Slay the Spire
Cards



DefendGain 5 Block.
Skill
1Skill, Starter, Cost 1


Demon FormAt the start of your turn, gain 2 Strength.
Power
3Power, Rare, Cost 3


Deus Ex MachinaUnplayable.
When you draw this card, add 2 Miracles to your hand and Exhaust.
Skill
Skill, Rare


Deva FormEthereal.
At the start of your turn, gain
and increase this gain by 1.
Power
3Power, Rare, Cost 3


DevotionAt the start of your turn, gain 2 Mantra.
Power
1Power, Rare, Cost 1


DisarmEnemy loses 2 Strength.
Exhaust.
Skill
1Skill, Uncommon, Cost 1
DEPRECATED Discipline
DEPRECATED DisciplineIf you end your turn with unused , draw that many additional cards next turn.
Power
2Power, Rare, Cost 2


Double TapThis turn, your next Attack is played twice.
Skill
1Skill, Rare, Cost 1


DropkickDeal 5 damage.
If the enemy has Vulnerable,
gain and
draw 1 card.
Attack
1Attack, Uncommon, Cost 1


Dual WieldChoose an Attack or Power card. Add a copy of that card into your hand.
Skill
1Skill, Uncommon, Cost 1


Empty BodyGain 7 Block.
Exit your Stance.
Skill
1Skill, Common, Cost 1


Empty FistDeal 9 damage.
Exit your Stance.
Attack
1Attack, Common, Cost 1


Empty MindDraw 2 cards.
Exit your Stance.
Skill
1Skill, Uncommon, Cost 1


EntrenchDouble your Block.
Skill
2Skill, Uncommon, Cost 2


EruptionDeal 9 damage.
Enter Wrath.
Attack
2Attack, Starter, Cost 2


EstablishmentWhenever a card is Retained, reduce its cost by 1 this combat.
Power
1Power, Rare, Cost 1


EvaluateGain 6 Block.
Shuffle an Insight into your draw pile.
Skill
1Skill, Common, Cost 1


EvolveWhenever you draw a Status card, draw 1 card.
Power
1Power, Uncommon, Cost 1


ExhumePut a card from your exhaust pile into your hand.
Exhaust.
Skill
1Skill, Rare, Cost 1


FastingGain 3 Strength.
Gain 3 Dexterity.
Gain 1 less at the start of each turn.
Power
2Power, Uncommon, Cost 2


Fear No EvilDeal 8 damage.
If the enemy intends to Attack, enter Calm.
Attack
1Attack, Uncommon, Cost 1


FeedDeal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.
Attack
1Attack, Rare, Cost 1


Feel No PainWhenever a card is Exhausted,
gain 3 Block.
Power
1Power, Uncommon, Cost 1


Fiend FireExhaust your hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Attack
2Attack, Rare, Cost 2


Fire BreathingWhenever you draw a Status or Curse card, deal 6 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Flame BarrierGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Skill
2Skill, Uncommon, Cost 2


FlexGain 2 Strength.
At the end of this turn, lose 2 Strength.
Skill
0Skill, Common, Cost 0


Flurry of BlowsDeal 4 damage.
Whenever you change Stances, return this from the discard pile to your hand.
Attack
0Attack, Common, Cost 0


Flying SleevesRetain.
Deal 4 damage twice.
Attack
1Attack, Common, Cost 1


Follow-UpDeal 7 damage.
If the last card played this combat was an Attack, gain .
Attack
1Attack, Common, Cost 1


Foreign InfluenceChoose 1 of 3 Attacks of any color to add into your hand.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Ghostly ArmorEthereal.
Gain 10 Block.
Skill
1Skill, Uncommon, Cost 1


HaltGain 3 Block.
If you are in Wrath, gain 9 additional Block.
Skill
0Skill, Common, Cost 0


HavocPlay the top card of your draw pile and Exhaust it.
Skill
1Skill, Common, Cost 1


HeadbuttDeal 9 damage.
Put a card from your discard pile on top of your draw pile.
Attack
1Attack, Common, Cost 1


