Slay the Spire

Cards

136 / 128 Cards

NameCostTypeRarityCard text
Acrobatics1SkillCommonDraw 3 cards.
Discard 1 card.
Anger0AttackCommonDeal 6 damage.
Add a copy of this card into your discard pile.
Armaments1SkillCommonGain 5 Block.
Upgrade a card in your hand for the rest of combat.
Ascender's BaneCurseSpecialUnplayable.
Ethereal.
Cannot be removed from your deck.
Backflip1SkillCommonGain 5 Block.
Draw 2 cards.
Ball Lightning1AttackCommonDeal 7 damage. Channel 1 Lightning.
Bane1AttackCommonDeal 7 damage.
If the enemy has Poison, deal 7 damage again.
Barrage1AttackCommonDeal 4 damage for each Channeled Orb.
Bash2AttackStarterDeal 8 damage.
Apply 2 Vulnerable.
Beam Cell0AttackCommonDeal 3 damage.
Apply 1 Vulnerable.
Become AlmightyPowerSpecialGain 3 Strength.
Beta2SkillSpecialShuffle an Omega into your draw pile.
Exhaust.
Bite1AttackSpecialDeal 7 damage.
Heal 2 HP.
Blade Dance1SkillCommonAdd 3 Shivs into your hand.
Body Slam1AttackCommonDeal damage equal to your Block.
Bowling Bash1AttackCommonDeal 7 damage for each enemy in combat.
BurnStatusCommonUnplayable.
At the end of your turn, take 2 damage.
CalmStatusCommonUpon exiting Calm, gain .
Clash0AttackCommonCan only be played if every card in your hand is an Attack.
Deal 14 damage.
Tranquility1SkillCommonRetain.
Enter Calm.
Exhaust.
Cleave1AttackCommonDeal 8 damage to ALL enemies.
Cloak and Dagger1SkillCommonGain 6 Block.
Add 1 Shiv into your hand.
Clothesline2AttackCommonDeal 12 damage.
Apply 2 Weak.
ClumsyCurseCurseUnplayable.
Ethereal.
Cold Snap1AttackCommonDeal 6 damage. Channel 1 Frost.
Compile Driver1AttackCommonDeal 7 damage.
Draw 1 card for each unique Orb you have.
Consecrate0AttackCommonDeal 5 damage to ALL enemies.
Charge Battery1SkillCommonGain 7 Block.
Next turn, gain .
Coolheaded1SkillCommonChannel 1 Frost.
Draw 1 card.
Crescendo1SkillCommonRetain.
Enter Wrath.
Exhaust.
Crush Joints1AttackCommonDeal 8 damage.
If the last card played this combat was a Skill, apply 1 Vulnerable.
Curse of the BellCurseSpecialUnplayable.
Cannot be removed from your deck.
Cut Through Fate1AttackCommonDeal 7 damage.
Scry 2.
Draw 1 card.
Dagger Spray1AttackCommonDeal 4 damage to ALL enemies twice.
Dagger Throw1AttackCommonDeal 9 damage.
Draw 1 card.
Discard 1 card.
DazedStatusCommonUnplayable.
Ethereal.
Clear all
Cut from the game63
  • Unknown

  • Unknown

  • DEPRECATED Awakened Strike

    Deal ? damage.

  • Unknown

  • DEPRECATED Big Brain

    Retain.
    Draw 1 card.
    Exhaust.

    Upgraded

    Retain.
    Draw 1 card.

  • DEPRECATED Blessed

    Shuffle ? Miracles into your draw pile.
    Exhaust.

    Upgraded

    Shuffle ? Miracles+ into your draw pile.
    Exhaust.

  • Unknown

  • DEPRECATED Brilliance Aura

    DEPRECATED

  • Calm

    Upon exiting Calm, gain .

  • Causality

    Draw cards until your hand is full.
    Exhaust.

    Upgraded

    Retain.
    Draw cards until your hand is full.
    Exhaust.

