Slay the Spire
Cards



Die Die Die+Deal 17 damage to ALL enemies.
Exhaust.
Attack
1Attack, Rare, Cost 1
DEPRECATED Discipline
DEPRECATED Discipline+If you end your turn with unused , draw that many additional cards next turn.
Power
1Power, Rare, Cost 1


Distraction+Add a random Skill into your hand.
It costs 0 this turn.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Dodge and Roll+Gain 6 Block.
Next turn, gain 6 Block.
Skill
1Skill, Common, Cost 1


Doom and Gloom+Deal 14 damage to ALL enemies.
Channel 1 Dark.
Attack
2Attack, Uncommon, Cost 2


Doppelganger+Next turn, draw X+1 cards and gain X+1 .
Exhaust.
Skill
XSkill, Rare, Cost X


Double Energy+Double your Energy.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Dualcast+Evoke your next Orb twice.
Skill
0Skill, Starter, Cost 0


Echo Form+The first card you play each turn is played twice.
Power
3Power, Rare, Cost 3


Electrodynamics+Lightning now hits ALL enemies.
Channel 3 Lightning.
Power
2Power, Rare, Cost 2


Empty Body+Gain 10 Block.
Exit your Stance.
Skill
1Skill, Common, Cost 1


Empty Fist+Deal 14 damage.
Exit your Stance.
Attack
1Attack, Common, Cost 1


Empty Mind+Draw 3 cards.
Exit your Stance.
Skill
1Skill, Uncommon, Cost 1


Endless Agony+Deal 6 damage.
Whenever you draw this card, add a copy of it into your hand.
Exhaust.
Attack
0Attack, Uncommon, Cost 0


Envenom+Whenever an Attack deals unblocked damage, apply 1 Poison.
Power
1Power, Rare, Cost 1


Eruption+Deal 9 damage.
Enter Wrath.
Attack
1Attack, Starter, Cost 1


Escape Plan+Draw 1 card.
If you draw a Skill, gain 5 Block.
Skill
0Skill, Uncommon, Cost 0


Establishment+Innate.
Whenever a card is Retained, reduce its cost by 1 this combat.
Power
1Power, Rare, Cost 1


Evaluate+Gain 10 Block.
Shuffle an Insight into your draw pile.
Skill
1Skill, Common, Cost 1


Eviscerate+Costs 1 less
for each card discarded this turn.
Deal 9 damage 3 times.
Attack
3Attack, Uncommon, Cost 3


Expertise+Draw cards until you have 7 in your hand.
Skill
1Skill, Uncommon, Cost 1


Fasting+Gain 4 Strength.
Gain 4 Dexterity.
Gain 1 less at the start of each turn.
Power
2Power, Uncommon, Cost 2


Fear No Evil+Deal 11 damage.
If the enemy intends to Attack, enter Calm.
Attack
1Attack, Uncommon, Cost 1


Finisher+Deal 8 damage for each Attack played this turn.
Attack
1Attack, Uncommon, Cost 1


Fission+Evoke all your Orbs. Gain and draw 1 card for each Orb Evoked.
Exhaust.
Skill
0Skill, Rare, Cost 0


Flechettes+Deal 6 damage for each Skill in your hand.
Attack
1Attack, Uncommon, Cost 1


Flurry of Blows+Deal 6 damage.
Whenever you change Stances, return this from the discard pile to your hand.
Attack
0Attack, Common, Cost 0


Flying Knee+Deal 11 damage.
Next turn, gain .
Attack
1Attack, Common, Cost 1


Flying Sleeves+Retain.
Deal 6 damage twice.
Attack
1Attack, Common, Cost 1


Follow-Up+Deal 11 damage.
If the last card played this combat was an Attack, gain .
Attack
1Attack, Common, Cost 1


Footwork+Gain 3 Dexterity.
Power
1Power, Uncommon, Cost 1


Force Field+Costs 1 less for each Power card played this combat.
Gain 16 Block.
Skill
4Skill, Uncommon, Cost 4


Foreign Influence+Choose 1 of 3 Attacks of any color to add into your hand.
It costs 0 this turn.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


FTL+Deal 6 damage. If you have played less than 4 cards this turn, draw 1 card.
Attack
0Attack, Uncommon, Cost 0


