Slay the Spire
Cards



TantrumDeal 3 damage
3 times.
Enter Wrath.
Shuffle this card into your draw pile.
Attack
1Attack, Uncommon, Cost 1


TempestChannel X Lightning.
Exhaust.
Skill
XSkill, Uncommon, Cost X


The BombAt the end of 3 turns, deal 40 damage to ALL enemies.
Skill
2Skill, Rare, Cost 2


Thinking AheadDraw 2 cards.
Put a card from your hand on top of your draw pile.
Exhaust.
Skill
0Skill, Rare, Cost 0


Third EyeGain 7 Block.
Scry 3.
Skill
1Skill, Common, Cost 1


Through ViolenceRetain.
Deal 20 damage.
Exhaust.
Attack
0Attack, Special, Cost 0


Thunder StrikeDeal 7 damage to a random enemy for each Lightning Channeled this combat.
Attack
3Attack, Rare, Cost 3


TransmutationAdd X random Colorless cards into your hand. They cost 0 this turn.
Exhaust.
Skill
XSkill, Rare, Cost X


TripApply 2 Vulnerable.
Skill
0Skill, Uncommon, Cost 0


TURBOGain .
Add a Void into your discard pile.
Skill
0Skill, Common, Cost 0


EquilibriumGain 13 Block.
Retain your hand this turn.
Skill
2Skill, Uncommon, Cost 2


UnravelingPlay all of your cards from left to right. Targets are chosen randomly.
Exhaust.
Skill
2Skill, Rare, Cost 2


VaultTake an extra turn after this one.
End your turn.
Exhaust.
Skill
3Skill, Rare, Cost 3


Simmering FuryAt the start of your next turn, enter Wrath and draw 2 cards.
Skill
1Skill, Uncommon, Cost 1


VigilanceGain 8 Block.
Enter Calm.
Skill
2Skill, Starter, Cost 2


ViolencePut 3 random Attacks from your draw pile into your hand.
Exhaust.
Skill
0Skill, Rare, Cost 0


VoidUnplayable.
Ethereal.
Whenever this card is drawn, lose 1 Energy.
Status
Status, Common


WallopDeal 9 damage.
Gain Block equal to unblocked damage dealt.
Attack
2Attack, Uncommon, Cost 2


Wave of the HandWhenever you gain Block this turn, apply 1 Weak to ALL enemies.
Skill
1Skill, Uncommon, Cost 1


WeaveDeal 4 damage.
Whenever you Scry, return this from the discard pile to your Hand.
Attack
0Attack, Uncommon, Cost 0


Wheel KickDeal 15 damage.
Draw 2 cards.
Attack
2Attack, Uncommon, Cost 2


White NoiseAdd a random Power card into your hand.
It costs 0 this turn.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Windmill StrikeRetain.
Deal 7 damage.
When Retained, increase its damage by 4 this combat.
Attack
2Attack, Uncommon, Cost 2


ForesightAt the start of your turn, Scry 3.
Power
1Power, Uncommon, Cost 1


WishChoose one:
Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.
Skill
3Skill, Rare, Cost 3


WorshipGain 5 Mantra.
Skill
2Skill, Uncommon, Cost 2


WoundUnplayable.
Status
Status, Common


WrathDeal and receive double attack damage.
Status
Status, Common


Wreath of FlameYour next Attack deals 5 additional damage.
Skill
1Skill, Uncommon, Cost 1


ZapChannel 1 Lightning.
Skill
1Skill, Starter, Cost 1
Cut from the game63
Unknown
Unknown
DEPRECATED Awakened Strike
Deal ? damage.
Unknown
DEPRECATED Big Brain
Retain.
Draw 1 card.
Exhaust.Upgraded
Retain.
Draw 1 card.DEPRECATED Blessed
Shuffle ? Miracles into your draw pile.
Exhaust.Upgraded
Shuffle ? Miracles+ into your draw pile.
Exhaust.Unknown
DEPRECATED Brilliance Aura
DEPRECATED

