Slay the Spire
Cards



Ascender's BaneUnplayable.
Ethereal.
Cannot be removed from your deck.
Curse
Curse, Special


Become AlmightyGain 3 Strength.
Power
Power, Special


BurnUnplayable.
At the end of your turn, take 2 damage.
Status
Status, Common


CalmUpon exiting Calm, gain .
Status
Status, Common


ClumsyUnplayable.
Ethereal.
Curse
Curse, Curse


Curse of the BellUnplayable.
Cannot be removed from your deck.
Curse
Curse, Special


DazedUnplayable.
Ethereal.
Status
Status, Common


DecayUnplayable.
At the end of your turn, take 2 damage.
Curse
Curse, Curse


DoubtUnplayable.
At the end of your turn, gain 1 Weak.
Curse
Curse, Curse


InjuryUnplayable.
Curse
Curse, Curse


Live ForeverGain 6 Plated Armor.
Power
Power, Special


MagnetismAt the start of your turn, add a random Colorless card into your hand.
Power
2Power, Rare, Cost 2


MayhemAt the start of your turn, play the top card of your draw pile.
Power
2Power, Rare, Cost 2


NecronomicurseUnplayable.
There is no escape from this Curse.
Curse
Curse, Special


NormalityUnplayable.
While in hand, you cannot play more than 3 cards this turn.
Curse
Curse, Curse


OmegaAt the end of your turn, deal 50 damage to ALL enemies.
Power
3Power, Special, Cost 3


PainUnplayable.
While in hand,
lose 1 HP whenever you play another card.
Curse
Curse, Curse


PanacheEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Power
0Power, Rare, Cost 0


ParasiteUnplayable.
If transformed or removed from your deck, lose 3 Max HP.
Curse
Curse, Curse


PrideInnate.
At the end of your turn, put a copy of this card on top of your draw pile. Exhaust.
Curse
1Curse, Special, Cost 1


RegretUnplayable.
At the end of your turn, lose HP equal to the number of cards in your hand.
Curse
Curse, Curse


Sadistic NatureWhenever you apply a debuff to an enemy, they take 5 damage.
Power
0Power, Rare, Cost 0


ShameUnplayable.
At the end of your turn, gain 1 Frail.
Curse
Curse, Curse


SlimedExhaust.
Status
1Status, Common, Cost 1


VoidUnplayable.
Ethereal.
Whenever this card is drawn, lose 1 Energy.
Status
Status, Common


WoundUnplayable.
Status
Status, Common


WrathDeal and receive double attack damage.
Status
Status, Common


WritheUnplayable.
Innate.
Curse
Curse, Curse
Cut from the game63
Unknown
Unknown
DEPRECATED Awakened Strike
Deal ? damage.
Unknown
DEPRECATED Big Brain
Retain.
Draw 1 card.
Exhaust.Upgraded
Retain.
Draw 1 card.DEPRECATED Blessed
Shuffle ? Miracles into your draw pile.
Exhaust.Upgraded
Shuffle ? Miracles+ into your draw pile.
Exhaust.Unknown
DEPRECATED Brilliance Aura
DEPRECATED

Calm
Upon exiting Calm, gain .
Causality
Draw cards until your hand is full.
Exhaust.Upgraded
Retain.
Draw cards until your hand is full.
Exhaust.Unknown
Unknown
Unknown
Clarity
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the other.Upgraded
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the rest.Cleanse Evil
Add X Smite into your hand.
Upgraded
Add X Smite+ into your hand.
Unknown
Unknown
Unknown
DEPRECATED Crescent Kick
Deal ? damage.
If you have Vigor,
gain and
draw 1 card.
Eruption
Deal ? damage.
Enter Wrath.DEPRECATED Experienced
Gain ? Block for each Upgraded card in your hand.
DEPRECATED Flame Mastery
Gain ? Strength.
DEPRECATED Flare
DEPRECATED.
DEPRECATED Flick
Deal ? damage.
If an enemy is Flicked 3 times, they take ? damage.DEPRECATED Flicker
Deal ? damage. If this kills the enemy, return this card to your hand.
DEPRECATED Flow
When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.
DEPRECATED Flow State
Wrath: Enter Calm.
Calm: Enter Wrath.
Exhaust.Upgraded
Wrath: Enter Calm.
Calm: Enter Wrath.Unknown
DEPRECATED Fury Aura
Retain.
Gain ? temporary Strength.
At the start of your turn, gain 1 temporary Strength.Unknown
Unknown
Unknown
DEPRECATED Let Fate Decide
Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

Master Reality
Whenever a card is created during combat, Upgrade it.
Mastery
Whenever you attempt to switch Stances to your current Stance, gain .
DEPRECATED
DEPRECATED
Upgraded
DEPRECATED
Unknown
Pressure Points
Apply ? Mark.
ALL enemies lose HP equal to their Mark.Peace
Retain.
ALL enemies lose ? Strength this turn.
Exhaust.DEPRECATED Perfected Form
If you have entered all basic Stances this turn, enter Divinity.
Exhaust.Upgraded
If you have entered all basic Stances this turn, enter Divinity.
DEPRECATED Polymath
Enter Calm or Wrath.
Exhaust.DEPRECATED Prediction
Gain ? Block at the start of your next turn.
DEPRECATED Punishment
Enter Punishment Stance.
Unknown
DEPRECATED Retreating Hand
Ethereal.
Gain ? Block. If the previous card played was an Attack, return this card to your hand.Upgraded
Gain ? Block. If the previous card played was an Attack, return this card to your hand.
DEPRECATED Retribution
Whenever you lose HP, gain ? Vigor.
DEPRECATED Serenity
While you are in Calm, HP loss is reduced by ?.
Unknown
Unknown
DEPRECATED Soothing Aura
Retain.
Apply ? Weak.
At the start of your turn, apply 1 Weak to a random enemy.DEPRECATED Step and Strike
Costs 1 less per switched Stance this turn.
Gain ? Block.
Deal ? damage.Unknown
DEPRECATED Sublime Slice
Deal ? damage.
Enter a random Stance.DEPRECATED Survey
Gain ? Block.
Gain ? Vigor.DEPRECATED Swipe
Deal ? damage. Deal half this damage to all other enemies.
Unknown
DEPRECATED Torrent
Deal ? damage to ALL enemies ? times.
Exhaust.Transcendence
Upgrade all cards that Retain in your hand.
Truth
Retain.
Deal ? damage.
Draw ? card.
Exhaust.Upgraded
Retain.
Deal ? damage.
Draw ? cards.
Exhaust.DEPRECATED Ward Aura
Retain.
Gain ? Block.
At the start of your turn, gain ? Block.DEPRECATED Windup
Deal ? damage.
Gain ? Vigor.Wisdom
Retain.
Draw ? cards.
Exhaust.
Wrath
Deal and receive double attack damage.