Fusion+Channel 1 Plasma.
Skill
1Skill, Uncommon, Cost 1


Claw+Deal 5 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Attack
0Attack, Common, Cost 0
Cut from the game63
Unknown
Unknown
DEPRECATED Awakened Strike
Deal ? damage.
Unknown
DEPRECATED Big Brain
Retain.
Draw 1 card.
Exhaust.Upgraded
Retain.
Draw 1 card.DEPRECATED Blessed
Shuffle ? Miracles into your draw pile.
Exhaust.Upgraded
Shuffle ? Miracles+ into your draw pile.
Exhaust.Unknown
DEPRECATED Brilliance Aura
DEPRECATED

Calm
Upon exiting Calm, gain .
Causality
Draw cards until your hand is full.
Exhaust.Upgraded
Retain.
Draw cards until your hand is full.
Exhaust.Unknown
Unknown
Unknown
Clarity
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the other.Upgraded
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the rest.Cleanse Evil
Add X Smite into your hand.
Upgraded
Add X Smite+ into your hand.
Unknown
Unknown
Unknown
DEPRECATED Crescent Kick
Deal ? damage.
If you have Vigor,
gain and
draw 1 card.
Eruption
Deal ? damage.
Enter Wrath.DEPRECATED Experienced
Gain ? Block for each Upgraded card in your hand.
DEPRECATED Flame Mastery
Gain ? Strength.
DEPRECATED Flare
DEPRECATED.
DEPRECATED Flick
Deal ? damage.
If an enemy is Flicked 3 times, they take ? damage.DEPRECATED Flicker
Deal ? damage. If this kills the enemy, return this card to your hand.
DEPRECATED Flow
When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.
DEPRECATED Flow State
Wrath: Enter Calm.
Calm: Enter Wrath.
Exhaust.Upgraded
Wrath: Enter Calm.
Calm: Enter Wrath.Unknown
DEPRECATED Fury Aura
Retain.
Gain ? temporary Strength.
At the start of your turn, gain 1 temporary Strength.Unknown
Unknown
Unknown
DEPRECATED Let Fate Decide
Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

Master Reality
Whenever a card is created during combat, Upgrade it.
Mastery
Whenever you attempt to switch Stances to your current Stance, gain .
DEPRECATED
DEPRECATED
Upgraded
DEPRECATED
Unknown
Pressure Points
Apply ? Mark.
ALL enemies lose HP equal to their Mark.Peace
Retain.
ALL enemies lose ? Strength this turn.
Exhaust.DEPRECATED Perfected Form
If you have entered all basic Stances this turn, enter Divinity.
Exhaust.Upgraded
If you have entered all basic Stances this turn, enter Divinity.
DEPRECATED Polymath
Enter Calm or Wrath.
Exhaust.DEPRECATED Prediction
Gain ? Block at the start of your next turn.
DEPRECATED Punishment
Enter Punishment Stance.
Unknown
DEPRECATED Retreating Hand
Ethereal.
Gain ? Block. If the previous card played was an Attack, return this card to your hand.Upgraded
Gain ? Block. If the previous card played was an Attack, return this card to your hand.
DEPRECATED Retribution
Whenever you lose HP, gain ? Vigor.
DEPRECATED Serenity
While you are in Calm, HP loss is reduced by ?.
Unknown
Unknown
DEPRECATED Soothing Aura
Retain.
Apply ? Weak.
At the start of your turn, apply 1 Weak to a random enemy.DEPRECATED Step and Strike
Costs 1 less per switched Stance this turn.
Gain ? Block.
Deal ? damage.Unknown
DEPRECATED Sublime Slice
Deal ? damage.
Enter a random Stance.DEPRECATED Survey
Gain ? Block.
Gain ? Vigor.DEPRECATED Swipe
Deal ? damage. Deal half this damage to all other enemies.
Unknown
DEPRECATED Torrent
Deal ? damage to ALL enemies ? times.
Exhaust.Transcendence
Upgrade all cards that Retain in your hand.
Truth
Retain.
Deal ? damage.
Draw ? card.
Exhaust.Upgraded
Retain.
Deal ? damage.
Draw ? cards.
Exhaust.DEPRECATED Ward Aura
Retain.
Gain ? Block.
At the start of your turn, gain ? Block.DEPRECATED Windup
Deal ? damage.
Gain ? Vigor.Wisdom
Retain.
Draw ? cards.
Exhaust.
Wrath
Deal and receive double attack damage.