AccuracyShivs deal additional damage.
RushdownWhenever you enter Wrath, draw card. cards.
After ImageWhenever you play a card, gain Block.
DEPRECATED Always MadNo longer receive double damage while in Wrath.
AmplifyYour next Power card is played twice this turn. Your next Power cards are played twice this turn.
Live ForeverAt the end of your turn, gain Plated Armor.
EnrageWhenever you play a Skill, gains Strength.
AngryUpon receiving attack damage, gains Strength.
ArtifactNegates debuff. debuffs.
Attack BurnFor turn, whenever you play an Attack, Exhaust it. For the next turns, whenever you play an Attack, Exhaust it.
Back AttackDeals 50% more damage as it is attacking you from behind.
BarricadeBlock is not removed at the start of your turn. Block is not removed at the start of its turn.
Battle HymnAt the start of your turn, add Smites into your hand. Smite into your hand.
Beat Of DeathWhenever you play a card, take damage.
BerserkAt the start of your turn, gain
BiasAt the start of your turn, lose Focus.
Block ReturnWhen attacked, you gain Block.
BlurBlock is not removed at the start of your next turn. Block is not removed at the start of your next turns.
BrutalityAt the start of your turn, lose HP and draw card. At the start of your turn, lose HP and draw cards.
BufferPrevent the next time you would lose HP. Prevent the next times you would lose HP.BuBullet TimeThe energy cost of all Green cards are now 0.
BurstYour next Skill is played twice this turn. Your next Skills are played twice this turn.
Cannot Change StanceCannot change your stance this turn.
ChokedWhenever you play a card this turn, loses HP.
CollectAt the start of your next turn, put a Miracle+ into your hand. At the start of your next turns, put a Miracle+ into your hand.
CombustAt the end of your turn, lose HP and deal damage to ALL enemies.
ReactiveUpon receiving attack damage, changes its intent.DEDEPRECATED CondenseYou cannot take more than from any attack.
ConfusionWhenever you draw a card, randomize its cost.
ConserveEnergy is conserved this turn. Energy is conserved for the next turns.
ConstrictedAt the end of your turn, take damage.
Mental FortressWhenever you switch Stances, gain Block.
Corpse ExplosionOn death, deal damage equal to its Max HP to ALL enemies. On death, deal damage equal to its Max HP times to ALL enemies.
CorruptionSkills cost 0. Whenever you play a Skill, Exhaust it. Whenever you play a Skill, Exhaust it.
Creative AIAt the start of your turn, add random Power card into your hand. random Power cards into your hand.
CuriosityWhenever you play a Power card, gains Strength.
Curl UpOn receiving attack damage, rolls up and gains Block. (Once per combat)
Dark EmbraceWhenever a card is Exhausted, draw 1 card. Whenever a card is Exhausted, draw cards.
Demon FormAt the start of your turn, gain Strength.
DevaAt the start of your turn, gain At the start of your turn, gain times and increase this by . TRANSLATE NOTE: At the start of your turn, gain 2 times and increase this by 1.
DevotionAt the start of your turn, gain Mantra.
Dexterity DownAt the end of this turn, lose Dexterity.
DexterityDexterity improves Block gained from cards.
DEPRECATED DisciplineIf you end your turn with unused , draw that many additional cards next turn.
Double DamageAttacks deal double damage for turn. turns.
Double TapYour next Attack is played twice this turn. Your next Attacks are played twice this turn.
DrawAt the start of your turn, draw additional card. less card. additional cards. less cards.
Draw CardDraw additional cards next turn. additional card next turn.DrDraw DownDraw less card next turn. less cards next turn.
Draw ReductionDraw 1 less card next turn. Draw 1 less card for turns.
DuplicationYour next card is played twice this turn. Your next cards are played twice this turn.
Echo FormThe first card you play each turn is played twice. The first cards you play each turn are played twice.
ElectroLightning hits ALL enemies.
DEPRECATED Emotional TurmoilAt the start of your turn, enter a new random basic stance.
BlasphemerAt the start of your turn, die.
EnergizedGain additional next turn. additional next turn. - TRANSLATOR NOTE: - The above line is for plural if needed to distinguish from singular.
