Slay the Spire

Cards

181216 / 374 Cards

NameCostTypeRarityCard text
Heavy Blade+2AttackCommonDeal 14 damage.
Strength affects this card 5 times.
Heel Hook+1AttackUncommonDeal 8 damage.
If the enemy has Weak,
gain and
draw 1 card.
Hello World+1PowerUncommonInnate.
At the start of your turn, add a random Common card into your hand.
Hemokinesis+1AttackUncommonLose 2 HP.
Deal 20 damage.
Hologram+1SkillCommonGain 5 Block.
Put a card from your discard pile into your hand.
Hyperbeam+2AttackRareDeal 34 damage to ALL enemies.
Lose 3 Focus.
Immolate+2AttackRareDeal 28 damage to ALL enemies.
Add a Burn into your discard pile.
Impatience+0SkillUncommonIf you have no Attacks in your hand, draw 3 cards.
Impervious+2SkillRareGain 40 Block.
Exhaust.
Indignation+1SkillUncommonIf you are in Wrath, apply 5 Vulnerable to ALL enemies, otherwise enter Wrath.
Infernal Blade+0SkillUncommonAdd a random Attack into your hand.
It costs 0 this turn.
Exhaust.
Infinite Blades+1PowerUncommonInnate.
At the start of your turn, add a Shiv into your hand.
Inflame+1PowerUncommonGain 3 Strength.
InjuryCurseCurseUnplayable.
Inner Peace+1SkillUncommonIf you are in Calm, draw 4 cards, otherwise enter Calm.
Insight+0SkillSpecialRetain.
Draw 3 cards.
Exhaust.
Intimidate+0SkillUncommonApply 2 Weak to ALL enemies.
Exhaust.
Iron Wave+1AttackCommonGain 7 Block.
Deal 7 damage.
J.A.X.+0SkillSpecialLose 3 HP.
Gain 3 Strength.
Jack of All Trades+0SkillUncommonAdd 2 random Colorless cards into your hand.
Exhaust.
Judgment+1SkillRareIf the enemy has 40 or less HP, set their
HP to 0.
Juggernaut+2PowerRareWhenever you gain Block, deal 7 damage to a random enemy.
Just Lucky+0AttackCommonScry 2.
Gain 3 Block.
Deal 4 damage.
Leap+1SkillCommonGain 12 Block.
Leg Sweep+2SkillUncommonApply 3 Weak.
Gain 14 Block.
Lesson Learned+2AttackRareDeal 13 damage.
If Fatal, Upgrade a random card in your deck.
Exhaust.
Like Water+1PowerUncommonAt the end of your turn, if you are in Calm, gain 7 Block.
Limit Break+1SkillRareDouble your Strength.
Live Forever+PowerSpecialGain 8 Plated Armor.
Bullseye+1AttackUncommonDeal 11 damage.
Apply 3 Lock-On.
Loop+1PowerUncommonAt the start of your turn, trigger the passive ability of your next Orb 2 times.
Machine Learning+1PowerRareInnate.
At the start of your turn, draw 1 additional card.
Madness+0SkillUncommonReduce the cost of a random card in your hand to 0 this combat.
Exhaust.
Magnetism+1PowerRareAt the start of your turn, add a random Colorless card into your hand.
Malaise+XSkillRareEnemy loses X+1 Strength. Apply X+1 Weak.
Exhaust.
Master of Strategy+0SkillRareDraw 4 cards.
Exhaust.
Clear all
Cut from the game63
  • Unknown

  • Unknown

  • DEPRECATED Awakened Strike

    Deal ? damage.

  • Unknown

  • DEPRECATED Big Brain

    Retain.
    Draw 1 card.
    Exhaust.

    Upgraded

    Retain.
    Draw 1 card.

  • DEPRECATED Blessed

    Shuffle ? Miracles into your draw pile.
    Exhaust.

    Upgraded

    Shuffle ? Miracles+ into your draw pile.
    Exhaust.

  • Unknown

  • DEPRECATED Brilliance Aura

    DEPRECATED

  • Calm

    Upon exiting Calm, gain .

