Slay the Spire Powers

AccuracyAccuracyShivs deal additional damage.RushdownRushdownWhenever you enter Wrath, draw card. cards.After ImageAfter ImageWhenever you play a card, gain Block.DEPRECATED Always MadDEPRECATED Always MadNo longer receive double damage while in Wrath.AmplifyAmplifyYour next Power card is played twice this turn. Your next Power cards are played twice this turn.Live ForeverLive ForeverAt the end of your turn, gain Plated Armor.EnrageEnrageWhenever you play a Skill, gains Strength.AngryAngryUpon receiving attack damage, gains Strength.ArtifactArtifactNegates debuff. debuffs.Attack BurnAttack BurnFor turn, whenever you play an Attack, Exhaust it. For the next turns, whenever you play an Attack, Exhaust it.Back AttackBack AttackDeals 50% more damage as it is attacking you from behind.BarricadeBarricadeBlock is not removed at the start of your turn. Block is not removed at the start of its turn.Battle HymnBattle HymnAt the start of your turn, add Smites into your hand. Smite into your hand.Beat Of DeathBeat Of DeathWhenever you play a card, take damage.BerserkBerserkAt the start of your turn, gainBiasBiasAt the start of your turn, lose Focus.Block ReturnBlock ReturnWhen attacked, you gain Block.BlurBlurBlock is not removed at the start of your next turn. Block is not removed at the start of your next turns.BrutalityBrutalityAt the start of your turn, lose HP and draw card. At the start of your turn, lose HP and draw cards.BufferBufferPrevent the next time you would lose HP. Prevent the next times you would lose HP.Bullet TimeThe energy cost of all Green cards are now 0.BurstBurstYour next Skill is played twice this turn. Your next Skills are played twice this turn.Cannot Change StanceCannot Change StanceCannot change your stance this turn.ChokedChokedWhenever you play a card this turn, loses HP.CollectCollectAt the start of your next turn, put a Miracle+ into your hand. At the start of your next turns, put a Miracle+ into your hand.CombustCombustAt the end of your turn, lose HP and deal damage to ALL enemies.ReactiveReactiveUpon receiving attack damage, changes its intent.DEPRECATED CondenseYou cannot take more than from any attack.ConfusionConfusionWhenever you draw a card, randomize its cost.ConserveConserveEnergy is conserved this turn. Energy is conserved for the next turns.ConstrictedConstrictedAt the end of your turn, take damage.Mental FortressMental FortressWhenever you switch Stances, gain Block.Corpse ExplosionCorpse ExplosionOn death, deal damage equal to its Max HP to ALL enemies. On death, deal damage equal to its Max HP times to ALL enemies.CorruptionCorruptionSkills cost 0. Whenever you play a Skill, Exhaust it. Whenever you play a Skill, Exhaust it.Creative AICreative AIAt the start of your turn, add random Power card into your hand. random Power cards into your hand.CuriosityCuriosityWhenever you play a Power card, gains Strength.Curl UpCurl UpOn receiving attack damage, rolls up and gains Block. (Once per combat)Dark EmbraceDark EmbraceWhenever a card is Exhausted, draw 1 card. Whenever a card is Exhausted, draw cards.Demon FormDemon FormAt the start of your turn, gain Strength.DevaDevaAt the start of your turn, gain At the start of your turn, gain times and increase this by . TRANSLATE NOTE: At the start of your turn, gain 2 times and increase this by 1.DevotionDevotionAt the start of your turn, gain Mantra.Dexterity DownDexterity DownAt the end of this turn, lose Dexterity.DexterityDexterityDexterity improves Block gained from cards.DEPRECATED DisciplineDEPRECATED DisciplineIf you end your turn with unused , draw that many additional cards next turn.Double DamageDouble DamageAttacks deal double damage for turn. turns.Double TapDouble TapYour next Attack is played twice this turn. Your next Attacks are played twice this turn.DrawDrawAt the start of your turn, draw additional card. less card. additional cards. less cards.Draw CardDraw CardDraw additional cards next turn. additional card next turn.Draw DownDraw less card next turn. less cards next turn.Draw ReductionDraw ReductionDraw 1 less card next turn. Draw 1 less card for turns.DuplicationDuplicationYour next card is played twice this turn. Your next cards are played twice this turn.Echo FormEcho FormThe first card you play each turn is played twice. The first cards you play each turn are played twice.ElectroElectroLightning hits ALL enemies.DEPRECATED Emotional TurmoilDEPRECATED Emotional TurmoilAt the start of your turn, enter a new random basic stance.BlasphemerBlasphemerAt the start of your turn, die.EnergizedEnergizedGain additional