Calm
Upon exiting Calm, gain .
Causality
Draw cards until your hand is full.
Exhaust.Upgraded
Retain.
Draw cards until your hand is full.
Exhaust.Unknown
Unknown
Unknown
Clarity
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the other.Upgraded
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the rest.Cleanse Evil
Add X Smite into your hand.
Upgraded
Add X Smite+ into your hand.
Unknown
Unknown
Unknown
DEPRECATED Crescent Kick
Deal ? damage.
If you have Vigor,
gain and
draw 1 card.
Eruption
Deal ? damage.
Enter Wrath.DEPRECATED Experienced
Gain ? Block for each Upgraded card in your hand.
DEPRECATED Flame Mastery
Gain ? Strength.
DEPRECATED Flare
DEPRECATED.
DEPRECATED Flick
Deal ? damage.
If an enemy is Flicked 3 times, they take ? damage.DEPRECATED Flicker
Deal ? damage. If this kills the enemy, return this card to your hand.
DEPRECATED Flow
When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.
DEPRECATED Flow State
Wrath: Enter Calm.
Calm: Enter Wrath.
Exhaust.Upgraded
Wrath: Enter Calm.
Calm: Enter Wrath.Unknown
DEPRECATED Fury Aura
Retain.
Gain ? temporary Strength.
At the start of your turn, gain 1 temporary Strength.Unknown
Unknown
Unknown
DEPRECATED Let Fate Decide
Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

Master Reality
Whenever a card is created during combat, Upgrade it.
Mastery
Whenever you attempt to switch Stances to your current Stance, gain .
DEPRECATED
DEPRECATED
Upgraded
DEPRECATED
Unknown
Pressure Points
Apply ? Mark.
ALL enemies lose HP equal to their Mark.Peace
Retain.
ALL enemies lose ? Strength this turn.
Exhaust.DEPRECATED Perfected Form
If you have entered all basic Stances this turn, enter Divinity.
Exhaust.Upgraded
If you have entered all basic Stances this turn, enter Divinity.
DEPRECATED Polymath
Enter Calm or Wrath.
Exhaust.DEPRECATED Prediction
Gain ? Block at the start of your next turn.
DEPRECATED Punishment
Enter Punishment Stance.
Unknown
DEPRECATED Retreating Hand
Ethereal.
Gain ? Block. If the previous card played was an Attack, return this card to your hand.Upgraded
Gain ? Block. If the previous card played was an Attack, return this card to your hand.
DEPRECATED Retribution
Whenever you lose HP, gain ? Vigor.
DEPRECATED Serenity
While you are in Calm, HP loss is reduced by ?.
Unknown
Unknown
DEPRECATED Soothing Aura
Retain.
Apply ? Weak.
At the start of your turn, apply 1 Weak to a random enemy.DEPRECATED Step and Strike
Costs 1 less per switched Stance this turn.
Gain ? Block.
Deal ? damage.Unknown
DEPRECATED Sublime Slice
Deal ? damage.
Enter a random Stance.DEPRECATED Survey
Gain ? Block.
Gain ? Vigor.DEPRECATED Swipe
Deal ? damage. Deal half this damage to all other enemies.
Unknown
DEPRECATED Torrent
Deal ? damage to ALL enemies ? times.
Exhaust.Transcendence
Upgrade all cards that Retain in your hand.
Truth
Retain.
Deal ? damage.
Draw ? card.
Exhaust.Upgraded
Retain.
Deal ? damage.
Draw ? cards.
Exhaust.DEPRECATED Ward Aura
Retain.
Gain ? Block.
At the start of your turn, gain ? Block.DEPRECATED Windup
Deal ? damage.
Gain ? Vigor.Wisdom
Retain.
Draw ? cards.
Exhaust.
Wrath
Deal and receive double attack damage.