  • Unknown

  • Unknown

  • Unknown

  • Clarity

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the other.

    Upgraded

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the rest.

  • Cleanse Evil

    Add X Smite into your hand.

    Upgraded

    Add X Smite+ into your hand.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Crescent Kick

    Deal ? damage.
    If you have Vigor,
    gain and
    draw 1 card.

  • Eruption

    Deal ? damage.
    Enter Wrath.

  • DEPRECATED Experienced

    Gain ? Block for each Upgraded card in your hand.

  • DEPRECATED Flame Mastery

    Gain ? Strength.

  • DEPRECATED Flare

    DEPRECATED.

  • DEPRECATED Flick

    Deal ? damage.
    If an enemy is Flicked 3 times, they take ? damage.

  • DEPRECATED Flicker

    Deal ? damage. If this kills the enemy, return this card to your hand.

  • DEPRECATED Flow

    When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.

  • DEPRECATED Flow State

    Wrath: Enter Calm.
    Calm: Enter Wrath.
    Exhaust.

    Upgraded

    Wrath: Enter Calm.
    Calm: Enter Wrath.

  • Unknown

  • DEPRECATED Fury Aura

    Retain.
    Gain ? temporary Strength.
    At the start of your turn, gain 1 temporary Strength.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Let Fate Decide

    Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

  • Master Reality

    Whenever a card is created during combat, Upgrade it.

  • Mastery

    Whenever you attempt to switch Stances to your current Stance, gain .

  • DEPRECATED

    DEPRECATED

    Upgraded

    DEPRECATED

  • Unknown

  • Pressure Points

    Apply ? Mark.
    ALL enemies lose HP equal to their Mark.

  • Peace

    Retain.
    ALL enemies lose ? Strength this turn.
    Exhaust.

  • DEPRECATED Perfected Form

    If you have entered all basic Stances this turn, enter Divinity.
    Exhaust.

    Upgraded

    If you have entered all basic Stances this turn, enter Divinity.

  • DEPRECATED Polymath

    Enter Calm or Wrath.
    Exhaust.

  • DEPRECATED Prediction

    Gain ? Block at the start of your next turn.

  • DEPRECATED Punishment

    Enter Punishment Stance.

  • Unknown

  • DEPRECATED Retreating Hand

    Ethereal.
    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

    Upgraded

    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

  • DEPRECATED Retribution

    Whenever you lose HP, gain ? Vigor.

  • DEPRECATED Serenity

    While you are in Calm, HP loss is reduced by ?.

  • Unknown

  • Unknown

  • DEPRECATED Soothing Aura

    Retain.
    Apply ? Weak.
    At the start of your turn, apply 1 Weak to a random enemy.

  • DEPRECATED Step and Strike

    Costs 1 less per switched Stance this turn.
    Gain ? Block.
    Deal ? damage.

  • Unknown

  • DEPRECATED Sublime Slice

    Deal ? damage.
    Enter a random Stance.

  • DEPRECATED Survey

    Gain ? Block.
    Gain ? Vigor.

  • DEPRECATED Swipe

    Deal ? damage. Deal half this damage to all other enemies.

  • Unknown

  • DEPRECATED Torrent

    Deal ? damage to ALL enemies ? times.
    Exhaust.

  • Transcendence

    Upgrade all cards that Retain in your hand.

  • Truth

    Retain.
    Deal ? damage.
    Draw ? card.
    Exhaust.

    Upgraded

    Retain.
    Deal ? damage.
    Draw ? cards.
    Exhaust.

  • DEPRECATED Ward Aura

    Retain.
    Gain ? Block.
    At the start of your turn, gain ? Block.

  • DEPRECATED Windup

    Deal ? damage.
    Gain ? Vigor.

  • Wisdom

    Retain.
    Draw ? cards.
    Exhaust.

  • Wrath

    Deal and receive double attack damage.

Cards · Slay the Spire · SlaySpireDB