Slay the Spire Relics

AkabekoAkabekoYour first Attack each combat deals 8 additional damage.AnchorAnchorStart each combat with 10 Block.Ancient Tea SetAncient Tea SetWhenever you enter a Rest Site, start the next combat with .Art of WarArt of WarIf you do not play any Attacks during your turn, gain an additional next turn.AstrolabeAstrolabeUpon pickup, Transform 3 cards, then Upgrade them.Bag of MarblesBag of MarblesAt the start of each combat, apply 1 Vulnerable to ALL enemies.Bag of PreparationBag of PreparationAt the start of each combat, draw 2 additional cards.Bird-Faced UrnBird-Faced UrnWhenever you play a Power card, heal 2 HP.Black BloodBlack BloodReplaces Burning Blood. At the end of combat, heal 12 HP.Black StarBlack StarElites drop an additional relic when defeated.Blood VialBlood VialAt the start of each combat, heal 2 HP.Bloody IdolBloody IdolWhenever you gain Gold, heal 5 HP.Blue CandleBlue CandleUnplayable Curse cards can now be played. Whenever you play a Curse, lose 1 HP and Exhaust it.The BootThe BootWhenever you would deal 4 or less unblocked attack damage, increase it to 5.Bottled FlameBottled FlameUpon pickup, choose an Attack. Start each combat with this card in your hand.Bottled LightningBottled LightningUpon pickup, choose a Skill. Start each combat with this card in your hand.Bottled TornadoBottled TornadoUpon pickup, choose a Power card. Start each combat with this card in your hand.BrimstoneBrimstoneAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.Bronze ScalesBronze ScalesStart each combat with 3 Thorns.Burning BloodBurning BloodAt the end of combat, heal 6 HP.Busted CrownBusted CrownGain at the start of your turn. Future card rewards have 2 less cards to choose from.Gold-Plated CablesGold-Plated CablesYour rightmost Orb triggers its passive an additional time.CalipersCalipersAt the start of your turn, lose 15 Block rather than all of your Block.Calling BellCalling BellUpon pickup, obtain a unique Curse and 3 relics.Captain's WheelCaptain's WheelAt the start of your 3rd turn, gain 18 Block.CauldronCauldronUpon pickup, brews 5 random potions.Centennial PuzzleCentennial PuzzleThe first time you lose HP each combat, draw 3 cards.Ceramic FishCeramic FishWhenever you add a card to your deck, gain 9 Gold.Champion BeltChampion BeltWhenever you apply Vulnerable, apply 1 Weak.Charon's AshesCharon's AshesWhenever you Exhaust a card, deal 3 damage to ALL enemies.Chemical XChemical XThe effects of your cost X cards are increased by 2.CircletCircletCollect as many as you can.Cloak ClaspCloak ClaspAt the end of your turn, gain 1 Block for each card in your hand.Clockwork SouvenirClockwork SouvenirStart each combat with 1 Artifact.Coffee DripperCoffee DripperGain at the start of your turn. You can no longer Rest at Rest Sites.Cracked CoreCracked CoreAt the start of each combat, Channel 1 Lightning.Cultist HeadpieceCultist HeadpieceYou feel more talkative.Cursed KeyCursed KeyGain at the start of your turn. Whenever you open a non-Boss chest, obtain a Curse.DamaruDamaruAt the start of your turn, gain 1 Mantra.Darkstone PeriaptDarkstone PeriaptWhenever you obtain a Curse, increase your Max HP by 6.Data DiskData DiskStart each combat with 1 Focus.Dead BranchDead BranchWhenever you Exhaust a card, add a random card into your hand.Discerning MonocleDiscerning MonocleMerchant prices are reduced by 20%Dolly's MirrorDolly's MirrorUpon pickup, obtain an additional copy of a card in your deck.Dream CatcherDream CatcherWhenever you Rest, you may add a card into your deck.Du-Vu DollDu-Vu DollFor each Curse in your deck, start each combat with 1 Strength.EctoplasmEctoplasmGain at the start of your turn. You can no longer gain Gold.Emotion ChipEmotion ChipIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.Empty CageEmpty CageUpon pickup, remove 2 cards from your deck.EnchiridionEnchiridionAt the start of each combat, add a random Power card into your hand. It costs 0 for that turn.Eternal FeatherEternal FeatherFor every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.Face Of ClericFace Of ClericAt the end of combat, raise your Max HP by 1.Fossilized HelixFossilized HelixPrevent the first time you would lose HP each combat.Frozen EggFrozen EggWhenever you add a Power card into your deck, Upgrade it.Frozen EyeFrozen EyeWhen viewing your Draw Pile, the cards are now shown in order.Frozen CoreFrozen CoreReplaces Cracked Core. If you end your turn with any empty Orb slots, Channel 1 Frost.Fusion HammerFusion HammerGain at the start of your turn. You can no longer Smith at Rest Sites.Gambling ChipGambling ChipAt the start of each combat, discard any number of cards, then draw that