Slay the Spire

Cards

126 / 26 Cards

NameCostTypeRarityCard text
Blood for Blood+3AttackUncommonCosts 1 less
for each time you lose HP this combat.
Deal 22 damage.
Bludgeon+3AttackRareDeal 42 damage.
Collect+XSkillUncommonPut a Miracle+ into your hand at the start of your next X+1 turns.
Exhaust.
Conjure Blade+XSkillRareShuffle an Expunger with X+1 into your draw pile.
Exhaust.
Demon Form+3PowerRareAt the start of your turn, gain 3 Strength.
Deva Form+3PowerRareAt the start of your turn, gain
and increase this gain by 1.
Doppelganger+XSkillRareNext turn, draw X+1 cards and gain X+1 .
Exhaust.
Echo Form+3PowerRareThe first card you play each turn is played twice.
Eviscerate+3AttackUncommonCosts 1 less
for each card discarded this turn.
Deal 9 damage 3 times.
Force Field+4SkillUncommonCosts 1 less for each Power card played this combat.
Gain 16 Block.
Malaise+XSkillRareEnemy loses X+1 Strength. Apply X+1 Weak.
Exhaust.
Meteor Strike+5AttackRareDeal 30 damage.
Channel 3 Plasma.
Multi-Cast+XSkillRareEvoke your next Orb X+1 times.
Omega+3PowerSpecialAt the end of your turn, deal 60 damage to ALL enemies.
Omniscience+3SkillRareChoose a card in your draw pile.
Play the chosen card twice and exhaust it.
Exhaust.
Ragnarok+3AttackRareDeal 6 damage to a random enemy 6 times.
Reinforced Body+XSkillUncommonGain 9 Block X times.
Sands of Time+4AttackUncommonRetain.
Deal 26 damage.
When Retained, lower its cost by 1 this combat.
Skewer+XAttackUncommonDeal 10 damage X times.
Sunder+3AttackUncommonDeal 32 damage.
If this kills an enemy, gain .
Tempest+XSkillUncommonChannel X+1 Lightning.
Exhaust.
Thunder Strike+3AttackRareDeal 9 damage to a random enemy for each Lightning Channeled this combat.
Transmutation+XSkillRareAdd X random Upgraded Colorless cards into your hand. They cost 0 this turn.
Exhaust.
Whirlwind+XAttackUncommonDeal 8 damage to ALL enemies X times.
Wish+3SkillRareChoose one:
Gain 8 Plated Armor, 4 Strength, or 30 Gold.
Exhaust.
Wraith Form+3PowerRareGain 3 Intangible.
At the end of your turn, lose 1 Dexterity.
Clear all
Cut from the game63
  • Unknown

  • Unknown

  • DEPRECATED Awakened Strike

    Deal ? damage.

  • Unknown

  • DEPRECATED Big Brain

    Retain.
    Draw 1 card.
    Exhaust.

    Upgraded

    Retain.
    Draw 1 card.

  • DEPRECATED Blessed

    Shuffle ? Miracles into your draw pile.
    Exhaust.

    Upgraded

    Shuffle ? Miracles+ into your draw pile.
    Exhaust.

  • Unknown

  • DEPRECATED Brilliance Aura

    DEPRECATED

  • Calm

    Upon exiting Calm, gain .

  • Causality

    Draw cards until your hand is full.
    Exhaust.

    Upgraded

    Retain.
    Draw cards until your hand is full.
    Exhaust.

  • Unknown

  • Unknown

  • Unknown

  • Clarity

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the other.

    Upgraded

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the rest.

  • Cleanse Evil

    Add X Smite into your hand.

    Upgraded

    Add X Smite+ into your hand.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Crescent Kick

    Deal ? damage.
    If you have Vigor,
    gain and
    draw 1 card.

  • Eruption

    Deal ? damage.
    Enter Wrath.

  • DEPRECATED Experienced

    Gain ? Block for each Upgraded card in your hand.

  • DEPRECATED Flame Mastery

    Gain ? Strength.

  • DEPRECATED Flare

    DEPRECATED.

  • DEPRECATED Flick

    Deal ? damage.
    If an enemy is Flicked 3 times, they take ? damage.

  • DEPRECATED Flicker

    Deal ? damage. If this kills the enemy, return this card to your hand.

  • DEPRECATED Flow

    When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.

  • DEPRECATED Flow State

    Wrath: Enter Calm.
    Calm: Enter Wrath.
    Exhaust.

    Upgraded

    Wrath: Enter Calm.
    Calm: Enter Wrath.

  • Unknown

  • DEPRECATED Fury Aura

    Retain.
    Gain ? temporary Strength.
    At the start of your turn, gain 1 temporary Strength.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Let Fate Decide

    Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

  • Master Reality

    Whenever a card is created during combat, Upgrade it.

  • Mastery

    Whenever you attempt to switch Stances to your current Stance, gain .

  • DEPRECATED

    DEPRECATED

    Upgraded

    DEPRECATED

  • Unknown

  • Pressure Points

    Apply ? Mark.
    ALL enemies lose HP equal to their Mark.

  • Peace

    Retain.
    ALL enemies lose ? Strength this turn.
    Exhaust.

  • DEPRECATED Perfected Form

    If you have entered all basic Stances this turn, enter Divinity.
    Exhaust.

    Upgraded

    If you have entered all basic Stances this turn, enter Divinity.

  • DEPRECATED Polymath

    Enter Calm or Wrath.
    Exhaust.

  • DEPRECATED Prediction

    Gain ? Block at the start of your next turn.

  • DEPRECATED Punishment

    Enter Punishment Stance.

  • Unknown

  • DEPRECATED Retreating Hand

    Ethereal.
    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

    Upgraded

    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

  • DEPRECATED Retribution

    Whenever you lose HP, gain ? Vigor.

  • DEPRECATED Serenity

    While you are in Calm, HP loss is reduced by ?.

  • Unknown

  • Unknown

  • DEPRECATED Soothing Aura

    Retain.
    Apply ? Weak.
    At the start of your turn, apply 1 Weak to a random enemy.

  • DEPRECATED Step and Strike

    Costs 1 less per switched Stance this turn.
    Gain ? Block.
    Deal ? damage.

  • Unknown

  • DEPRECATED Sublime Slice

    Deal ? damage.
    Enter a random Stance.

  • DEPRECATED Survey

    Gain ? Block.
    Gain ? Vigor.

  • DEPRECATED Swipe

    Deal ? damage. Deal half this damage to all other enemies.

  • Unknown

  • DEPRECATED Torrent

    Deal ? damage to ALL enemies ? times.
    Exhaust.

  • Transcendence

    Upgrade all cards that Retain in your hand.

  • Truth

    Retain.
    Deal ? damage.
    Draw ? card.
    Exhaust.

    Upgraded

    Retain.
    Deal ? damage.
    Draw ? cards.
    Exhaust.

  • DEPRECATED Ward Aura

    Retain.
    Gain ? Block.
    At the start of your turn, gain ? Block.

  • DEPRECATED Windup

    Deal ? damage.
    Gain ? Vigor.

  • Wisdom

    Retain.
    Draw ? cards.
    Exhaust.

  • Wrath

    Deal and receive double attack damage.

Cards · Slay the Spire · SlaySpireDB