Slay the Spire
Cards



Masterful Stab+Costs 1 additional
for each time you lose HP this combat.
Deal 16 damage.
Attack
0Attack, Uncommon, Cost 0


Master Reality+Whenever a card is created during combat, Upgrade it.
Power
0Power, Rare, Cost 0


Mayhem+At the start of your turn, play the top card of your draw pile.
Power
1Power, Rare, Cost 1


Melter+Remove all Block from the enemy.
Deal 14 damage.
Attack
1Attack, Uncommon, Cost 1


Mental Fortress+Whenever you change Stances, gain 6 Block.
Power
1Power, Uncommon, Cost 1


Metallicize+At the end of your turn, gain 4 Block.
Power
1Power, Uncommon, Cost 1


Meteor Strike+Deal 30 damage.
Channel 3 Plasma.
Attack
5Attack, Rare, Cost 5


Mind Blast+Innate.
Deal damage equal to the number of cards in your draw pile.
Attack
1Attack, Uncommon, Cost 1


Neutralize+Deal 4 damage.
Apply 2 Weak.
Attack
0Attack, Starter, Cost 0


Nirvana+Whenever you Scry, gain 4 Block.
Power
1Power, Uncommon, Cost 1


Noxious Fumes+At the start of your turn, apply 3 Poison to ALL enemies.
Power
1Power, Uncommon, Cost 1


Omega+At the end of your turn, deal 60 damage to ALL enemies.
Power
3Power, Special, Cost 3


Panache+Every time you play 5 cards in a single turn, deal 14 damage to ALL enemies.
Power
0Power, Rare, Cost 0


Perfected Strike+Deal 6 damage.
Deals 3 additional damage for ALL your cards containing "Strike".
Attack
2Attack, Common, Cost 2


Poisoned Stab+Deal 8 damage.
Apply 4 Poison.
Attack
1Attack, Common, Cost 1


Pommel Strike+Deal 10 damage.
Draw 2 cards.
Attack
1Attack, Common, Cost 1


Predator+Deal 20 damage.
Next turn, draw 2 additional cards.
Attack
2Attack, Uncommon, Cost 2


Pummel+Deal 2 damage 5 times.
Exhaust.
Attack
1Attack, Uncommon, Cost 1


Quick Slash+Deal 12 damage.
Draw 1 card.
Attack
1Attack, Common, Cost 1


Ragnarok+Deal 6 damage to a random enemy 6 times.
Attack
3Attack, Rare, Cost 3


Rampage+Deal 8 damage.
Increase this card's damage by 8 this combat.
Attack
1Attack, Uncommon, Cost 1


Reach Heaven+Deal 15 damage.
Shuffle a
Through Violence into your draw pile.
Attack
2Attack, Uncommon, Cost 2


Reaper+Deal 5 damage to ALL enemies. Heal HP equal to unblocked damage.
Exhaust.
Attack
2Attack, Rare, Cost 2


Rebound+Deal 12 damage.
Put the next card you play this turn on top of your draw pile.
Attack
1Attack, Common, Cost 1


Reckless Charge+Deal 10 damage.
Shuffle a Dazed into your draw pile.
Attack
0Attack, Uncommon, Cost 0


Riddle with Holes+Deal 4 damage 5 times.
Attack
2Attack, Uncommon, Cost 2


Rip and Tear+Deal 9 damage to a random enemy twice.
Attack
1Attack, Uncommon, Cost 1


Ritual Dagger+Deal 15 damage.
If Fatal, permanently increase this card's damage by 5.
Exhaust.
Attack
1Attack, Special, Cost 1


Rupture+Whenever you lose HP from a card,
gain 2 Strength.
Power
1Power, Uncommon, Cost 1


Sadistic Nature+Whenever you apply a debuff to an enemy, they take 7 damage.
Power
0Power, Rare, Cost 0


Sands of Time+Retain.
Deal 26 damage.
When Retained, lower its cost by 1 this combat.
Attack
4Attack, Uncommon, Cost 4


Sash Whip+Deal 10 damage.
If the last card played this combat was an Attack, apply 2 Weak.
Attack
1Attack, Common, Cost 1


Scrape+Deal 10 damage.
Draw 5 cards.
Discard all cards drawn this way that do not cost 0.
Attack
1Attack, Uncommon, Cost 1


Searing Blow+Deal 16 damage.
Can be Upgraded any number of times.
Attack
2Attack, Uncommon, Cost 2


