Slay the Spire
Cards



Fiend FireExhaust your hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Attack
2Attack, Rare, Cost 2


FinisherDeal 6 damage for each Attack played this turn.
Attack
1Attack, Uncommon, Cost 1


Fire BreathingWhenever you draw a Status or Curse card, deal 6 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Flame BarrierGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Skill
2Skill, Uncommon, Cost 2


FlechettesDeal 4 damage for each Skill in your hand.
Attack
1Attack, Uncommon, Cost 1


FlexGain 2 Strength.
At the end of this turn, lose 2 Strength.
Skill
0Skill, Common, Cost 0


Flying KneeDeal 8 damage.
Next turn, gain .
Attack
1Attack, Common, Cost 1


FootworkGain 2 Dexterity.
Power
1Power, Uncommon, Cost 1


Ghostly ArmorEthereal.
Gain 10 Block.
Skill
1Skill, Uncommon, Cost 1


Glass KnifeDeal 8 damage twice. Decrease the damage of this card by 2 this combat.
Attack
1Attack, Rare, Cost 1


Grand FinaleCan only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


HavocPlay the top card of your draw pile and Exhaust it.
Skill
1Skill, Common, Cost 1


HeadbuttDeal 9 damage.
Put a card from your discard pile on top of your draw pile.
Attack
1Attack, Common, Cost 1


Heavy BladeDeal 14 damage.
Strength affects this card 3 times.
Attack
2Attack, Common, Cost 2


Heel HookDeal 5 damage.
If the enemy has Weak,
gain and
draw 1 card.
Attack
1Attack, Uncommon, Cost 1


HemokinesisLose 2 HP.
Deal 15 damage.
Attack
1Attack, Uncommon, Cost 1


ImmolateDeal 21 damage to ALL enemies.
Add a Burn into your discard pile.
Attack
2Attack, Rare, Cost 2


ImperviousGain 30 Block.
Exhaust.
Skill
2Skill, Rare, Cost 2


Infernal BladeAdd a random Attack into your hand.
It costs 0 this turn.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Infinite BladesAt the start of your turn, add a Shiv into your hand.
Power
1Power, Uncommon, Cost 1


InflameGain 2 Strength.
Power
1Power, Uncommon, Cost 1


InjuryUnplayable.
Curse
Curse, Curse


IntimidateApply 1 Weak to ALL enemies.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Iron WaveGain 5 Block.
Deal 5 damage.
Attack
1Attack, Common, Cost 1


JuggernautWhenever you gain Block, deal 5 damage to a random enemy.
Power
2Power, Rare, Cost 2


Leg SweepApply 2 Weak.
Gain 11 Block.
Skill
2Skill, Uncommon, Cost 2


Limit BreakDouble your Strength.
Exhaust.
Skill
1Skill, Rare, Cost 1


MalaiseEnemy loses X Strength. Apply X Weak.
Exhaust.
Skill
XSkill, Rare, Cost X


Masterful StabCosts 1 additional
for each time you lose HP this combat.
Deal 12 damage.
Attack
0Attack, Uncommon, Cost 0


MetallicizeAt the end of your turn, gain 3 Block.
Power
1Power, Uncommon, Cost 1


NecronomicurseUnplayable.
There is no escape from this Curse.
Curse
Curse, Special


NeutralizeDeal 3 damage.
Apply 1 Weak.
Attack
0Attack, Starter, Cost 0


NightmareChoose a card.
Next turn, add 3 copies of that card into your hand. Exhaust.
Skill
3Skill, Rare, Cost 3


NormalityUnplayable.
While in hand, you cannot play more than 3 cards this turn.
Curse
Curse, Curse


Noxious FumesAt the start of your turn, apply 2 Poison to ALL enemies.
Power
1Power, Uncommon, Cost 1


OfferingLose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0
Cut from the game63
Unknown
Unknown
DEPRECATED Awakened Strike
Deal ? damage.
Unknown
DEPRECATED Big Brain
Retain.
Draw 1 card.
Exhaust.Upgraded
Retain.
Draw 1 card.DEPRECATED Blessed
Shuffle ? Miracles into your draw pile.
Exhaust.Upgraded
Shuffle ? Miracles+ into your draw pile.
Exhaust.Unknown
DEPRECATED Brilliance Aura
DEPRECATED

