Slay the Spire

Cards

136 / 57 Cards

NameCostTypeRarityCard text
A Thousand Cuts+2PowerRareWhenever you play a card, deal 2 damage to ALL enemies.
All for One+2AttackRareDeal 14 damage.
Put all cost 0 cards from your discard pile into your hand.
Barricade+2PowerRareBlock is not removed at the start of your turn.
Bash+2AttackStarterDeal 10 damage.
Apply 3 Vulnerable.
Bouncing Flask+2SkillUncommonApply 3 Poison to a random enemy 4 times.
Buffer+2PowerRarePrevent the next 2 times you would lose HP.
Bullet Time+2SkillRareYou cannot draw additional cards this turn. Reduce the cost of all cards in your hand to 0 this turn.
Carnage+2AttackUncommonEthereal.
Deal 28 damage.
Choke+2AttackUncommonDeal 12 damage.
Whenever you play a card this turn, the enemy loses 5 HP.
Chrysalis+2SkillRareShuffle 5 random Skills into your draw pile. They cost 0 this combat.
Exhaust.
Clothesline+2AttackCommonDeal 14 damage.
Apply 3 Weak.
Consume+2SkillUncommonGain 3 Focus.
Lose 1 Orb slot.
Corpse Explosion+2SkillRareApply 9 Poison.
When the enemy dies, deal damage equal to its Max HP to ALL enemies.
Corruption+2PowerRareSkills cost 0.
Whenever you play a Skill, Exhaust it.
Creative AI+2PowerRareAt the start of your turn, add a random Power card into your hand.
Crippling Cloud+2SkillUncommonApply 7 Poison and 2 Weak to ALL enemies.
Exhaust.
Dash+2AttackUncommonGain 13 Block.
Deal 13 damage.
Doom and Gloom+2AttackUncommonDeal 14 damage to ALL enemies.
Channel 1 Dark.
Electrodynamics+2PowerRareLightning now hits ALL enemies.
Channel 3 Lightning.
Fasting+2PowerUncommonGain 4 Strength.
Gain 4 Dexterity.
Gain 1 less at the start of each turn.
Fiend Fire+2AttackRareExhaust your hand.
Deal 10 damage for each card Exhausted.
Exhaust.
Flame Barrier+2SkillUncommonGain 16 Block.
Whenever you are attacked this turn, deal 6 damage back.
Glacier+2SkillUncommonGain 10 Block.
Channel 2 Frost.
Hand of Greed+2AttackRareDeal 25 damage.
If Fatal, gain 25 Gold.
Heavy Blade+2AttackCommonDeal 14 damage.
Strength affects this card 5 times.
Hyperbeam+2AttackRareDeal 34 damage to ALL enemies.
Lose 3 Focus.
Immolate+2AttackRareDeal 28 damage to ALL enemies.
Add a Burn into your discard pile.
Impervious+2SkillRareGain 40 Block.
Exhaust.
Juggernaut+2PowerRareWhenever you gain Block, deal 7 damage to a random enemy.
Leg Sweep+2SkillUncommonApply 3 Weak.
Gain 14 Block.
Lesson Learned+2AttackRareDeal 13 damage.
If Fatal, Upgrade a random card in your deck.
Exhaust.
Metamorphosis+2SkillRareShuffle 5 random Attacks into your draw pile. They cost 0 this combat.
Exhaust.
Nightmare+2SkillRareChoose a card.
Next turn, add 3 copies of that card into your hand. Exhaust.
Perfected Strike+2AttackCommonDeal 6 damage.
Deals 3 additional damage for ALL your cards containing "Strike".
Predator+2AttackUncommonDeal 20 damage.
Next turn, draw 2 additional cards.
Protect+2SkillCommonRetain.
Gain 16 Block.
Clear all
Cut from the game63
  • Unknown

  • Unknown

  • DEPRECATED Awakened Strike

    Deal ? damage.

  • Unknown

  • DEPRECATED Big Brain

    Retain.
    Draw 1 card.
    Exhaust.

    Upgraded

    Retain.
    Draw 1 card.

  • DEPRECATED Blessed

    Shuffle ? Miracles into your draw pile.
    Exhaust.

    Upgraded

    Shuffle ? Miracles+ into your draw pile.
    Exhaust.

