Slay the Spire

Cards

136 / 117 Cards

NameCostTypeRarityCard text
Rushdown1PowerUncommonWhenever you enter Wrath, draw 2 cards.
Anger0AttackCommonDeal 6 damage.
Add a copy of this card into your discard pile.
Armaments1SkillCommonGain 5 Block.
Upgrade a card in your hand for the rest of combat.
Bash2AttackStarterDeal 8 damage.
Apply 2 Vulnerable.
Battle Trance0SkillUncommonDraw 3 cards.
You cannot draw additional cards this turn.
Battle Hymn1PowerUncommonAt the start of each turn, add a Smite into your hand.
Blood for Blood4AttackUncommonCosts 1 less
for each time you lose HP this combat.
Deal 18 damage.
Bloodletting0SkillUncommonLose 3 HP.
Gain .
Body Slam1AttackCommonDeal damage equal to your Block.
Bowling Bash1AttackCommonDeal 7 damage for each enemy in combat.
Burning Pact1SkillUncommonExhaust 1 card.
Draw 2 cards.
Carnage2AttackUncommonEthereal.
Deal 20 damage.
Carve Reality1AttackUncommonDeal 6 damage.
Add a Smite into your hand.
Clash0AttackCommonCan only be played if every card in your hand is an Attack.
Deal 14 damage.
Tranquility1SkillCommonRetain.
Enter Calm.
Exhaust.
Cleave1AttackCommonDeal 8 damage to ALL enemies.
Clothesline2AttackCommonDeal 12 damage.
Apply 2 Weak.
CollectXSkillUncommonPut a Miracle+ into your hand at the start of your next X turns.
Exhaust.
Combust1PowerUncommonAt the end of your turn, lose 1 HP and deal 5 damage to ALL enemies.
Conclude1AttackUncommonDeal 12 damage to ALL enemies.
End your turn.
Consecrate0AttackCommonDeal 5 damage to ALL enemies.
Crescendo1SkillCommonRetain.
Enter Wrath.
Exhaust.
Crush Joints1AttackCommonDeal 8 damage.
If the last card played this combat was a Skill, apply 1 Vulnerable.
Cut Through Fate1AttackCommonDeal 7 damage.
Scry 2.
Draw 1 card.
Dark Embrace2PowerUncommonWhenever a card is Exhausted,
draw 1 card.
Deceive Reality1SkillUncommonGain 4 Block.
Add a Safety into
your hand.
Defend1SkillStarterGain 5 Block.
Defend1SkillStarterGain 5 Block.
Disarm1SkillUncommonEnemy loses 2 Strength.
Exhaust.
Dropkick1AttackUncommonDeal 5 damage.
If the enemy has Vulnerable,
gain and
draw 1 card.
Dual Wield1SkillUncommonChoose an Attack or Power card. Add a copy of that card into your hand.
Empty Body1SkillCommonGain 7 Block.
Exit your Stance.
Empty Fist1AttackCommonDeal 9 damage.
Exit your Stance.
Empty Mind1SkillUncommonDraw 2 cards.
Exit your Stance.
Entrench2SkillUncommonDouble your Block.
Eruption2AttackStarterDeal 9 damage.
Enter Wrath.
Clear all
Cut from the game63
  • Unknown

  • Unknown

  • DEPRECATED Awakened Strike

    Deal ? damage.

  • Unknown

  • DEPRECATED Big Brain

    Retain.
    Draw 1 card.
    Exhaust.

    Upgraded

    Retain.
    Draw 1 card.

  • DEPRECATED Blessed

    Shuffle ? Miracles into your draw pile.
    Exhaust.

    Upgraded

    Shuffle ? Miracles+ into your draw pile.
    Exhaust.

  • Unknown

  • DEPRECATED Brilliance Aura

    DEPRECATED

  • Calm

    Upon exiting Calm, gain .

  • Causality

    Draw cards until your hand is full.
    Exhaust.