EnergizedGain additional next turn. additional next turn. - TRANSLATOR NOTE: - The above line is for plural if needed to distinguish from singular.
FastingAt the start of your turn, lose
EntangledYou cannot play Attacks this turn.
EnvenomWhenever you deal unblocked attack damage, apply Poison.
EquilibriumRetain your hand this turn. Retain your hand for turns.
EstablishmentWhenever a card is Retained, lower its cost by .
EvolveWhenever you draw a Status card, draw 1 card. Whenever you draw a Status card, draw cards.
ExplosiveExplodes in turns, dealing damage. Explodes this turn, dealingExExtra CardsDraw 1 additional card next turn. Draw additional cards next turn.
FadingDies in turns. Dies this turn.
Feel No PainWhenever a card is Exhausted, gain Block.
Fire BreathingWhenever you draw a Status or Curse card, deal damage to ALL enemies.
Flame BarrierWhen attacked, deals damage back.
Strength DownAt the end of this turn, lose Strength.
DEPRECATED FlickWhen this enemy gets Flick 2 more times, it receives 1 more time, it receives damage.
FlightReceives 50% less attack damage. Cancelled if dealt attack damage times in one turn.
DEPRECATED FlowPowerWhen you play an Attack, gain temporary Strength. When you play a Skill, gain , temporary Dexterity.
FocusFocus increases the effectiveness of Channeled Orbs.
FrailWhile Frail, gain 25% less Block from cards.
Free Attack PowerIgnore energy cost on the next Attack you play. Ignore energy cost on the next Attacks you play.DEDEPRECATED FreeToPlayPowerIgnore energy costs on the next card you play this turn. Ignore energy costs on the next cards you play this turn.GaGambitAfter turn, gain turns, gain .
DEPRECATED GroundedWhenever you play a Skill, enter Calm.
GrowthAt the end of its turn, gains Strength.
HeatsinkWhenever you play a Power card, draw card. cards.
HelloAt the start of your turn, add random Common cards into your hand. random Common card into your hand.
HexWhenever you play a non-Attack card, shuffle Dazed into your draw pile.HiHide
DEPRECATED Hot hotWhile you are in Wrath, deal damage back whenever you receive attack damage.
Infinite BladesAt the start of your turn, add Shivs into your hand. Shiv into your hand.
IntangibleReduce ALL damage taken and HP loss to 1 this turn. Intangible is reapplied every other turn.
IntangibleReduce ALL damage taken and HP loss to 1.InInvertedImmune to damage. Whenever you gain Block, loses that much HP.
InvincibleCan only lose more HP this turn. Can no longer be harmed this turn.
JuggernautWhenever you gain Block, deal damage to a random enemy.KnKnowledgeWhenever you play a Power card, draw cards.
Life LinkIf other enemies are still alive, revives in 2 turns at 50% HP.
Like WaterAt the end of your turn, if you are in Calm, gain Block.
Lock-OnReceives % more damage from Orbs for turn. turns.
LoopAt the start of your turn, trigger the passive ability of your next Orb. At the start of your turn, trigger the passive ability of your next Orb times.MaMachine LearningAt the start of your turn, draw additional card. additional cards.
MagnetismAt the start of your turn, add %s random Colorless card into your hand. At the start of your turn, add %s random Colorless cards into your hand.
MalleableUpon receiving attack damage, gains Block. Block gain increases as is triggered. Resets to at the start of your turn.
MantraWhen you obtain Mantra, enter Divinity.
Master RealityWhenever a card is created, it is Upgraded. deprecated deprecated deprecated
DEPRECATED MasteryWhenever you attempt to switch Stances to your current Stance, gain .
MayhemAt the start of your turn, play the top card of your draw pile. At the start of your turn, play the top cards of your draw pile.
MetallicizeAt the end of your turn, gain Block. At the end of its turn, gains Block.
MinionMinions abandon combat without their leader.
Mode ShiftAfter receiving damage, changes to a defensive mode.
Next Turn BlockGain Block next turn.
NightmareAdd cards into your hand next turn.
NirvanaWhenever you Scry, gain Block.NoNo AttackYou cannot play Attacks this turn.
No DrawYou cannot draw cards this turn.
No BlockYou cannot gain Block from cards.
No SkillsYou cannot play Skills this turn.