  • Unknown

  • DEPRECATED Brilliance Aura

    DEPRECATED

  • Calm

    Upon exiting Calm, gain .

  • Causality

    Draw cards until your hand is full.
    Exhaust.

    Upgraded

    Retain.
    Draw cards until your hand is full.
    Exhaust.

  • Unknown

  • Unknown

  • Unknown

  • Clarity

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the other.

    Upgraded

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the rest.

  • Cleanse Evil

    Add X Smite into your hand.

    Upgraded

    Add X Smite+ into your hand.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Crescent Kick

    Deal ? damage.
    If you have Vigor,
    gain and
    draw 1 card.

  • Eruption

    Deal ? damage.
    Enter Wrath.

  • DEPRECATED Experienced

    Gain ? Block for each Upgraded card in your hand.

  • DEPRECATED Flame Mastery

    Gain ? Strength.

  • DEPRECATED Flare

    DEPRECATED.

  • DEPRECATED Flick

    Deal ? damage.
    If an enemy is Flicked 3 times, they take ? damage.

  • DEPRECATED Flicker

    Deal ? damage. If this kills the enemy, return this card to your hand.

  • DEPRECATED Flow

    When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.

  • DEPRECATED Flow State

    Wrath: Enter Calm.
    Calm: Enter Wrath.
    Exhaust.

    Upgraded

    Wrath: Enter Calm.
    Calm: Enter Wrath.

  • Unknown

  • DEPRECATED Fury Aura

    Retain.
    Gain ? temporary Strength.
    At the start of your turn, gain 1 temporary Strength.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Let Fate Decide

    Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

  • Master Reality

    Whenever a card is created during combat, Upgrade it.

  • Mastery

    Whenever you attempt to switch Stances to your current Stance, gain .

  • DEPRECATED

    DEPRECATED

    Upgraded

    DEPRECATED

  • Unknown

  • Pressure Points

    Apply ? Mark.
    ALL enemies lose HP equal to their Mark.

  • Peace

    Retain.
    ALL enemies lose ? Strength this turn.
    Exhaust.

  • DEPRECATED Perfected Form

    If you have entered all basic Stances this turn, enter Divinity.
    Exhaust.

    Upgraded

    If you have entered all basic Stances this turn, enter Divinity.

  • DEPRECATED Polymath

    Enter Calm or Wrath.
    Exhaust.

  • DEPRECATED Prediction

    Gain ? Block at the start of your next turn.

  • DEPRECATED Punishment

    Enter Punishment Stance.

  • Unknown

  • DEPRECATED Retreating Hand

    Ethereal.
    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

    Upgraded

    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

  • DEPRECATED Retribution

    Whenever you lose HP, gain ? Vigor.

  • DEPRECATED Serenity

    While you are in Calm, HP loss is reduced by ?.

  • Unknown

  • Unknown

  • DEPRECATED Soothing Aura

    Retain.
    Apply ? Weak.
    At the start of your turn, apply 1 Weak to a random enemy.

  • DEPRECATED Step and Strike

    Costs 1 less per switched Stance this turn.
    Gain ? Block.
    Deal ? damage.

  • Unknown

  • DEPRECATED Sublime Slice

    Deal ? damage.
    Enter a random Stance.

  • DEPRECATED Survey

    Gain ? Block.
    Gain ? Vigor.

  • DEPRECATED Swipe

    Deal ? damage. Deal half this damage to all other enemies.

  • Unknown

  • DEPRECATED Torrent

    Deal ? damage to ALL enemies ? times.
    Exhaust.

  • Transcendence

    Upgrade all cards that Retain in your hand.

  • Truth

    Retain.
    Deal ? damage.
    Draw ? card.
    Exhaust.

    Upgraded

    Retain.
    Deal ? damage.
    Draw ? cards.
    Exhaust.

  • DEPRECATED Ward Aura

    Retain.
    Gain ? Block.
    At the start of your turn, gain ? Block.

  • DEPRECATED Windup

    Deal ? damage.
    Gain ? Vigor.

  • Wisdom

    Retain.
    Draw ? cards.
    Exhaust.

  • Wrath

    Deal and receive double attack damage.

Cards · Slay the Spire · SlaySpireDB