next turn. additional next turn. - TRANSLATOR NOTE: - The above line is for plural if needed to distinguish from singular.EnergizedEnergizedGain additional next turn. additional next turn. - TRANSLATOR NOTE: - The above line is for plural if needed to distinguish from singular.FastingFastingAt the start of your turn, loseEntangledEntangledYou cannot play Attacks this turn.EnvenomEnvenomWhenever you deal unblocked attack damage, apply Poison.EquilibriumEquilibriumRetain your hand this turn. Retain your hand for turns.EstablishmentEstablishmentWhenever a card is Retained, lower its cost by .EvolveEvolveWhenever you draw a Status card, draw 1 card. Whenever you draw a Status card, draw cards.ExplosiveExplosiveExplodes in turns, dealing damage. Explodes this turn, dealingExtra CardsDraw 1 additional card next turn. Draw additional cards next turn.FadingFadingDies in turns. Dies this turn.Feel No PainFeel No PainWhenever a card is Exhausted, gain Block.Fire BreathingFire BreathingWhenever you draw a Status or Curse card, deal damage to ALL enemies.Flame BarrierFlame BarrierWhen attacked, deals damage back.Strength DownStrength DownAt the end of this turn, lose Strength.DEPRECATED FlickDEPRECATED FlickWhen this enemy gets Flick 2 more times, it receives 1 more time, it receives damage.FlightFlightReceives 50% less attack damage. Cancelled if dealt attack damage times in one turn.DEPRECATED FlowPowerDEPRECATED FlowPowerWhen you play an Attack, gain temporary Strength. When you play a Skill, gain , temporary Dexterity.FocusFocusFocus increases the effectiveness of Channeled Orbs.FrailFrailWhile Frail, gain 25% less Block from cards.Free Attack PowerFree Attack PowerIgnore energy cost on the next Attack you play. Ignore energy cost on the next Attacks you play.DEPRECATED FreeToPlayPowerIgnore energy costs on the next card you play this turn. Ignore energy costs on the next cards you play this turn.GambitAfter turn, gain turns, gain .DEPRECATED GroundedDEPRECATED GroundedWhenever you play a Skill, enter Calm.GrowthGrowthAt the end of its turn, gains Strength.HeatsinkHeatsinkWhenever you play a Power card, draw card. cards.HelloHelloAt the start of your turn, add random Common cards into your hand. random Common card into your hand.HexHexWhenever you play a non-Attack card, shuffle Dazed into your draw pile.HideDEPRECATED Hot hotDEPRECATED Hot hotWhile you are in Wrath, deal damage back whenever you receive attack damage.Infinite BladesInfinite BladesAt the start of your turn, add Shivs into your hand. Shiv into your hand.IntangibleIntangibleReduce ALL damage taken and HP loss to 1 this turn. Intangible is reapplied every other turn.IntangibleIntangibleReduce ALL damage taken and HP loss to 1.InvertedImmune to damage. Whenever you gain Block, loses that much HP.InvincibleInvincibleCan only lose more HP this turn. Can no longer be harmed this turn.JuggernautJuggernautWhenever you gain Block, deal damage to a random enemy.KnowledgeWhenever you play a Power card, draw cards.Life LinkLife LinkIf other enemies are still alive, revives in 2 turns at 50% HP.Like WaterLike WaterAt the end of your turn, if you are in Calm, gain Block.Lock-OnLock-OnReceives % more damage from Orbs for turn. turns.LoopLoopAt the start of your turn, trigger the passive ability of your next Orb. At the start of your turn, trigger the passive ability of your next Orb times.Machine LearningAt the start of your turn, draw additional card. additional cards.MagnetismMagnetismAt the start of your turn, add %s random Colorless card into your hand. At the start of your turn, add %s random Colorless cards into your hand.MalleableMalleableUpon receiving attack damage, gains Block. Block gain increases as is triggered. Resets to at the start of your turn.MantraMantraWhen you obtain Mantra, enter Divinity.Master RealityMaster RealityWhenever a card is created, it is Upgraded. deprecated deprecated deprecatedDEPRECATED MasteryDEPRECATED MasteryWhenever you attempt to switch Stances to your current Stance, gain .MayhemMayhemAt the start of your turn, play the top card of your draw pile. At the start of your turn, play the top cards of your draw pile.MetallicizeMetallicizeAt the end of your turn, gain Block. At the end of its turn, gains Block.MinionMinionMinions abandon combat without their leader.Mode ShiftMode ShiftAfter receiving damage, changes to a defensive mode.Next Turn BlockNext Turn BlockGain Block next turn.NightmareNightmareAdd cards into your hand next turn.NirvanaNirvanaWhenever you Scry, gain Block.No AttackYou cannot play Attacks this turn.No DrawNo DrawYou