Slay the Spire

Cards

136 / 80 Cards

NameCostTypeRarityCard text
Alpha1SkillRareShuffle a Beta into your draw pile.
Exhaust.
Armaments1SkillCommonGain 5 Block.
Upgrade a card in your hand for the rest of combat.
Ascender's BaneCurseSpecialUnplayable.
Ethereal.
Cannot be removed from your deck.
Battle Trance0SkillUncommonDraw 3 cards.
You cannot draw additional cards this turn.
Blasphemy1SkillRareEnter Divinity.
Die next turn.
Exhaust.
Bloodletting0SkillUncommonLose 3 HP.
Gain .
Burning Pact1SkillUncommonExhaust 1 card.
Draw 2 cards.
Tranquility1SkillCommonRetain.
Enter Calm.
Exhaust.
ClumsyCurseCurseUnplayable.
Ethereal.
CollectXSkillUncommonPut a Miracle+ into your hand at the start of your next X turns.
Exhaust.
Conjure BladeXSkillRareShuffle an Expunger into your draw pile.
Exhaust.
Crescendo1SkillCommonRetain.
Enter Wrath.
Exhaust.
Curse of the BellCurseSpecialUnplayable.
Cannot be removed from your deck.
DecayCurseCurseUnplayable.
At the end of your turn, take 2 damage.
Deceive Reality1SkillUncommonGain 4 Block.
Add a Safety into
your hand.
Defend1SkillStarterGain 5 Block.
Defend1SkillStarterGain 5 Block.
Deus Ex MachinaSkillRareUnplayable.
When you draw this card, add 2 Miracles to your hand and Exhaust.
Disarm1SkillUncommonEnemy loses 2 Strength.
Exhaust.
Double Tap1SkillRareThis turn, your next Attack is played twice.
DoubtCurseCurseUnplayable.
At the end of your turn, gain 1 Weak.
Dual Wield1SkillUncommonChoose an Attack or Power card. Add a copy of that card into your hand.
Empty Body1SkillCommonGain 7 Block.
Exit your Stance.
Empty Mind1SkillUncommonDraw 2 cards.
Exit your Stance.
Entrench2SkillUncommonDouble your Block.
Evaluate1SkillCommonGain 6 Block.
Shuffle an Insight into your draw pile.
Exhume1SkillRarePut a card from your exhaust pile into your hand.
Exhaust.
Flame Barrier2SkillUncommonGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Flex0SkillCommonGain 2 Strength.
At the end of this turn, lose 2 Strength.
Foreign Influence0SkillUncommonChoose 1 of 3 Attacks of any color to add into your hand.
Exhaust.
Ghostly Armor1SkillUncommonEthereal.
Gain 10 Block.
Halt0SkillCommonGain 3 Block.
If you are in Wrath, gain 9 additional Block.
Havoc1SkillCommonPlay the top card of your draw pile and Exhaust it.
Impervious2SkillRareGain 30 Block.
Exhaust.
Indignation1SkillUncommonIf you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath.
Infernal Blade1SkillUncommonAdd a random Attack into your hand.
It costs 0 this turn.
Exhaust.
Clear all
Cut from the game63
  • Unknown

  • Unknown

  • DEPRECATED Awakened Strike

    Deal ? damage.

  • Unknown

  • DEPRECATED Big Brain

    Retain.
    Draw 1 card.
    Exhaust.

    Upgraded

    Retain.
    Draw 1 card.

  • DEPRECATED Blessed

    Shuffle ? Miracles into your draw pile.
    Exhaust.

    Upgraded

    Shuffle ? Miracles+ into your draw pile.
    Exhaust.

  • Unknown

  • DEPRECATED Brilliance Aura

    DEPRECATED

  • Calm

    Upon exiting Calm, gain .

  • Causality

    Draw cards until your hand is full.
    Exhaust.

    Upgraded

    Retain.
    Draw cards until your hand is full.
    Exhaust.