Calm
Upon exiting Calm, gain .
Causality
Draw cards until your hand is full.
Exhaust.Upgraded
Retain.
Draw cards until your hand is full.
Exhaust.Unknown
Unknown
Unknown
Clarity
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the other.Upgraded
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the rest.Cleanse Evil
Add X Smite into your hand.
Upgraded
Add X Smite+ into your hand.
Unknown
Unknown
Unknown
DEPRECATED Crescent Kick
Deal ? damage.
If you have Vigor,
gain and
draw 1 card.
Eruption
Deal ? damage.
Enter Wrath.DEPRECATED Experienced
Gain ? Block for each Upgraded card in your hand.
DEPRECATED Flame Mastery
Gain ? Strength.
DEPRECATED Flare
DEPRECATED.
DEPRECATED Flick
Deal ? damage.
If an enemy is Flicked 3 times, they take ? damage.DEPRECATED Flicker
Deal ? damage. If this kills the enemy, return this card to your hand.
DEPRECATED Flow
When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.
DEPRECATED Flow State
Wrath: Enter Calm.
Calm: Enter Wrath.
Exhaust.Upgraded
Wrath: Enter Calm.
Calm: Enter Wrath.Unknown
DEPRECATED Fury Aura
Retain.
Gain ? temporary Strength.
At the start of your turn, gain 1 temporary Strength.Unknown
Unknown
Unknown
DEPRECATED Let Fate Decide
Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

Master Reality
Whenever a card is created during combat, Upgrade it.
Mastery
Whenever you attempt to switch Stances to your current Stance, gain .
DEPRECATED
DEPRECATED
Upgraded
DEPRECATED
Unknown
Pressure Points
Apply ? Mark.
ALL enemies lose HP equal to their Mark.Peace
Retain.
ALL enemies lose ? Strength this turn.
Exhaust.DEPRECATED Perfected Form
If you have entered all basic Stances this turn, enter Divinity.
Exhaust.Upgraded
If you have entered all basic Stances this turn, enter Divinity.
DEPRECATED Polymath
Enter Calm or Wrath.
Exhaust.DEPRECATED Prediction
Gain ? Block at the start of your next turn.
DEPRECATED Punishment
Enter Punishment Stance.
Unknown
DEPRECATED Retreating Hand
Ethereal.
Gain ? Block. If the previous card played was an Attack, return this card to your hand.Upgraded
Gain ? Block. If the previous card played was an Attack, return this card to your hand.
DEPRECATED Retribution
Whenever you lose HP, gain ? Vigor.
DEPRECATED Serenity
While you are in Calm, HP loss is reduced by ?.
Unknown
Unknown
DEPRECATED Soothing Aura
Retain.
Apply ? Weak.
At the start of your turn, apply 1 Weak to a random enemy.DEPRECATED Step and Strike
Costs 1 less per switched Stance this turn.
Gain ? Block.
Deal ? damage.Unknown
DEPRECATED Sublime Slice
Deal ? damage.
Enter a random Stance.DEPRECATED Survey
Gain ? Block.
Gain ? Vigor.DEPRECATED Swipe
Deal ? damage. Deal half this damage to all other enemies.
Unknown
DEPRECATED Torrent
Deal ? damage to ALL enemies ? times.
Exhaust.Transcendence
Upgrade all cards that Retain in your hand.
Truth
Retain.
Deal ? damage.
Draw ? card.
Exhaust.Upgraded
Retain.
Deal ? damage.
Draw ? cards.
Exhaust.DEPRECATED Ward Aura
Retain.
Gain ? Block.
At the start of your turn, gain ? Block.DEPRECATED Windup
Deal ? damage.
Gain ? Vigor.Wisdom
Retain.
Draw ? cards.
Exhaust.
Wrath
Deal and receive double attack damage.