Slay the Spire

Cards

3772 / 164 Cards

NameCostTypeRarityCard text
ClumsyCurseCurseUnplayable.
Ethereal.
Combust1PowerUncommonAt the end of your turn, lose 1 HP and deal 5 damage to ALL enemies.
Concentrate0SkillUncommonDiscard 3 cards.
Gain .
Corpse Explosion2SkillRareApply 6 Poison.
When the enemy dies, deal damage equal to its Max HP to ALL enemies.
Corruption3PowerRareSkills cost 0.
Whenever you play a Skill, Exhaust it.
Crippling Cloud2SkillUncommonApply 4 Poison and 2 Weak to ALL enemies.
Exhaust.
Curse of the BellCurseSpecialUnplayable.
Cannot be removed from your deck.
Dagger Spray1AttackCommonDeal 4 damage to ALL enemies twice.
Dagger Throw1AttackCommonDeal 9 damage.
Draw 1 card.
Discard 1 card.
Dark Embrace2PowerUncommonWhenever a card is Exhausted,
draw 1 card.
Dash2AttackUncommonGain 10 Block.
Deal 10 damage.
Deadly Poison1SkillCommonApply 5 Poison.
DecayCurseCurseUnplayable.
At the end of your turn, take 2 damage.
Defend1SkillStarterGain 5 Block.
Defend1SkillStarterGain 5 Block.
Deflect0SkillCommonGain 4 Block.
Demon Form3PowerRareAt the start of your turn, gain 2 Strength.
Die Die Die1AttackRareDeal 13 damage to ALL enemies.
Exhaust.
Disarm1SkillUncommonEnemy loses 2 Strength.
Exhaust.
Distraction1SkillUncommonAdd a random Skill into your hand.
It costs 0 this turn.
Exhaust.
Dodge and Roll1SkillCommonGain 4 Block.
Next turn, gain 4 Block.
DoppelgangerXSkillRareNext turn, draw X cards and gain X .
Exhaust.
Double Tap1SkillRareThis turn, your next Attack is played twice.
DoubtCurseCurseUnplayable.
At the end of your turn, gain 1 Weak.
Dropkick1AttackUncommonDeal 5 damage.
If the enemy has Vulnerable,
gain and
draw 1 card.
Dual Wield1SkillUncommonChoose an Attack or Power card. Add a copy of that card into your hand.
Endless Agony0AttackUncommonDeal 4 damage.
Whenever you draw this card, add a copy of it into your hand.
Exhaust.
Entrench2SkillUncommonDouble your Block.
Envenom2PowerRareWhenever an Attack deals unblocked damage, apply 1 Poison.
Escape Plan0SkillUncommonDraw 1 card.
If you draw a Skill, gain 3 Block.
Eviscerate3AttackUncommonCosts 1 less
for each card discarded this turn.
Deal 7 damage 3 times.
Evolve1PowerUncommonWhenever you draw a Status card, draw 1 card.
Exhume1SkillRarePut a card from your exhaust pile into your hand.
Exhaust.
Expertise1SkillUncommonDraw cards until you have 6 in your hand.
Feed1AttackRareDeal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.
Feel No Pain1PowerUncommonWhenever a card is Exhausted,
gain 3 Block.
Clear all
Cut from the game63
  • Unknown

  • Unknown

  • DEPRECATED Awakened Strike

    Deal ? damage.

  • Unknown

  • DEPRECATED Big Brain

    Retain.
    Draw 1 card.
    Exhaust.

    Upgraded

    Retain.
    Draw 1 card.

  • DEPRECATED Blessed

    Shuffle ? Miracles into your draw pile.
    Exhaust.

    Upgraded

    Shuffle ? Miracles+ into your draw pile.
    Exhaust.

  • Unknown

  • DEPRECATED Brilliance Aura

    DEPRECATED

  • Calm

    Upon exiting Calm, gain .

  • Causality

    Draw cards until your hand is full.
    Exhaust.