Self Repair+At the end of combat, heal 10 HP.
Power
1Power, Uncommon, Cost 1


Sever Soul+Exhaust all non-Attack cards in your hand.
Deal 22 damage.
Attack
2Attack, Uncommon, Cost 2
Cut from the game63
Unknown
Unknown
DEPRECATED Awakened Strike
Deal ? damage.
Unknown
DEPRECATED Big Brain
Retain.
Draw 1 card.
Exhaust.Upgraded
Retain.
Draw 1 card.DEPRECATED Blessed
Shuffle ? Miracles into your draw pile.
Exhaust.Upgraded
Shuffle ? Miracles+ into your draw pile.
Exhaust.Unknown
DEPRECATED Brilliance Aura
DEPRECATED

Calm
Upon exiting Calm, gain .
Causality
Draw cards until your hand is full.
Exhaust.Upgraded
Retain.
Draw cards until your hand is full.
Exhaust.Unknown
Unknown
Unknown
Clarity
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the other.Upgraded
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the rest.Cleanse Evil
Add X Smite into your hand.
Upgraded
Add X Smite+ into your hand.
Unknown
Unknown
Unknown
DEPRECATED Crescent Kick
Deal ? damage.
If you have Vigor,
gain and
draw 1 card.
Eruption
Deal ? damage.
Enter Wrath.DEPRECATED Experienced
Gain ? Block for each Upgraded card in your hand.
DEPRECATED Flame Mastery
Gain ? Strength.
DEPRECATED Flare
DEPRECATED.
DEPRECATED Flick
Deal ? damage.
If an enemy is Flicked 3 times, they take ? damage.DEPRECATED Flicker
Deal ? damage. If this kills the enemy, return this card to your hand.
DEPRECATED Flow
When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.
DEPRECATED Flow State
Wrath: Enter Calm.
Calm: Enter Wrath.
Exhaust.Upgraded
Wrath: Enter Calm.
Calm: Enter Wrath.Unknown
DEPRECATED Fury Aura
Retain.
Gain ? temporary Strength.
At the start of your turn, gain 1 temporary Strength.Unknown
Unknown
Unknown
DEPRECATED Let Fate Decide
Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

Master Reality
Whenever a card is created during combat, Upgrade it.
Mastery
Whenever you attempt to switch Stances to your current Stance, gain .
DEPRECATED
DEPRECATED
Upgraded
DEPRECATED
Unknown
Pressure Points
Apply ? Mark.
ALL enemies lose HP equal to their Mark.Peace
Retain.
ALL enemies lose ? Strength this turn.
Exhaust.DEPRECATED Perfected Form
If you have entered all basic Stances this turn, enter Divinity.
Exhaust.Upgraded
If you have entered all basic Stances this turn, enter Divinity.
DEPRECATED Polymath
Enter Calm or Wrath.
Exhaust.DEPRECATED Prediction
Gain ? Block at the start of your next turn.
DEPRECATED Punishment
Enter Punishment Stance.
Unknown
DEPRECATED Retreating Hand
Ethereal.
Gain ? Block. If the previous card played was an Attack, return this card to your hand.Upgraded
Gain ? Block. If the previous card played was an Attack, return this card to your hand.
DEPRECATED Retribution
Whenever you lose HP, gain ? Vigor.
DEPRECATED Serenity
While you are in Calm, HP loss is reduced by ?.
Unknown
Unknown
DEPRECATED Soothing Aura
Retain.
Apply ? Weak.
At the start of your turn, apply 1 Weak to a random enemy.DEPRECATED Step and Strike
Costs 1 less per switched Stance this turn.
Gain ? Block.
Deal ? damage.Unknown
DEPRECATED Sublime Slice
Deal ? damage.
Enter a random Stance.DEPRECATED Survey
Gain ? Block.
Gain ? Vigor.DEPRECATED Swipe
Deal ? damage. Deal half this damage to all other enemies.
Unknown
DEPRECATED Torrent
Deal ? damage to ALL enemies ? times.
Exhaust.Transcendence
Upgrade all cards that Retain in your hand.
Truth
Retain.
Deal ? damage.
Draw ? card.
Exhaust.Upgraded
Retain.
Deal ? damage.
Draw ? cards.
Exhaust.DEPRECATED Ward Aura
Retain.
Gain ? Block.
At the start of your turn, gain ? Block.DEPRECATED Windup
Deal ? damage.
Gain ? Vigor.Wisdom
Retain.
Draw ? cards.
Exhaust.
Wrath
Deal and receive double attack damage.