Slay the Spire

Cards

217252 / 374 Cards

NameCostTypeRarityCard text
Masterful Stab+0AttackUncommonCosts 1 additional
for each time you lose HP this combat.
Deal 16 damage.
Master Reality+0PowerRareWhenever a card is created during combat, Upgrade it.
Mayhem+1PowerRareAt the start of your turn, play the top card of your draw pile.
Meditate+1SkillUncommonPut 2 cards from your discard pile into your hand and Retain them.
Enter Calm.
End your turn.
Melter+1AttackUncommonRemove all Block from the enemy.
Deal 14 damage.
Mental Fortress+1PowerUncommonWhenever you change Stances, gain 6 Block.
Metallicize+1PowerUncommonAt the end of your turn, gain 4 Block.
Metamorphosis+2SkillRareShuffle 5 random Attacks into your draw pile. They cost 0 this combat.
Exhaust.
Meteor Strike+5AttackRareDeal 30 damage.
Channel 3 Plasma.
Mind Blast+1AttackUncommonInnate.
Deal damage equal to the number of cards in your draw pile.
Miracle+0SkillSpecialRetain.
Gain .
Exhaust.
Multi-Cast+XSkillRareEvoke your next Orb X+1 times.
NecronomicurseCurseSpecialUnplayable.
There is no escape from this Curse.
Neutralize+0AttackStarterDeal 4 damage.
Apply 2 Weak.
Nightmare+2SkillRareChoose a card.
Next turn, add 3 copies of that card into your hand. Exhaust.
Nirvana+1PowerUncommonWhenever you Scry, gain 4 Block.
NormalityCurseCurseUnplayable.
While in hand, you cannot play more than 3 cards this turn.
Noxious Fumes+1PowerUncommonAt the start of your turn, apply 3 Poison to ALL enemies.
Offering+0SkillRareLose 6 HP.
Gain .
Draw 5 cards.
Exhaust.
Omega+3PowerSpecialAt the end of your turn, deal 60 damage to ALL enemies.
Omniscience+3SkillRareChoose a card in your draw pile.
Play the chosen card twice and exhaust it.
Exhaust.
Outmaneuver+1SkillCommonNext turn,
gain .
PainCurseCurseUnplayable.
While in hand,
lose 1 HP whenever you play another card.
Panacea+0SkillUncommonGain 2 Artifact.
Exhaust.
Panache+0PowerRareEvery time you play 5 cards in a single turn, deal 14 damage to ALL enemies.
Panic Button+0SkillUncommonGain 40 Block. You cannot gain Block from cards for 2 turns.
Exhaust.
ParasiteCurseCurseUnplayable.
If transformed or removed from your deck, lose 3 Max HP.
Pressure Points+1SkillCommonApply 11 Mark.
ALL enemies lose HP equal to their Mark.
Perfected Strike+2AttackCommonDeal 6 damage.
Deals 3 additional damage for ALL your cards containing "Strike".
Perseverance+1SkillUncommonRetain.
Gain 7 Block.
When Retained, increase its Block by 3 this combat.
Phantasmal Killer+0SkillRareNext turn, your Attacks deal double damage.
Piercing Wail+1SkillCommonALL enemies lose 8 Strength this turn.
Exhaust.
Poisoned Stab+1AttackCommonDeal 8 damage.
Apply 4 Poison.
Pommel Strike+1AttackCommonDeal 10 damage.
Draw 2 cards.
Power Through+1SkillUncommonAdd 2 Wounds into your hand.
Gain 20 Block.
Pray+1SkillUncommonGain 4 Mantra.
Shuffle an Insight into your draw pile.
Clear all
Cut from the game63
  • Unknown

  • Unknown

  • DEPRECATED Awakened Strike

    Deal ? damage.

  • Unknown

  • DEPRECATED Big Brain

    Retain.
    Draw 1 card.
    Exhaust.

    Upgraded

    Retain.
    Draw 1 card.

  • DEPRECATED Blessed

    Shuffle ? Miracles into your draw pile.
    Exhaust.

    Upgraded

    Shuffle ? Miracles+ into your draw pile.
    Exhaust.

