Slay the Spire Keywords
ArtifactNegates the next debuff.BlockUntil next turn, prevents damage.BurnBurns are unplayable status cards that damage you.CalmUpon exiting this Stance, gain .ChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room.ConfusedWhenever you draw a card, randomize its cost.CurseCurse cards are negative cards that stay in your deck.DarkOrb: Increases damage every turn. When Evoked, deals damage to the enemy with the least HP.DazedDazed are unplayable status cards.DexterityDexterity improves Block gained from cards.DivinityUpon entering this stance, gain . Attacks deal triple damage. Exit this Stance at the start of your next turn.EtherealIf this card is in your hand at the end of turn, it is exhausted. Exhausted cards are removed from your deck until the end of combat.EvokeConsume your rightmost Orb and use its Evoke effect.ExhaustRemoved until end of combat.FatalTriggers whenever this card kills a non-minion enemy.FocusFocus increases the effectiveness of Channeled Orbs.FrailWhile Frail, gain 25% less Block from cards.FrostOrb: Gains Block.InnateStart each combat with this card in your hand.IntangibleReduce ALL damage taken and HP loss to 1.LightningOrb: Deals damage to random enemies.Lock-onLock-On targets receive 50% more damage from Orbs.LockedThis card has yet to be unlocked.OpenerOpener cards may only be played as the first card each turn.PlasmaOrb: Gains Energy.PoisonPoisoned creatures lose HP at the start of their turn. Each turn, Poison is reduced by 1.MantraWhen you obtain 10 Mantra, enter Divinity.RegenRegen heals HP at the end of your turn. Each turn, Regen is reduced by 1.RetainRetained cards are not discarded at the end of turn.RitualGain Strength at the end of your turn.ScryLook at the top X cards of your draw pile. You may discard any of them.ShivShivs are 0 cost Attack cards which Exhaust.StanceYou can only have one stance at a time.StatusStatus cards are removed at the end of combat.StrengthStrength adds additional damage to attacks.StrikeAny card with the word "Strike" in its name.ThornsWhen receiving Attack damage, deals damage back.TodoThis card is NOT IMPLEMENTED. Someone should really fix that...TransformTransformed cards become a random card of any rarity.UnknownThis card has yet to be encountered.UnplayableUnplayable cards cannot be played from your hand.UpgradeUpgrading cards makes them more powerful. Cards can only be upgraded once.VigorYour next Attack deals additional damage.VoidVoids are unplayable status cards that consume energy when drawn.VulnerableVulnerable creatures take 50% more damage from Attacks.WeakWeakened creatures deal 25% less damage with Attacks.WoundWounds are unplayable status cards.WrathIn this Stance, you deal and receive double attack damage.