longer obtain potions.
Spirit PoopIt's unpleasant.
Ssserpent HeadWhenever you enter a ? room, gain 50 Gold.
Stone CalendarAt the end of turn 7, deal 52 damage to ALL enemies.
Strange SpoonCards which Exhaust when played will instead discard 50% of the time.
StrawberryUpon pickup, raise your Max HP by 7.
Strike DummyCards containing "Strike" deal 3 additional damage.
SundialEvery 3 times you shuffle your draw pile, gain .
Symbiotic VirusAt the start of each combat, Channel 1 Dark.
Teardrop LocketStart each combat in Calm.
The CourierThe Merchant restocks cards, relics, and potions. All prices are reduced by 20%.
The SpecimenWhenever an enemy dies, transfer any Poison it has to a random enemy.
The AbacusWhenever you shuffle your draw pile, gain 6 Block.
Thread and NeedleStart each combat with 4 Plated Armor.
TingshaWhenever you discard a card during your turn, deal 3 damage to a random enemy.
Tiny ChestEvery 4th ? room is a Treasure room.
Tiny HouseUpon pickup, obtain 1 potion. Gain 50 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 random card.
ToolboxAt the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your hand.
ToriiWhenever you would receive 5 or less unblocked attack damage, reduce it to 1.
Tough BandagesWhenever you discard a card during your turn, gain 3 Block.
Toxic EggWhenever you add a Skill into your deck, Upgrade it.
Toy OrnithopterWhenever you use a potion, heal 5 HP.
Tungsten RodWhenever you would lose HP, lose 1 less.
TurnipYou can no longer become Frail.
Twisted FunnelAt the start of each combat, apply 4 Poison to ALL enemies.
Unceasing TopWhenever you have no cards in hand during your turn, draw a card.
VajraStart each combat with 1 Strength.
Velvet ChokerGain at the start of your turn. You cannot play more than 6 cards per turn.
Violet LotusWhenever you exit Calm, gain an additional .
War PaintUpon pickup, Upgrade 2 random Skills.
Warped TongsAt the start of your turn, Upgrade a random card in your hand for the rest of combat.
WhetstoneUpon pickup, Upgrade 2 random Attacks.
White Beast StatuePotions always appear in combat rewards.
Wing BootsYou may ignore paths when choosing the next room to travel to 3 times.
Wrist BladeAttacks that cost 0 deal 4 additional damage.
DualityWhenever you play an Attack, gain 1 temporary Dexterity.