Slay the Spire

Cards

145180 / 374 Cards

NameCostTypeRarityCard text
Fear No Evil1AttackUncommonDeal 8 damage.
If the enemy intends to Attack, enter Calm.
Feed1AttackRareDeal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.
Feel No Pain1PowerUncommonWhenever a card is Exhausted,
gain 3 Block.
Fiend Fire2AttackRareExhaust your hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Finesse0SkillUncommonGain 2 Block.
Draw 1 card.
Finisher1AttackUncommonDeal 6 damage for each Attack played this turn.
Fire Breathing1PowerUncommonWhenever you draw a Status or Curse card, deal 6 damage to ALL enemies.
Fission0SkillRareRemove all your Orbs. Gain and draw 1 card for each Orb removed.
Exhaust.
Flame Barrier2SkillUncommonGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Flash of Steel0AttackUncommonDeal 3 damage.
Draw 1 card.
Flechettes1AttackUncommonDeal 4 damage for each Skill in your hand.
Flex0SkillCommonGain 2 Strength.
At the end of this turn, lose 2 Strength.
Flurry of Blows0AttackCommonDeal 4 damage.
Whenever you change Stances, return this from the discard pile to your hand.
Flying Knee1AttackCommonDeal 8 damage.
Next turn, gain .
Flying Sleeves1AttackCommonRetain.
Deal 4 damage twice.
Follow-Up1AttackCommonDeal 7 damage.
If the last card played this combat was an Attack, gain .
Footwork1PowerUncommonGain 2 Dexterity.
Force Field4SkillUncommonCosts 1 less for each Power card played this combat.
Gain 12 Block.
Foreign Influence0SkillUncommonChoose 1 of 3 Attacks of any color to add into your hand.
Exhaust.
Forethought0SkillUncommonPut a card from your hand to the bottom of your draw pile. It costs 0 until played.
FTL0AttackUncommonDeal 5 damage. If you have played less than 3 cards this turn, draw 1 card.
Fusion2SkillUncommonChannel 1 Plasma.
Claw0AttackCommonDeal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Genetic Algorithm1SkillUncommonGain 1 Block. Permanently increase this card's Block by 2.
Exhaust.
Apparition1SkillSpecialEthereal.
Gain 1 Intangible.
Exhaust.
Ghostly Armor1SkillUncommonEthereal.
Gain 10 Block.
Glacier2SkillUncommonGain 7 Block.
Channel 2 Frost.
Glass Knife1AttackRareDeal 8 damage twice. Decrease the damage of this card by 2 this combat.
Go for the Eyes0AttackCommonDeal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Good Instincts0SkillUncommonGain 6 Block.
Grand Finale0AttackRareCan only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.
Halt0SkillCommonGain 3 Block.
If you are in Wrath, gain 9 additional Block.
Hand of Greed2AttackRareDeal 20 damage.
If Fatal, gain 20 Gold.
Havoc1SkillCommonPlay the top card of your draw pile and Exhaust it.
Headbutt1AttackCommonDeal 9 damage.
Put a card from your discard pile on top of your draw pile.
Heatsinks1PowerUncommonWhenever you play a Power card, draw 1 card.
Clear all
Cut from the game63
  • Unknown

  • Unknown

  • DEPRECATED Awakened Strike

    Deal ? damage.

  • Unknown

  • DEPRECATED Big Brain

    Retain.
    Draw 1 card.
    Exhaust.

    Upgraded

    Retain.
    Draw 1 card.

  • DEPRECATED Blessed

    Shuffle ? Miracles into your draw pile.
    Exhaust.

    Upgraded

    Shuffle ? Miracles+ into your draw pile.
    Exhaust.

  • Unknown

  • DEPRECATED Brilliance Aura

    DEPRECATED

  • Calm

    Upon exiting Calm, gain .

  • Causality

    Draw cards until your hand is full.
    Exhaust.

    Upgraded

    Retain.
    Draw cards until your hand is full.
    Exhaust.