    Upgraded

    Retain.
    Draw cards until your hand is full.
    Exhaust.

  • Unknown

  • Unknown

  • Unknown

  • Clarity

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the other.

    Upgraded

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the rest.

  • Cleanse Evil

    Add X Smite into your hand.

    Upgraded

    Add X Smite+ into your hand.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Crescent Kick

    Deal ? damage.
    If you have Vigor,
    gain and
    draw 1 card.

  • Eruption

    Deal ? damage.
    Enter Wrath.

  • DEPRECATED Experienced

    Gain ? Block for each Upgraded card in your hand.

  • DEPRECATED Flame Mastery

    Gain ? Strength.

  • DEPRECATED Flare

    DEPRECATED.

  • DEPRECATED Flick

    Deal ? damage.
    If an enemy is Flicked 3 times, they take ? damage.

  • DEPRECATED Flicker

    Deal ? damage. If this kills the enemy, return this card to your hand.

  • DEPRECATED Flow

    When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.

  • DEPRECATED Flow State

    Wrath: Enter Calm.
    Calm: Enter Wrath.
    Exhaust.

    Upgraded

    Wrath: Enter Calm.
    Calm: Enter Wrath.

  • Unknown

  • DEPRECATED Fury Aura

    Retain.
    Gain ? temporary Strength.
    At the start of your turn, gain 1 temporary Strength.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Let Fate Decide

    Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

  • Master Reality

    Whenever a card is created during combat, Upgrade it.

  • Mastery

    Whenever you attempt to switch Stances to your current Stance, gain .

  • DEPRECATED

    DEPRECATED

    Upgraded

    DEPRECATED

  • Unknown

  • Pressure Points

    Apply ? Mark.
    ALL enemies lose HP equal to their Mark.

  • Peace

    Retain.
    ALL enemies lose ? Strength this turn.
    Exhaust.

  • DEPRECATED Perfected Form

    If you have entered all basic Stances this turn, enter Divinity.
    Exhaust.

    Upgraded

    If you have entered all basic Stances this turn, enter Divinity.

  • DEPRECATED Polymath

    Enter Calm or Wrath.
    Exhaust.

  • DEPRECATED Prediction

    Gain ? Block at the start of your next turn.

  • DEPRECATED Punishment

    Enter Punishment Stance.

  • Unknown

  • DEPRECATED Retreating Hand

    Ethereal.
    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

    Upgraded

    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

  • DEPRECATED Retribution

    Whenever you lose HP, gain ? Vigor.

  • DEPRECATED Serenity

    While you are in Calm, HP loss is reduced by ?.

  • Unknown

  • Unknown

  • DEPRECATED Soothing Aura

    Retain.
    Apply ? Weak.
    At the start of your turn, apply 1 Weak to a random enemy.

  • DEPRECATED Step and Strike

    Costs 1 less per switched Stance this turn.
    Gain ? Block.
    Deal ? damage.

  • Unknown

  • DEPRECATED Sublime Slice

    Deal ? damage.
    Enter a random Stance.

  • DEPRECATED Survey

    Gain ? Block.
    Gain ? Vigor.

  • DEPRECATED Swipe

    Deal ? damage. Deal half this damage to all other enemies.

  • Unknown

  • DEPRECATED Torrent

    Deal ? damage to ALL enemies ? times.
    Exhaust.

  • Transcendence

    Upgrade all cards that Retain in your hand.

  • Truth

    Retain.
    Deal ? damage.
    Draw ? card.
    Exhaust.

    Upgraded

    Retain.
    Deal ? damage.
    Draw ? cards.
    Exhaust.

  • DEPRECATED Ward Aura

    Retain.
    Gain ? Block.
    At the start of your turn, gain ? Block.

  • DEPRECATED Windup

    Deal ? damage.
    Gain ? Vigor.

  • Wisdom

    Retain.
    Draw ? cards.
    Exhaust.

  • Wrath

    Deal and receive double attack damage.

Cards · Slay the Spire · SlaySpireDB