  • Causality

    Draw cards until your hand is full.
    Exhaust.

    Upgraded

    Retain.
    Draw cards until your hand is full.
    Exhaust.

  • Unknown

  • Unknown

  • Unknown

  • Clarity

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the other.

    Upgraded

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the rest.

  • Cleanse Evil

    Add X Smite into your hand.

    Upgraded

    Add X Smite+ into your hand.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Crescent Kick

    Deal ? damage.
    If you have Vigor,
    gain and
    draw 1 card.

  • Eruption

    Deal ? damage.
    Enter Wrath.

  • DEPRECATED Experienced

    Gain ? Block for each Upgraded card in your hand.

  • DEPRECATED Flame Mastery

    Gain ? Strength.

  • DEPRECATED Flare

    DEPRECATED.

  • DEPRECATED Flick

    Deal ? damage.
    If an enemy is Flicked 3 times, they take ? damage.

  • DEPRECATED Flicker

    Deal ? damage. If this kills the enemy, return this card to your hand.

  • DEPRECATED Flow

    When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.

  • DEPRECATED Flow State

    Wrath: Enter Calm.
    Calm: Enter Wrath.
    Exhaust.

    Upgraded

    Wrath: Enter Calm.
    Calm: Enter Wrath.

  • Unknown

  • DEPRECATED Fury Aura

    Retain.
    Gain ? temporary Strength.
    At the start of your turn, gain 1 temporary Strength.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Let Fate Decide

    Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

  • Master Reality

    Whenever a card is created during combat, Upgrade it.

  • Mastery

    Whenever you attempt to switch Stances to your current Stance, gain .

  • DEPRECATED

    DEPRECATED

    Upgraded

    DEPRECATED

  • Unknown

  • Pressure Points

    Apply ? Mark.
    ALL enemies lose HP equal to their Mark.

  • Peace

    Retain.
    ALL enemies lose ? Strength this turn.
    Exhaust.

  • DEPRECATED Perfected Form

    If you have entered all basic Stances this turn, enter Divinity.
    Exhaust.

    Upgraded

    If you have entered all basic Stances this turn, enter Divinity.

  • DEPRECATED Polymath

    Enter Calm or Wrath.
    Exhaust.

  • DEPRECATED Prediction

    Gain ? Block at the start of your next turn.

  • DEPRECATED Punishment

    Enter Punishment Stance.

  • Unknown

  • DEPRECATED Retreating Hand

    Ethereal.
    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

    Upgraded

    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

  • DEPRECATED Retribution

    Whenever you lose HP, gain ? Vigor.

  • DEPRECATED Serenity

    While you are in Calm, HP loss is reduced by ?.

  • Unknown

  • Unknown

  • DEPRECATED Soothing Aura

    Retain.
    Apply ? Weak.
    At the start of your turn, apply 1 Weak to a random enemy.

  • DEPRECATED Step and Strike

    Costs 1 less per switched Stance this turn.
    Gain ? Block.
    Deal ? damage.

  • Unknown

  • DEPRECATED Sublime Slice

    Deal ? damage.
    Enter a random Stance.

  • DEPRECATED Survey

    Gain ? Block.
    Gain ? Vigor.

  • DEPRECATED Swipe

    Deal ? damage. Deal half this damage to all other enemies.

  • Unknown

  • DEPRECATED Torrent

    Deal ? damage to ALL enemies ? times.
    Exhaust.

  • Transcendence

    Upgrade all cards that Retain in your hand.

  • Truth

    Retain.
    Deal ? damage.
    Draw ? card.
    Exhaust.

    Upgraded

    Retain.
    Deal ? damage.
    Draw ? cards.
    Exhaust.

  • DEPRECATED Ward Aura

    Retain.
    Gain ? Block.
    At the start of your turn, gain ? Block.

  • DEPRECATED Windup

    Deal ? damage.
    Gain ? Vigor.

  • Wisdom

    Retain.
    Draw ? cards.
    Exhaust.

  • Wrath

    Deal and receive double attack damage.

Cards · Slay the Spire · Page 6 · SlaySpireDB