    Upgraded

    Retain.
    Draw cards until your hand is full.
    Exhaust.

  • Unknown

  • Unknown

  • Unknown

  • Clarity

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the other.

    Upgraded

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the rest.

  • Cleanse Evil

    Add X Smite into your hand.

    Upgraded

    Add X Smite+ into your hand.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Crescent Kick

    Deal ? damage.
    If you have Vigor,
    gain and
    draw 1 card.

  • Eruption

    Deal ? damage.
    Enter Wrath.

  • DEPRECATED Experienced

    Gain ? Block for each Upgraded card in your hand.

  • DEPRECATED Flame Mastery

    Gain ? Strength.

  • DEPRECATED Flare

    DEPRECATED.

  • DEPRECATED Flick

    Deal ? damage.
    If an enemy is Flicked 3 times, they take ? damage.

  • DEPRECATED Flicker

    Deal ? damage. If this kills the enemy, return this card to your hand.

  • DEPRECATED Flow

    When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.

  • DEPRECATED Flow State

    Wrath: Enter Calm.
    Calm: Enter Wrath.
    Exhaust.

    Upgraded

    Wrath: Enter Calm.
    Calm: Enter Wrath.

  • Unknown

  • DEPRECATED Fury Aura

    Retain.
    Gain ? temporary Strength.
    At the start of your turn, gain 1 temporary Strength.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Let Fate Decide

    Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

  • Master Reality

    Whenever a card is created during combat, Upgrade it.

  • Mastery

    Whenever you attempt to switch Stances to your current Stance, gain .

  • DEPRECATED

    DEPRECATED

    Upgraded

    DEPRECATED

  • Unknown

  • Pressure Points

    Apply ? Mark.
    ALL enemies lose HP equal to their Mark.

  • Peace

    Retain.
    ALL enemies lose ? Strength this turn.
    Exhaust.

  • DEPRECATED Perfected Form

    If you have entered all basic Stances this turn, enter Divinity.
    Exhaust.

    Upgraded

    If you have entered all basic Stances this turn, enter Divinity.

  • DEPRECATED Polymath

    Enter Calm or Wrath.
    Exhaust.

  • DEPRECATED Prediction

    Gain ? Block at the start of your next turn.

  • DEPRECATED Punishment

    Enter Punishment Stance.

  • Unknown

  • DEPRECATED Retreating Hand

    Ethereal.
    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

    Upgraded

    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

  • DEPRECATED Retribution

    Whenever you lose HP, gain ? Vigor.

  • DEPRECATED Serenity

    While you are in Calm, HP loss is reduced by ?.

  • Unknown

  • Unknown

  • DEPRECATED Soothing Aura

    Retain.
    Apply ? Weak.
    At the start of your turn, apply 1 Weak to a random enemy.

  • DEPRECATED Step and Strike

    Costs 1 less per switched Stance this turn.
    Gain ? Block.
    Deal ? damage.

  • Unknown

  • DEPRECATED Sublime Slice

    Deal ? damage.
    Enter a random Stance.

  • DEPRECATED Survey

    Gain ? Block.
    Gain ? Vigor.

  • DEPRECATED Swipe

    Deal ? damage. Deal half this damage to all other enemies.

  • Unknown

  • DEPRECATED Torrent

    Deal ? damage to ALL enemies ? times.
    Exhaust.

  • Transcendence

    Upgrade all cards that Retain in your hand.

  • Truth

    Retain.
    Deal ? damage.
    Draw ? card.
    Exhaust.

    Upgraded

    Retain.
    Deal ? damage.
    Draw ? cards.
    Exhaust.

  • DEPRECATED Ward Aura

    Retain.
    Gain ? Block.
    At the start of your turn, gain ? Block.

  • DEPRECATED Windup

    Deal ? damage.
    Gain ? Vigor.

  • Wisdom

    Retain.
    Draw ? cards.
    Exhaust.

  • Wrath

    Deal and receive double attack damage.

Cards · Slay the Spire · Page 2 · SlaySpireDB