Noxious FumesAt the start of your turn, apply Poison to ALL enemies.
Nullify AttackFully Blocks one Attack each turn.
OmegaAt the end of your turn, deal damage to ALL enemies.
OmniscienceDEPERCATED DEPRECATED
Painful StabsWhenever you receive attack damage from this enemy, add a Wound into your discard pile.
PanacheIf you play more card this turn, deal damage to ALL enemies. more cards this turn, deal
MarkWhenever you play Pressure Points, loses HP.
Pen NibYour next Attack deals double damage.
PhantasmalDeal Double Damage next turn. Deal Double Damage for the next turns.
Plated ArmorAt the end of your turn, gain Block. Receiving unblocked attack damage reduces Plated Armor by 1. At the end of its turn, gains Block. Receiving unblocked attack damage reduces Plated Armor by 1.
PoisonAt the start of your turn, lose HP, then reduce Poison by 1. At the start of its turn, losesPrPrimeWhenever you Channel an Orb, draw card. cards.PrPrimitiveWhenever you play a Common card, draw card. cards.
RageWhenever you play an Attack this turn, gain Block.
ReboundThe next card you play this turn is placed on top of your draw pile. The next cards you play this turn are placed on top of your draw pile.ReReduce Damage
RegenerateAt the end of its turn, heals HP.
RegenAt the end of your turn, heal HP, then reduce Regen by 1.
RepairAt the end of combat, heal HP.
Retain CardsAt the end of your turn, you may retain card. cards.ReRetain HandFor the next turns, do not discard your hand Do not discard your hand at the end of this turn.
DEPRECATED RetributionWhenever you lose HP, gain Vigor.RiRiposte
RitualAt the end of its turn, gains Strength. At the end of your turn, gain
RuptureWhenever you lose HP from a card, gain Strength.
SadisticWhenever you apply a debuff to an enemy, deal damage.
DEPRECATED SerenityWhile you are in Calm, HP loss is reduced bySeSerpentineImmune to Potions.
ShackledAt the end of its turn, gains Strength.
Sharp HideWhenever you play an Attack, take damage.
ShiftingUpon losing HP, loses that much Strength until the end of the turn.ShShriek From BeyondWhenever you play an Attack, discard a random card.
Skill BurnFor turn, whenever you play a Skill, Exhaust it. For the next turns, whenever you play a Skill, Exhaust it.
SlowWhenever you play a card, receives 10% more damage from Attacks this turn. (Receives % more damage)
SplitWhen its HP is at or below 50%, will split into 2 smaller slimes with 's current HP.
Spore CloudOn death, applies Vulnerable.
StasisOn death, is returned to your hand.
Static DischargeWhenever you receive attack damage, Channel Lightning.
StormWhenever you play a Power card, Channel Lightning.
StrengthStrength adds additional damage to attacks.
Strike UpCards containing Strike deal additional damage.
StudyAt the end of your turn, shuffle Insight into your draw pile. Insights into your draw pile.
SurroundedReceive 50% more damage if attacked from behind. Use targeting cards or potions to change your orientation.
The BombAt the end of %1$s turns, deal %2$s damage to ALL enemies. At the end of this turn, deal %1$s damage to ALL enemies.
Thieverysteals Gold whenever it attacks.
ThornsWhen attacked, deals damage back.
Thousand CutsWhenever you play a card, deal damage to ALL enemies.
Time WarpWhenever you play cards, ends your turn and gains Strength.
Time MazeWhenever you play cards, your turn is ended
Tools Of The TradeAt the start of your turn, draw card and discard card. cards and discard cards.
UnawakenedThis enemy hasn't awakened yet...UnUnstable
VaultReceives damage at the start of your next turn.VeVenomologyPoison grows stronger by instead of lowering each turn.
VigorYour next Attack deals additional damage.
VulnerableVulnerable creatures take 50% more damage from Attacks.
Wave of the HandWhenever you gain Block, apply Weak to ALL enemies.DEDEPRECATEDDEPRECATED DEPRECATED
WeakenedWeakened creatures deal 25% less damage with Attacks.
ForesightAt the start of your turn, Scry .
Wraith FormAt the end of your turn, lose Dexterity.
Simmering RageEnter Wrath at the start of your turn.