Slay the Spire
Cards



A Thousand Cuts+Whenever you play a card, deal 2 damage to ALL enemies.
Power
2Power, Rare, Cost 2


All for One+Deal 14 damage.
Put all cost 0 cards from your discard pile into your hand.
Attack
2Attack, Rare, Cost 2


Barricade+Block is not removed at the start of your turn.
Power
2Power, Rare, Cost 2


Bash+Deal 10 damage.
Apply 3 Vulnerable.
Attack
2Attack, Starter, Cost 2


Bouncing Flask+Apply 3 Poison to a random enemy 4 times.
Skill
2Skill, Uncommon, Cost 2


Buffer+Prevent the next 2 times you would lose HP.
Power
2Power, Rare, Cost 2


Bullet Time+You cannot draw additional cards this turn. Reduce the cost of all cards in your hand to 0 this turn.
Skill
2Skill, Rare, Cost 2


Carnage+Ethereal.
Deal 28 damage.
Attack
2Attack, Uncommon, Cost 2


Choke+Deal 12 damage.
Whenever you play a card this turn, the enemy loses 5 HP.
Attack
2Attack, Uncommon, Cost 2


Chrysalis+Shuffle 5 random Skills into your draw pile. They cost 0 this combat.
Exhaust.
Skill
2Skill, Rare, Cost 2


Clothesline+Deal 14 damage.
Apply 3 Weak.
Attack
2Attack, Common, Cost 2


Consume+Gain 3 Focus.
Lose 1 Orb slot.
Skill
2Skill, Uncommon, Cost 2


Corpse Explosion+Apply 9 Poison.
When the enemy dies, deal damage equal to its Max HP to ALL enemies.
Skill
2Skill, Rare, Cost 2


Corruption+Skills cost 0.
Whenever you play a Skill, Exhaust it.
Power
2Power, Rare, Cost 2


Creative AI+At the start of your turn, add a random Power card into your hand.
Power
2Power, Rare, Cost 2


Crippling Cloud+Apply 7 Poison and 2 Weak to ALL enemies.
Exhaust.
Skill
2Skill, Uncommon, Cost 2


Dash+Gain 13 Block.
Deal 13 damage.
Attack
2Attack, Uncommon, Cost 2


Doom and Gloom+Deal 14 damage to ALL enemies.
Channel 1 Dark.
Attack
2Attack, Uncommon, Cost 2


Electrodynamics+Lightning now hits ALL enemies.
Channel 3 Lightning.
Power
2Power, Rare, Cost 2


Fasting+Gain 4 Strength.
Gain 4 Dexterity.
Gain 1 less at the start of each turn.
Power
2Power, Uncommon, Cost 2


Fiend Fire+Exhaust your hand.
Deal 10 damage for each card Exhausted.
Exhaust.
Attack
2Attack, Rare, Cost 2


Flame Barrier+Gain 16 Block.
Whenever you are attacked this turn, deal 6 damage back.
Skill
2Skill, Uncommon, Cost 2


Glacier+Gain 10 Block.
Channel 2 Frost.
Skill
2Skill, Uncommon, Cost 2


Hand of Greed+Deal 25 damage.
If Fatal, gain 25 Gold.
Attack
2Attack, Rare, Cost 2


Heavy Blade+Deal 14 damage.
Strength affects this card 5 times.
Attack
2Attack, Common, Cost 2


Hyperbeam+Deal 34 damage to ALL enemies.
Lose 3 Focus.
Attack
2Attack, Rare, Cost 2


Immolate+Deal 28 damage to ALL enemies.
Add a Burn into your discard pile.
Attack
2Attack, Rare, Cost 2


Impervious+Gain 40 Block.
Exhaust.
Skill
2Skill, Rare, Cost 2


Juggernaut+Whenever you gain Block, deal 7 damage to a random enemy.
Power
2Power, Rare, Cost 2


Leg Sweep+Apply 3 Weak.
Gain 14 Block.
Skill
2Skill, Uncommon, Cost 2


Lesson Learned+Deal 13 damage.
If Fatal, Upgrade a random card in your deck.
Exhaust.
Attack
2Attack, Rare, Cost 2


Metamorphosis+Shuffle 5 random Attacks into your draw pile. They cost 0 this combat.
Exhaust.
Skill
2Skill, Rare, Cost 2


Nightmare+Choose a card.
Next turn, add 3 copies of that card into your hand. Exhaust.
Skill
2Skill, Rare, Cost 2


Perfected Strike+Deal 6 damage.
Deals 3 additional damage for ALL your cards containing "Strike".
Attack
2Attack, Common, Cost 2