  • Unknown

  • Unknown

  • Unknown

  • Clarity

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the other.

    Upgraded

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the rest.

  • Cleanse Evil

    Add X Smite into your hand.

    Upgraded

    Add X Smite+ into your hand.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Crescent Kick

    Deal ? damage.
    If you have Vigor,
    gain and
    draw 1 card.

  • Eruption

    Deal ? damage.
    Enter Wrath.

  • DEPRECATED Experienced

    Gain ? Block for each Upgraded card in your hand.

  • DEPRECATED Flame Mastery

    Gain ? Strength.

  • DEPRECATED Flare

    DEPRECATED.

  • DEPRECATED Flick

    Deal ? damage.
    If an enemy is Flicked 3 times, they take ? damage.

  • DEPRECATED Flicker

    Deal ? damage. If this kills the enemy, return this card to your hand.

  • DEPRECATED Flow

    When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.

  • DEPRECATED Flow State

    Wrath: Enter Calm.
    Calm: Enter Wrath.
    Exhaust.

    Upgraded

    Wrath: Enter Calm.
    Calm: Enter Wrath.

  • Unknown

  • DEPRECATED Fury Aura

    Retain.
    Gain ? temporary Strength.
    At the start of your turn, gain 1 temporary Strength.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Let Fate Decide

    Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

  • Master Reality

    Whenever a card is created during combat, Upgrade it.

  • Mastery

    Whenever you attempt to switch Stances to your current Stance, gain .

  • DEPRECATED

    DEPRECATED

    Upgraded

    DEPRECATED

  • Unknown

  • Pressure Points

    Apply ? Mark.
    ALL enemies lose HP equal to their Mark.

  • Peace

    Retain.
    ALL enemies lose ? Strength this turn.
    Exhaust.

  • DEPRECATED Perfected Form

    If you have entered all basic Stances this turn, enter Divinity.
    Exhaust.

    Upgraded

    If you have entered all basic Stances this turn, enter Divinity.

  • DEPRECATED Polymath

    Enter Calm or Wrath.
    Exhaust.

  • DEPRECATED Prediction

    Gain ? Block at the start of your next turn.

  • DEPRECATED Punishment

    Enter Punishment Stance.

  • Unknown

  • DEPRECATED Retreating Hand

    Ethereal.
    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

    Upgraded

    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

  • DEPRECATED Retribution

    Whenever you lose HP, gain ? Vigor.

  • DEPRECATED Serenity

    While you are in Calm, HP loss is reduced by ?.

  • Unknown

  • Unknown

  • DEPRECATED Soothing Aura

    Retain.
    Apply ? Weak.
    At the start of your turn, apply 1 Weak to a random enemy.

  • DEPRECATED Step and Strike

    Costs 1 less per switched Stance this turn.
    Gain ? Block.
    Deal ? damage.

  • Unknown

  • DEPRECATED Sublime Slice

    Deal ? damage.
    Enter a random Stance.

  • DEPRECATED Survey

    Gain ? Block.
    Gain ? Vigor.

  • DEPRECATED Swipe

    Deal ? damage. Deal half this damage to all other enemies.

  • Unknown

  • DEPRECATED Torrent

    Deal ? damage to ALL enemies ? times.
    Exhaust.

  • Transcendence

    Upgrade all cards that Retain in your hand.

  • Truth

    Retain.
    Deal ? damage.
    Draw ? card.
    Exhaust.

    Upgraded

    Retain.
    Deal ? damage.
    Draw ? cards.
    Exhaust.

  • DEPRECATED Ward Aura

    Retain.
    Gain ? Block.
    At the start of your turn, gain ? Block.

  • DEPRECATED Windup

    Deal ? damage.
    Gain ? Vigor.

  • Wisdom

    Retain.
    Draw ? cards.
    Exhaust.

  • Wrath

    Deal and receive double attack damage.

Cards · Slay the Spire · SlaySpireDB