Slay the Spire
The Watcher · Cards



Bowling Bash+Deal 10 damage for each enemy in combat.
Attack
1Attack, Common, Cost 1


Brilliance+Deal 16 damage.
Deals additional damage equal to Mantra gained this combat.
Attack
1Attack, Rare, Cost 1


Carve Reality+Deal 10 damage.
Add a Smite into your hand.
Attack
1Attack, Uncommon, Cost 1


Conclude+Deal 16 damage to ALL enemies.
End your turn.
Attack
1Attack, Uncommon, Cost 1


Consecrate+Deal 8 damage to ALL enemies.
Attack
0Attack, Common, Cost 0


Crush Joints+Deal 10 damage.
If the last card played this combat was a Skill, apply 2 Vulnerable.
Attack
1Attack, Common, Cost 1


Cut Through Fate+Deal 9 damage.
Scry 3.
Draw 1 card.
Attack
1Attack, Common, Cost 1


Empty Fist+Deal 14 damage.
Exit your Stance.
Attack
1Attack, Common, Cost 1


Eruption+Deal 9 damage.
Enter Wrath.
Attack
1Attack, Starter, Cost 1


Fear No Evil+Deal 11 damage.
If the enemy intends to Attack, enter Calm.
Attack
1Attack, Uncommon, Cost 1


Flurry of Blows+Deal 6 damage.
Whenever you change Stances, return this from the discard pile to your hand.
Attack
0Attack, Common, Cost 0


Flying Sleeves+Retain.
Deal 6 damage twice.
Attack
1Attack, Common, Cost 1


Follow-Up+Deal 11 damage.
If the last card played this combat was an Attack, gain .
Attack
1Attack, Common, Cost 1


Just Lucky+Scry 2.
Gain 3 Block.
Deal 4 damage.
Attack
0Attack, Common, Cost 0


Lesson Learned+Deal 13 damage.
If Fatal, Upgrade a random card in your deck.
Exhaust.
Attack
2Attack, Rare, Cost 2


Ragnarok+Deal 6 damage to a random enemy 6 times.
Attack
3Attack, Rare, Cost 3


Reach Heaven+Deal 15 damage.
Shuffle a
Through Violence into your draw pile.
Attack
2Attack, Uncommon, Cost 2


Sands of Time+Retain.
Deal 26 damage.
When Retained, lower its cost by 1 this combat.
Attack
4Attack, Uncommon, Cost 4


Sash Whip+Deal 10 damage.
If the last card played this combat was an Attack, apply 2 Weak.
Attack
1Attack, Common, Cost 1


Signature Move+Can only be played if this is the only Attack in your hand.
Deal 40 damage.
Attack
2Attack, Uncommon, Cost 2


Strike+Deal 9 damage.
Attack
1Attack, Starter, Cost 1


Talk to the Hand+Deal 7 damage.
Whenever you attack this enemy, gain 3 Block.
Exhaust.
Attack
1Attack, Uncommon, Cost 1


Tantrum+Deal 3 damage
4 times.
Enter Wrath.
Shuffle this card into your draw pile.
Attack
1Attack, Uncommon, Cost 1


Wallop+Deal 12 damage.
Gain Block equal to unblocked damage dealt.
Attack
2Attack, Uncommon, Cost 2


Weave+Deal 6 damage.
Whenever you Scry, return this from the discard pile to your Hand.
Attack
0Attack, Uncommon, Cost 0


Wheel Kick+Deal 20 damage.
Draw 2 cards.
Attack
2Attack, Uncommon, Cost 2


Windmill Strike+Retain.
Deal 10 damage.
When Retained, increase its damage by 5 this combat.
Attack
2Attack, Uncommon, Cost 2
Cut from the game63
Unknown
Unknown
DEPRECATED Awakened Strike
Deal ? damage.
Unknown
DEPRECATED Big Brain
Retain.
Draw 1 card.
Exhaust.Upgraded
Retain.
Draw 1 card.DEPRECATED Blessed
Shuffle ? Miracles into your draw pile.
Exhaust.Upgraded
Shuffle ? Miracles+ into your draw pile.
Exhaust.Unknown
DEPRECATED Brilliance Aura
DEPRECATED