many cards.GingerGingerYou can no longer become Weakened.GiryaGiryaYou can now gain Strength at Rest Sites (up to 3 times).Golden IdolGolden IdolEnemies drop 25% more Gold.Golden EyeGolden EyeWhenever you Scry, Scry 2 additional cards.Gremlin HornGremlin HornWhenever an enemy dies, gain and draw 1 card.Gremlin VisageGremlin VisageStart each combat with 1 Weak.Hand DrillHand DrillWhenever you break an enemy's Block, apply 2 Vulnerable.Happy FlowerHappy FlowerEvery 3 turns, gain .Holy WaterHoly WaterReplaces Pure Water. At the start of each combat, add 3 Miracles into your hand.Horn CleatHorn CleatAt the start of your 2nd turn, gain 14 Block.Hovering KiteHovering KiteThe first time you discard a card each turn, gain .Ice CreamIce CreamEnergy is now conserved between turns.Incense BurnerIncense BurnerEvery 6 turns, gain 1 Intangible.Ink BottleInk BottleWhenever you play 10 cards, draw 1 card.InserterInserterEvery 2 turns, gain 1 Orb slot.Juzu BraceletJuzu BraceletNormal enemy combats are no longer encountered in ? rooms.KunaiKunaiEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.LanternLanternStart each combat with an additional .Lee's WaffleLee's WaffleUpon pickup, raise your Max HP by 7 and heal all of your HP.Letter OpenerLetter OpenerEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.Lizard TailLizard TailWhen you would die, heal to 50% of your Max HP instead (works once).Magic FlowerMagic FlowerHealing is 50% more effective during combat.MangoMangoUpon pickup, raise your Max HP by 14.Mark of PainMark of PainGain at the start of your turn. At the start of combat, shuffle 2 Wounds into your draw pile.Mark of the BloomMark of the BloomYou can no longer heal.MatryoshkaMatryoshkaThe next 2 non-Boss chests you open contain 2 Relics.Maw BankMaw BankWhenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at a shop.Meal TicketMeal TicketWhenever you enter a shop, heal 15 HP.Meat on the BoneMeat on the BoneIf your HP is at or below 50% at the end of combat, heal 12 HP.Medical KitMedical KitUnplayable Status cards can now be played. Whenever you play a Status card, Exhaust it.MelangeMelangeWhenever you shuffle your draw pile, Scry 3.Membership CardMembership Card50% discount on all products!Mercury HourglassMercury HourglassAt the start of your turn, deal 3 damage to ALL enemies.Molten EggMolten EggWhenever you add an Attack into your deck, Upgrade it.Mummified HandMummified HandWhenever you play a Power card, a random card in your hand costs 0 that turn.Mutagenic StrengthMutagenic StrengthStart each combat with 3 Strength. At the end of your first turn, lose 3 Strength.NecronomiconNecronomiconThe first Attack played each turn that costs 2 or more is played twice. Upon pickup, obtain a special Curse.Neow's LamentNeow's LamentEnemies in your first 3 combats will have 1 HP.Nilry's CodexNilry's CodexAt the end of your turn, you may shuffle 1 of 3 random cards into your draw pile.Ninja ScrollNinja ScrollAt the start of each combat, add 3 Shivs into your hand.N'loth's GiftN'loth's GiftTriple the chance of finding Rare cards from combat rewards.N'loth's Hungry FaceN'loth's Hungry FaceThe next non-Boss chest you open is empty.Nuclear BatteryNuclear BatteryAt the start of each combat, Channel 1 Plasma.NunchakuNunchakuEvery time you play 10 Attacks, gain .Odd MushroomOdd MushroomWhen Vulnerable, take 25% more attack damage rather than 50%.Oddly Smooth StoneOddly Smooth StoneStart each combat with 1 Dexterity.Old CoinOld CoinUpon pickup, gain 300 Gold.OmamoriOmamoriNegate the next 2 Curses you obtain.Orange PelletsOrange PelletsWhenever you play a Power, Attack, and Skill in the same turn, remove all of your debuffs.OrichalcumOrichalcumIf you end your turn without Block, gain 6 Block.Ornamental FanOrnamental FanEvery time you play 3 Attacks in a single turn, gain 4 Block.OrreryOrreryUpon pickup, choose and add 5 cards to your deck.Pandora's BoxPandora's BoxUpon pickup, Transform all Strike and Defend cards.PantographPantographAt the start of Boss combats, heal 25 HP.Paper KranePaper KraneEnemies with Weak deal 40% less damage rather than 25%.Paper PhrogPaper PhrogEnemies with Vulnerable take 75% more damage rather than 50%.Peace PipePeace PipeYou can now remove cards from your deck at Rest Sites.PearPearUpon pickup, raise your Max HP by 10.Pen NibPen NibEvery 10th Attack you play deals double damage.Philosopher's StonePhilosopher's StoneGain at the start of your turn. ALL enemies start combat with 1 Strength.PocketwatchPocketwatchWhenever you play 3 or less cards during your turn, draw 3 additional cards at the start of your next turn.Potion BeltPotion BeltUpon pickup, gain 2 Potion slots.Prayer