Heavy BladeDeal 14 damage.
Strength affects this card 3 times.
Attack
2Attack, Common, Cost 2
Cut from the game63
Unknown
Unknown
DEPRECATED Awakened Strike
Deal ? damage.
Unknown
DEPRECATED Big Brain
Retain.
Draw 1 card.
Exhaust.Upgraded
Retain.
Draw 1 card.DEPRECATED Blessed
Shuffle ? Miracles into your draw pile.
Exhaust.Upgraded
Shuffle ? Miracles+ into your draw pile.
Exhaust.Unknown
DEPRECATED Brilliance Aura
DEPRECATED

Calm
Upon exiting Calm, gain .
Causality
Draw cards until your hand is full.
Exhaust.Upgraded
Retain.
Draw cards until your hand is full.
Exhaust.Unknown
Unknown
Unknown
Clarity
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the other.Upgraded
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the rest.Cleanse Evil
Add X Smite into your hand.
Upgraded
Add X Smite+ into your hand.
Unknown
Unknown
Unknown
DEPRECATED Crescent Kick
Deal ? damage.
If you have Vigor,
gain and
draw 1 card.
Eruption
Deal ? damage.
Enter Wrath.DEPRECATED Experienced
Gain ? Block for each Upgraded card in your hand.
DEPRECATED Flame Mastery
Gain ? Strength.
DEPRECATED Flare
DEPRECATED.
DEPRECATED Flick
Deal ? damage.
If an enemy is Flicked 3 times, they take ? damage.DEPRECATED Flicker
Deal ? damage. If this kills the enemy, return this card to your hand.
DEPRECATED Flow
When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.
DEPRECATED Flow State
Wrath: Enter Calm.
Calm: Enter Wrath.
Exhaust.Upgraded
Wrath: Enter Calm.
Calm: Enter Wrath.Unknown
DEPRECATED Fury Aura
Retain.
Gain ? temporary Strength.
At the start of your turn, gain 1 temporary Strength.Unknown
Unknown
Unknown
DEPRECATED Let Fate Decide
Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

Master Reality
Whenever a card is created during combat, Upgrade it.
Mastery
Whenever you attempt to switch Stances to your current Stance, gain .
DEPRECATED
DEPRECATED
Upgraded
DEPRECATED
Unknown
Pressure Points
Apply ? Mark.
ALL enemies lose HP equal to their Mark.Peace
Retain.
ALL enemies lose ? Strength this turn.
Exhaust.DEPRECATED Perfected Form
If you have entered all basic Stances this turn, enter Divinity.
Exhaust.Upgraded
If you have entered all basic Stances this turn, enter Divinity.
DEPRECATED Polymath
Enter Calm or Wrath.
Exhaust.DEPRECATED Prediction
Gain ? Block at the start of your next turn.
DEPRECATED Punishment
Enter Punishment Stance.
Unknown
DEPRECATED Retreating Hand
Ethereal.
Gain ? Block. If the previous card played was an Attack, return this card to your hand.Upgraded
Gain ? Block. If the previous card played was an Attack, return this card to your hand.
DEPRECATED Retribution
Whenever you lose HP, gain ? Vigor.
DEPRECATED Serenity
While you are in Calm, HP loss is reduced by ?.
Unknown
Unknown
DEPRECATED Soothing Aura
Retain.
Apply ? Weak.
At the start of your turn, apply 1 Weak to a random enemy.DEPRECATED Step and Strike
Costs 1 less per switched Stance this turn.
Gain ? Block.
Deal ? damage.Unknown
DEPRECATED Sublime Slice
Deal ? damage.
Enter a random Stance.DEPRECATED Survey
Gain ? Block.
Gain ? Vigor.DEPRECATED Swipe
Deal ? damage. Deal half this damage to all other enemies.
Unknown
DEPRECATED Torrent
Deal ? damage to ALL enemies ? times.
Exhaust.Transcendence
Upgrade all cards that Retain in your hand.
Truth
Retain.
Deal ? damage.
Draw ? card.
Exhaust.Upgraded
Retain.
Deal ? damage.
Draw ? cards.
Exhaust.DEPRECATED Ward Aura
Retain.
Gain ? Block.
At the start of your turn, gain ? Block.DEPRECATED Windup
Deal ? damage.
Gain ? Vigor.Wisdom
Retain.
Draw ? cards.
Exhaust.
Wrath
Deal and receive double attack damage.