Calm
Upon exiting Calm, gain .
Causality
Draw cards until your hand is full.
Exhaust.Upgraded
Retain.
Draw cards until your hand is full.
Exhaust.Unknown
Unknown
Unknown
Clarity
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the other.Upgraded
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the rest.Cleanse Evil
Add X Smite into your hand.
Upgraded
Add X Smite+ into your hand.
Unknown
Unknown
Unknown
DEPRECATED Crescent Kick
Deal ? damage.
If you have Vigor,
gain and
draw 1 card.
Eruption
Deal ? damage.
Enter Wrath.DEPRECATED Experienced
Gain ? Block for each Upgraded card in your hand.
DEPRECATED Flame Mastery
Gain ? Strength.
DEPRECATED Flare
DEPRECATED.
DEPRECATED Flick
Deal ? damage.
If an enemy is Flicked 3 times, they take ? damage.DEPRECATED Flicker
Deal ? damage. If this kills the enemy, return this card to your hand.
DEPRECATED Flow
When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.
DEPRECATED Flow State
Wrath: Enter Calm.
Calm: Enter Wrath.
Exhaust.Upgraded
Wrath: Enter Calm.
Calm: Enter Wrath.Unknown
DEPRECATED Fury Aura
Retain.
Gain ? temporary Strength.
At the start of your turn, gain 1 temporary Strength.Unknown
Unknown
Unknown
DEPRECATED Let Fate Decide
Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

Master Reality
Whenever a card is created during combat, Upgrade it.
Mastery
Whenever you attempt to switch Stances to your current Stance, gain .
DEPRECATED
DEPRECATED
Upgraded
DEPRECATED
Unknown
Pressure Points
Apply ? Mark.
ALL enemies lose HP equal to their Mark.Peace
Retain.
ALL enemies lose ? Strength this turn.
Exhaust.DEPRECATED Perfected Form
If you have entered all basic Stances this turn, enter Divinity.
Exhaust.Upgraded
If you have entered all basic Stances this turn, enter Divinity.
DEPRECATED Polymath
Enter Calm or Wrath.
Exhaust.DEPRECATED Prediction
Gain ? Block at the start of your next turn.
DEPRECATED Punishment
Enter Punishment Stance.
Unknown
DEPRECATED Retreating Hand
Ethereal.
Gain ? Block. If the previous card played was an Attack, return this card to your hand.Upgraded
Gain ? Block. If the previous card played was an Attack, return this card to your hand.
DEPRECATED Retribution
Whenever you lose HP, gain ? Vigor.
DEPRECATED Serenity
While you are in Calm, HP loss is reduced by ?.
Unknown
Unknown
DEPRECATED Soothing Aura
Retain.
Apply ? Weak.
At the start of your turn, apply 1 Weak to a random enemy.DEPRECATED Step and Strike
Costs 1 less per switched Stance this turn.
Gain ? Block.
Deal ? damage.Unknown
DEPRECATED Sublime Slice
Deal ? damage.
Enter a random Stance.DEPRECATED Survey
Gain ? Block.
Gain ? Vigor.DEPRECATED Swipe
Deal ? damage. Deal half this damage to all other enemies.
Unknown
DEPRECATED Torrent
Deal ? damage to ALL enemies ? times.
Exhaust.Transcendence
Upgrade all cards that Retain in your hand.
Truth
Retain.
Deal ? damage.
Draw ? card.
Exhaust.Upgraded
Retain.
Deal ? damage.
Draw ? cards.
Exhaust.DEPRECATED Ward Aura
Retain.
Gain ? Block.
At the start of your turn, gain ? Block.DEPRECATED Windup
Deal ? damage.
Gain ? Vigor.Wisdom
Retain.
Draw ? cards.
Exhaust.
Wrath
Deal and receive double attack damage.