  • Unknown

  • Unknown

  • Unknown

  • Clarity

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the other.

    Upgraded

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the rest.

  • Cleanse Evil

    Add X Smite into your hand.

    Upgraded

    Add X Smite+ into your hand.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Crescent Kick

    Deal ? damage.
    If you have Vigor,
    gain and
    draw 1 card.

  • Eruption

    Deal ? damage.
    Enter Wrath.

  • DEPRECATED Experienced

    Gain ? Block for each Upgraded card in your hand.

  • DEPRECATED Flame Mastery

    Gain ? Strength.

  • DEPRECATED Flare

    DEPRECATED.

  • DEPRECATED Flick

    Deal ? damage.
    If an enemy is Flicked 3 times, they take ? damage.

  • DEPRECATED Flicker

    Deal ? damage. If this kills the enemy, return this card to your hand.

  • DEPRECATED Flow

    When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.

  • DEPRECATED Flow State

    Wrath: Enter Calm.
    Calm: Enter Wrath.
    Exhaust.

    Upgraded

    Wrath: Enter Calm.
    Calm: Enter Wrath.

  • Unknown

  • DEPRECATED Fury Aura

    Retain.
    Gain ? temporary Strength.
    At the start of your turn, gain 1 temporary Strength.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Let Fate Decide

    Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

  • Master Reality

    Whenever a card is created during combat, Upgrade it.

  • Mastery

    Whenever you attempt to switch Stances to your current Stance, gain .

  • DEPRECATED

    DEPRECATED

    Upgraded

    DEPRECATED

  • Unknown

  • Pressure Points

    Apply ? Mark.
    ALL enemies lose HP equal to their Mark.

  • Peace

    Retain.
    ALL enemies lose ? Strength this turn.
    Exhaust.

  • DEPRECATED Perfected Form

    If you have entered all basic Stances this turn, enter Divinity.
    Exhaust.

    Upgraded

    If you have entered all basic Stances this turn, enter Divinity.

  • DEPRECATED Polymath

    Enter Calm or Wrath.
    Exhaust.

  • DEPRECATED Prediction

    Gain ? Block at the start of your next turn.

  • DEPRECATED Punishment

    Enter Punishment Stance.

  • Unknown

  • DEPRECATED Retreating Hand

    Ethereal.
    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

    Upgraded

    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

  • DEPRECATED Retribution

    Whenever you lose HP, gain ? Vigor.

  • DEPRECATED Serenity

    While you are in Calm, HP loss is reduced by ?.

  • Unknown

  • Unknown

  • DEPRECATED Soothing Aura

    Retain.
    Apply ? Weak.
    At the start of your turn, apply 1 Weak to a random enemy.

  • DEPRECATED Step and Strike

    Costs 1 less per switched Stance this turn.
    Gain ? Block.
    Deal ? damage.

  • Unknown

  • DEPRECATED Sublime Slice

    Deal ? damage.
    Enter a random Stance.

  • DEPRECATED Survey

    Gain ? Block.
    Gain ? Vigor.

  • DEPRECATED Swipe

    Deal ? damage. Deal half this damage to all other enemies.

  • Unknown

  • DEPRECATED Torrent

    Deal ? damage to ALL enemies ? times.
    Exhaust.

  • Transcendence

    Upgrade all cards that Retain in your hand.

  • Truth

    Retain.
    Deal ? damage.
    Draw ? card.
    Exhaust.

    Upgraded

    Retain.
    Deal ? damage.
    Draw ? cards.
    Exhaust.

  • DEPRECATED Ward Aura

    Retain.
    Gain ? Block.
    At the start of your turn, gain ? Block.

  • DEPRECATED Windup

    Deal ? damage.
    Gain ? Vigor.

  • Wisdom

    Retain.
    Draw ? cards.
    Exhaust.

  • Wrath

    Deal and receive double attack damage.

Cards · Slay the Spire · Page 5 · SlaySpireDB