Predator+Deal 20 damage.
Next turn, draw 2 additional cards.
Attack
2Attack, Uncommon, Cost 2


Protect+Retain.
Gain 16 Block.
Skill
2Skill, Common, Cost 2
Cut from the game63
Unknown
Unknown
DEPRECATED Awakened Strike
Deal ? damage.
Unknown
DEPRECATED Big Brain
Retain.
Draw 1 card.
Exhaust.Upgraded
Retain.
Draw 1 card.DEPRECATED Blessed
Shuffle ? Miracles into your draw pile.
Exhaust.Upgraded
Shuffle ? Miracles+ into your draw pile.
Exhaust.Unknown
DEPRECATED Brilliance Aura
DEPRECATED

Calm
Upon exiting Calm, gain .
Causality
Draw cards until your hand is full.
Exhaust.Upgraded
Retain.
Draw cards until your hand is full.
Exhaust.Unknown
Unknown
Unknown
Clarity
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the other.Upgraded
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the rest.Cleanse Evil
Add X Smite into your hand.
Upgraded
Add X Smite+ into your hand.
Unknown
Unknown
Unknown
DEPRECATED Crescent Kick
Deal ? damage.
If you have Vigor,
gain and
draw 1 card.
Eruption
Deal ? damage.
Enter Wrath.DEPRECATED Experienced
Gain ? Block for each Upgraded card in your hand.
DEPRECATED Flame Mastery
Gain ? Strength.
DEPRECATED Flare
DEPRECATED.
DEPRECATED Flick
Deal ? damage.
If an enemy is Flicked 3 times, they take ? damage.DEPRECATED Flicker
Deal ? damage. If this kills the enemy, return this card to your hand.
DEPRECATED Flow
When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.
DEPRECATED Flow State
Wrath: Enter Calm.
Calm: Enter Wrath.
Exhaust.Upgraded
Wrath: Enter Calm.
Calm: Enter Wrath.Unknown
DEPRECATED Fury Aura
Retain.
Gain ? temporary Strength.
At the start of your turn, gain 1 temporary Strength.Unknown
Unknown
Unknown
DEPRECATED Let Fate Decide
Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

Master Reality
Whenever a card is created during combat, Upgrade it.
Mastery
Whenever you attempt to switch Stances to your current Stance, gain .
DEPRECATED
DEPRECATED
Upgraded
DEPRECATED
Unknown
Pressure Points
Apply ? Mark.
ALL enemies lose HP equal to their Mark.Peace
Retain.
ALL enemies lose ? Strength this turn.
Exhaust.DEPRECATED Perfected Form
If you have entered all basic Stances this turn, enter Divinity.
Exhaust.Upgraded
If you have entered all basic Stances this turn, enter Divinity.
DEPRECATED Polymath
Enter Calm or Wrath.
Exhaust.DEPRECATED Prediction
Gain ? Block at the start of your next turn.
DEPRECATED Punishment
Enter Punishment Stance.
Unknown
DEPRECATED Retreating Hand
Ethereal.
Gain ? Block. If the previous card played was an Attack, return this card to your hand.Upgraded
Gain ? Block. If the previous card played was an Attack, return this card to your hand.
DEPRECATED Retribution
Whenever you lose HP, gain ? Vigor.
DEPRECATED Serenity
While you are in Calm, HP loss is reduced by ?.
Unknown
Unknown
DEPRECATED Soothing Aura
Retain.
Apply ? Weak.
At the start of your turn, apply 1 Weak to a random enemy.DEPRECATED Step and Strike
Costs 1 less per switched Stance this turn.
Gain ? Block.
Deal ? damage.Unknown
DEPRECATED Sublime Slice
Deal ? damage.
Enter a random Stance.DEPRECATED Survey
Gain ? Block.
Gain ? Vigor.DEPRECATED Swipe
Deal ? damage. Deal half this damage to all other enemies.
Unknown
DEPRECATED Torrent
Deal ? damage to ALL enemies ? times.
Exhaust.Transcendence
Upgrade all cards that Retain in your hand.
Truth
Retain.
Deal ? damage.
Draw ? card.
Exhaust.Upgraded
Retain.
Deal ? damage.
Draw ? cards.
Exhaust.DEPRECATED Ward Aura
Retain.
Gain ? Block.
At the start of your turn, gain ? Block.DEPRECATED Windup
Deal ? damage.
Gain ? Vigor.Wisdom
Retain.
Draw ? cards.
Exhaust.
Wrath
Deal and receive double attack damage.