Slay the Spire
Cards



Fear No EvilDeal 8 damage.
If the enemy intends to Attack, enter Calm.
Attack
1Attack, Uncommon, Cost 1


FinisherDeal 6 damage for each Attack played this turn.
Attack
1Attack, Uncommon, Cost 1


Flash of SteelDeal 3 damage.
Draw 1 card.
Attack
0Attack, Uncommon, Cost 0


FlechettesDeal 4 damage for each Skill in your hand.
Attack
1Attack, Uncommon, Cost 1


Flurry of BlowsDeal 4 damage.
Whenever you change Stances, return this from the discard pile to your hand.
Attack
0Attack, Common, Cost 0


Flying KneeDeal 8 damage.
Next turn, gain .
Attack
1Attack, Common, Cost 1


Flying SleevesRetain.
Deal 4 damage twice.
Attack
1Attack, Common, Cost 1


Follow-UpDeal 7 damage.
If the last card played this combat was an Attack, gain .
Attack
1Attack, Common, Cost 1


FTLDeal 5 damage. If you have played less than 3 cards this turn, draw 1 card.
Attack
0Attack, Uncommon, Cost 0


ClawDeal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Attack
0Attack, Common, Cost 0


Go for the EyesDeal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Attack
0Attack, Common, Cost 0


HeadbuttDeal 9 damage.
Put a card from your discard pile on top of your draw pile.
Attack
1Attack, Common, Cost 1


Heavy BladeDeal 14 damage.
Strength affects this card 3 times.
Attack
2Attack, Common, Cost 2


Heel HookDeal 5 damage.
If the enemy has Weak,
gain and
draw 1 card.
Attack
1Attack, Uncommon, Cost 1


HemokinesisLose 2 HP.
Deal 15 damage.
Attack
1Attack, Uncommon, Cost 1


Iron WaveGain 5 Block.
Deal 5 damage.
Attack
1Attack, Common, Cost 1


Just LuckyScry 1.
Gain 2 Block.
Deal 3 damage.
Attack
0Attack, Common, Cost 0


BullseyeDeal 8 damage.
Apply 2 Lock-On.
Attack
1Attack, Uncommon, Cost 1


Masterful StabCosts 1 additional
for each time you lose HP this combat.
Deal 12 damage.
Attack
0Attack, Uncommon, Cost 0


MelterRemove all Block from the enemy.
Deal 10 damage.
Attack
1Attack, Uncommon, Cost 1


Mind BlastInnate.
Deal damage equal to the number of cards in your draw pile.
Attack
2Attack, Uncommon, Cost 2


NeutralizeDeal 3 damage.
Apply 1 Weak.
Attack
0Attack, Starter, Cost 0


Perfected StrikeDeal 6 damage.
Deals 2 additional damage for ALL your cards containing "Strike".
Attack
2Attack, Common, Cost 2


Poisoned StabDeal 6 damage.
Apply 3 Poison.
Attack
1Attack, Common, Cost 1


Pommel StrikeDeal 9 damage.
Draw 1 card.
Attack
1Attack, Common, Cost 1


PredatorDeal 15 damage.
Next turn, draw 2 additional cards.
Attack
2Attack, Uncommon, Cost 2


PummelDeal 2 damage 4 times.
Exhaust.
Attack
1Attack, Uncommon, Cost 1


Quick SlashDeal 8 damage.
Draw 1 card.
Attack
1Attack, Common, Cost 1


RampageDeal 8 damage.
Increase this card's damage by 5 this combat.
Attack
1Attack, Uncommon, Cost 1


Reach HeavenDeal 10 damage.
Shuffle a
Through Violence into your draw pile.
Attack
2Attack, Uncommon, Cost 2


ReboundDeal 9 damage.
Put the next card you play this turn on top of your draw pile.
Attack
1Attack, Common, Cost 1


Reckless ChargeDeal 7 damage.
Shuffle a Dazed into your draw pile.
Attack
0Attack, Uncommon, Cost 0


Riddle with HolesDeal 3 damage 5 times.
Attack
2Attack, Uncommon, Cost 2


Rip and TearDeal 7 damage to a random enemy twice.
Attack
1Attack, Uncommon, Cost 1


Ritual DaggerDeal 15 damage.
If Fatal, permanently increase this card's damage by 3.
Exhaust.
Attack
1Attack, Special, Cost 1