WheelPrayer WheelNormal enemies drop an additional card reward.Preserved InsectPreserved InsectEnemies in Elite combats have 25% less HP.Prismatic ShardPrismatic ShardCombat reward screens now contain Colorless cards and cards from other colors.Pure WaterPure WaterAt the start of each combat, add a Miracle into your hand.Question CardQuestion CardFuture card rewards have 1 additional card to choose from.Red CircletRed CircletLooks very pretty.Red MaskRed MaskAt the start of each combat, apply 1 Weak to ALL enemies.Red SkullRed SkullWhile your HP is at or below 50%, you have 3 additional Strength.Regal PillowRegal PillowWhenever you Rest, heal an additional 15 HP.Ring of the SerpentRing of the SerpentReplaces Ring of the Snake. At the start of your turn, draw 1 additional card.Ring of the SnakeRing of the SnakeAt the start of each combat, draw 2 additional cards.Runic CapacitorRunic CapacitorStart each combat with 3 additional Orb slots.Runic CubeRunic CubeWhenever you lose HP, draw 1 card.Runic DomeRunic DomeGain at the start of your turn. You can no longer see enemy intents.Runic PyramidRunic PyramidAt the end of your turn, you no longer discard your hand.Sacred BarkSacred BarkDouble the effectiveness of potions.Self-Forming ClaySelf-Forming ClayWhenever you lose HP, gain 3 Block next turn.ShovelShovelYou can now Dig for relics at Rest Sites.ShurikenShurikenEvery time you play 3 Attacks in a single turn, gain 1 Strength.Singing BowlSinging BowlWhen adding cards into your deck, you may raise your Max HP by 2 instead.Slaver's CollarSlaver's CollarDuring Boss and Elite combats, gain at the start of your turn.Sling of CourageSling of CourageStart each Elite combat with 2 Strength.Smiling MaskSmiling MaskThe Merchant's card removal service now always costs 50 Gold.Snecko SkullSnecko SkullWhenever you apply Poison, apply an additional 1 Poison.Snecko EyeSnecko EyeAt the start of your turn, draw 2 additional cards. Start each combat Confused.SozuSozuGain at the start of your turn. You can no longer obtain potions.Spirit PoopSpirit PoopIt's unpleasant.Ssserpent HeadSsserpent HeadWhenever you enter a ? room, gain 50 Gold.Stone CalendarStone CalendarAt the end of turn 7, deal 52 damage to ALL enemies.Strange SpoonStrange SpoonCards which Exhaust when played will instead discard 50% of the time.StrawberryStrawberryUpon pickup, raise your Max HP by 7.Strike DummyStrike DummyCards containing "Strike" deal 3 additional damage.SundialSundialEvery 3 times you shuffle your draw pile, gain .Symbiotic VirusSymbiotic VirusAt the start of each combat, Channel 1 Dark.Teardrop LocketTeardrop LocketStart each combat in Calm.The CourierThe CourierThe Merchant restocks cards, relics, and potions. All prices are reduced by 20%.The SpecimenThe SpecimenWhenever an enemy dies, transfer any Poison it has to a random enemy.The AbacusThe AbacusWhenever you shuffle your draw pile, gain 6 Block.Thread and NeedleThread and NeedleStart each combat with 4 Plated Armor.TingshaTingshaWhenever you discard a card during your turn, deal 3 damage to a random enemy.Tiny ChestTiny ChestEvery 4th ? room is a Treasure room.Tiny HouseTiny HouseUpon pickup, obtain 1 potion. Gain 50 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 random card.ToolboxToolboxAt the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your hand.ToriiToriiWhenever you would receive 5 or less unblocked attack damage, reduce it to 1.Tough BandagesTough BandagesWhenever you discard a card during your turn, gain 3 Block.Toxic EggToxic EggWhenever you add a Skill into your deck, Upgrade it.Toy OrnithopterToy OrnithopterWhenever you use a potion, heal 5 HP.Tungsten RodTungsten RodWhenever you would lose HP, lose 1 less.TurnipTurnipYou can no longer become Frail.Twisted FunnelTwisted FunnelAt the start of each combat, apply 4 Poison to ALL enemies.Unceasing TopUnceasing TopWhenever you have no cards in hand during your turn, draw a card.VajraVajraStart each combat with 1 Strength.Velvet ChokerVelvet ChokerGain at the start of your turn. You cannot play more than 6 cards per turn.Violet LotusViolet LotusWhenever you exit Calm, gain an additional .War PaintWar PaintUpon pickup, Upgrade 2 random Skills.Warped TongsWarped TongsAt the start of your turn, Upgrade a random card in your hand for the rest of combat.WhetstoneWhetstoneUpon pickup, Upgrade 2 random Attacks.White Beast StatueWhite Beast StatuePotions always appear in combat rewards.Wing BootsWing BootsYou may ignore paths when choosing the next room to travel to 3 times.Wrist BladeWrist BladeAttacks that cost 0 deal 4 additional damage.DualityDualityWhenever you play an Attack, gain 1 temporary Dexterity.