cannot draw cards this turn.No BlockNo BlockYou cannot gain Block from cards.No SkillsNo SkillsYou cannot play Skills this turn.Noxious FumesNoxious FumesAt the start of your turn, apply Poison to ALL enemies.Nullify AttackNullify AttackFully Blocks one Attack each turn.OmegaOmegaAt the end of your turn, deal damage to ALL enemies.OmniscienceOmniscienceDEPERCATED DEPRECATEDPainful StabsPainful StabsWhenever you receive attack damage from this enemy, add a Wound into your discard pile.PanachePanacheIf you play more card this turn, deal damage to ALL enemies. more cards this turn, dealMarkMarkWhenever you play Pressure Points, loses HP.Pen NibPen NibYour next Attack deals double damage.PhantasmalPhantasmalDeal Double Damage next turn. Deal Double Damage for the next turns.Plated ArmorPlated ArmorAt the end of your turn, gain Block. Receiving unblocked attack damage reduces Plated Armor by 1. At the end of its turn, gains Block. Receiving unblocked attack damage reduces Plated Armor by 1.PoisonPoisonAt the start of your turn, lose HP, then reduce Poison by 1. At the start of its turn, losesPrimeWhenever you Channel an Orb, draw card. cards.PrimitiveWhenever you play a Common card, draw card. cards.RageRageWhenever you play an Attack this turn, gain Block.ReboundReboundThe next card you play this turn is placed on top of your draw pile. The next cards you play this turn are placed on top of your draw pile.Reduce DamageRegenerateRegenerateAt the end of its turn, heals HP.RegenRegenAt the end of your turn, heal HP, then reduce Regen by 1.RepairRepairAt the end of combat, heal HP.Retain CardsRetain CardsAt the end of your turn, you may retain card. cards.Retain HandFor the next turns, do not discard your hand Do not discard your hand at the end of this turn.DEPRECATED RetributionDEPRECATED RetributionWhenever you lose HP, gain Vigor.RiposteRitualRitualAt the end of its turn, gains Strength. At the end of your turn, gainRuptureRuptureWhenever you lose HP from a card, gain Strength.SadisticSadisticWhenever you apply a debuff to an enemy, deal damage.DEPRECATED SerenityDEPRECATED SerenityWhile you are in Calm, HP loss is reduced bySerpentineImmune to Potions.ShackledShackledAt the end of its turn, gains Strength.Sharp HideSharp HideWhenever you play an Attack, take damage.ShiftingShiftingUpon losing HP, loses that much Strength until the end of the turn.Shriek From BeyondWhenever you play an Attack, discard a random card.Skill BurnSkill BurnFor turn, whenever you play a Skill, Exhaust it. For the next turns, whenever you play a Skill, Exhaust it.SlowSlowWhenever you play a card, receives 10% more damage from Attacks this turn. (Receives % more damage)SplitSplitWhen its HP is at or below 50%, will split into 2 smaller slimes with 's current HP.Spore CloudSpore CloudOn death, applies Vulnerable.StasisStasisOn death, is returned to your hand.Static DischargeStatic DischargeWhenever you receive attack damage, Channel Lightning.StormStormWhenever you play a Power card, Channel Lightning.StrengthStrengthStrength adds additional damage to attacks.Strike UpStrike UpCards containing Strike deal additional damage.StudyStudyAt the end of your turn, shuffle Insight into your draw pile. Insights into your draw pile.SurroundedSurroundedReceive 50% more damage if attacked from behind. Use targeting cards or potions to change your orientation.The BombThe BombAt the end of %1$s turns, deal %2$s damage to ALL enemies. At the end of this turn, deal %1$s damage to ALL enemies.ThieveryThieverysteals Gold whenever it attacks.ThornsThornsWhen attacked, deals damage back.Thousand CutsThousand CutsWhenever you play a card, deal damage to ALL enemies.Time WarpTime WarpWhenever you play cards, ends your turn and gains Strength.Time MazeTime MazeWhenever you play cards, your turn is endedTools Of The TradeTools Of The TradeAt the start of your turn, draw card and discard card. cards and discard cards.UnawakenedUnawakenedThis enemy hasn't awakened yet...UnstableVaultVaultReceives damage at the start of your next turn.VenomologyPoison grows stronger by instead of lowering each turn.VigorVigorYour next Attack deals additional damage.VulnerableVulnerableVulnerable creatures take 50% more damage from Attacks.Wave of the HandWave of the HandWhenever you gain Block, apply Weak to ALL enemies.DEPRECATEDDEPRECATED DEPRECATEDWeakenedWeakenedWeakened creatures deal 25% less damage with Attacks.ForesightForesightAt the start of your turn, Scry .Wraith FormWraith FormAt the end of your turn, lose Dexterity.Simmering RageSimmering RageEnter Wrath at the start of your turn.