Sands of TimeRetain.
Deal 20 damage.
When Retained, lower its cost by 1 this combat.
Attack
4Attack, Uncommon, Cost 4
Cut from the game63
Unknown
Unknown
DEPRECATED Awakened Strike
Deal ? damage.
Unknown
DEPRECATED Big Brain
Retain.
Draw 1 card.
Exhaust.Upgraded
Retain.
Draw 1 card.DEPRECATED Blessed
Shuffle ? Miracles into your draw pile.
Exhaust.Upgraded
Shuffle ? Miracles+ into your draw pile.
Exhaust.Unknown
DEPRECATED Brilliance Aura
DEPRECATED

Calm
Upon exiting Calm, gain .
Causality
Draw cards until your hand is full.
Exhaust.Upgraded
Retain.
Draw cards until your hand is full.
Exhaust.Unknown
Unknown
Unknown
Clarity
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the other.Upgraded
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the rest.Cleanse Evil
Add X Smite into your hand.
Upgraded
Add X Smite+ into your hand.
Unknown
Unknown
Unknown
DEPRECATED Crescent Kick
Deal ? damage.
If you have Vigor,
gain and
draw 1 card.
Eruption
Deal ? damage.
Enter Wrath.DEPRECATED Experienced
Gain ? Block for each Upgraded card in your hand.
DEPRECATED Flame Mastery
Gain ? Strength.
DEPRECATED Flare
DEPRECATED.
DEPRECATED Flick
Deal ? damage.
If an enemy is Flicked 3 times, they take ? damage.DEPRECATED Flicker
Deal ? damage. If this kills the enemy, return this card to your hand.
DEPRECATED Flow
When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.
DEPRECATED Flow State
Wrath: Enter Calm.
Calm: Enter Wrath.
Exhaust.Upgraded
Wrath: Enter Calm.
Calm: Enter Wrath.Unknown
DEPRECATED Fury Aura
Retain.
Gain ? temporary Strength.
At the start of your turn, gain 1 temporary Strength.Unknown
Unknown
Unknown
DEPRECATED Let Fate Decide
Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

Master Reality
Whenever a card is created during combat, Upgrade it.
Mastery
Whenever you attempt to switch Stances to your current Stance, gain .
DEPRECATED
DEPRECATED
Upgraded
DEPRECATED
Unknown
Pressure Points
Apply ? Mark.
ALL enemies lose HP equal to their Mark.Peace
Retain.
ALL enemies lose ? Strength this turn.
Exhaust.DEPRECATED Perfected Form
If you have entered all basic Stances this turn, enter Divinity.
Exhaust.Upgraded
If you have entered all basic Stances this turn, enter Divinity.
DEPRECATED Polymath
Enter Calm or Wrath.
Exhaust.DEPRECATED Prediction
Gain ? Block at the start of your next turn.
DEPRECATED Punishment
Enter Punishment Stance.
Unknown
DEPRECATED Retreating Hand
Ethereal.
Gain ? Block. If the previous card played was an Attack, return this card to your hand.Upgraded
Gain ? Block. If the previous card played was an Attack, return this card to your hand.
DEPRECATED Retribution
Whenever you lose HP, gain ? Vigor.
DEPRECATED Serenity
While you are in Calm, HP loss is reduced by ?.
Unknown
Unknown
DEPRECATED Soothing Aura
Retain.
Apply ? Weak.
At the start of your turn, apply 1 Weak to a random enemy.DEPRECATED Step and Strike
Costs 1 less per switched Stance this turn.
Gain ? Block.
Deal ? damage.Unknown
DEPRECATED Sublime Slice
Deal ? damage.
Enter a random Stance.DEPRECATED Survey
Gain ? Block.
Gain ? Vigor.DEPRECATED Swipe
Deal ? damage. Deal half this damage to all other enemies.
Unknown
DEPRECATED Torrent
Deal ? damage to ALL enemies ? times.
Exhaust.Transcendence
Upgrade all cards that Retain in your hand.
Truth
Retain.
Deal ? damage.
Draw ? card.
Exhaust.Upgraded
Retain.
Deal ? damage.
Draw ? cards.
Exhaust.DEPRECATED Ward Aura
Retain.
Gain ? Block.
At the start of your turn, gain ? Block.DEPRECATED Windup
Deal ? damage.
Gain ? Vigor.Wisdom
Retain.
Draw ? cards.
Exhaust.
Wrath
Deal and receive double attack damage.