  • Unknown

  • DEPRECATED Brilliance Aura

    DEPRECATED

  • Calm

    Upon exiting Calm, gain .

  • Causality

    Draw cards until your hand is full.
    Exhaust.

    Upgraded

    Retain.
    Draw cards until your hand is full.
    Exhaust.

  • Unknown

  • Unknown

  • Unknown

  • Clarity

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the other.

    Upgraded

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the rest.

  • Cleanse Evil

    Add X Smite into your hand.

    Upgraded

    Add X Smite+ into your hand.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Crescent Kick

    Deal ? damage.
    If you have Vigor,
    gain and
    draw 1 card.

  • Eruption

    Deal ? damage.
    Enter Wrath.

  • DEPRECATED Experienced

    Gain ? Block for each Upgraded card in your hand.

  • DEPRECATED Flame Mastery

    Gain ? Strength.

  • DEPRECATED Flare

    DEPRECATED.

  • DEPRECATED Flick

    Deal ? damage.
    If an enemy is Flicked 3 times, they take ? damage.

  • DEPRECATED Flicker

    Deal ? damage. If this kills the enemy, return this card to your hand.

  • DEPRECATED Flow

    When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.

  • DEPRECATED Flow State

    Wrath: Enter Calm.
    Calm: Enter Wrath.
    Exhaust.

    Upgraded

    Wrath: Enter Calm.
    Calm: Enter Wrath.

  • Unknown

  • DEPRECATED Fury Aura

    Retain.
    Gain ? temporary Strength.
    At the start of your turn, gain 1 temporary Strength.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Let Fate Decide

    Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

  • Master Reality

    Whenever a card is created during combat, Upgrade it.

  • Mastery

    Whenever you attempt to switch Stances to your current Stance, gain .

  • DEPRECATED

    DEPRECATED

    Upgraded

    DEPRECATED

  • Unknown

  • Pressure Points

    Apply ? Mark.
    ALL enemies lose HP equal to their Mark.

  • Peace

    Retain.
    ALL enemies lose ? Strength this turn.
    Exhaust.

  • DEPRECATED Perfected Form

    If you have entered all basic Stances this turn, enter Divinity.
    Exhaust.

    Upgraded

    If you have entered all basic Stances this turn, enter Divinity.

  • DEPRECATED Polymath

    Enter Calm or Wrath.
    Exhaust.

  • DEPRECATED Prediction

    Gain ? Block at the start of your next turn.

  • DEPRECATED Punishment

    Enter Punishment Stance.

  • Unknown

  • DEPRECATED Retreating Hand

    Ethereal.
    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

    Upgraded

    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

  • DEPRECATED Retribution

    Whenever you lose HP, gain ? Vigor.

  • DEPRECATED Serenity

    While you are in Calm, HP loss is reduced by ?.

  • Unknown

  • Unknown

  • DEPRECATED Soothing Aura

    Retain.
    Apply ? Weak.
    At the start of your turn, apply 1 Weak to a random enemy.

  • DEPRECATED Step and Strike

    Costs 1 less per switched Stance this turn.
    Gain ? Block.
    Deal ? damage.

  • Unknown

  • DEPRECATED Sublime Slice

    Deal ? damage.
    Enter a random Stance.

  • DEPRECATED Survey

    Gain ? Block.
    Gain ? Vigor.

  • DEPRECATED Swipe

    Deal ? damage. Deal half this damage to all other enemies.

  • Unknown

  • DEPRECATED Torrent

    Deal ? damage to ALL enemies ? times.
    Exhaust.

  • Transcendence

    Upgrade all cards that Retain in your hand.

  • Truth

    Retain.
    Deal ? damage.
    Draw ? card.
    Exhaust.

    Upgraded

    Retain.
    Deal ? damage.
    Draw ? cards.
    Exhaust.

  • DEPRECATED Ward Aura

    Retain.
    Gain ? Block.
    At the start of your turn, gain ? Block.

  • DEPRECATED Windup

    Deal ? damage.
    Gain ? Vigor.

  • Wisdom

    Retain.
    Draw ? cards.
    Exhaust.

  • Wrath

    Deal and receive double attack damage.

Cards · Slay the Spire · Page 7 · SlaySpireDB