Slay the Spire

Cards

136 / 86 Cards

NameCostTypeRarityCard text
A Thousand Cuts+2PowerRareWhenever you play a card, deal 2 damage to ALL enemies.
Adrenaline+0SkillRareGain .
Draw 2 cards.
Exhaust.
After Image+1PowerRareInnate.
Whenever you play a card, gain 1 Block.
All for One+2AttackRareDeal 14 damage.
Put all cost 0 cards from your discard pile into your hand.
Alpha+1SkillRareInnate.
Shuffle a Beta into your draw pile.
Exhaust.
Amplify+1SkillRareThis turn, your next 2 Power cards are played twice.
Apotheosis+1SkillRareUpgrade ALL your cards for the rest of combat.
Exhaust.
Barricade+2PowerRareBlock is not removed at the start of your turn.
Berserk+0PowerRareGain 1 Vulnerable.
At the start of your turn, gain .
Biased Cognition+1PowerRareGain 5 Focus.
At the start of your turn, lose 1 Focus.
Blasphemy+1SkillRareRetain.
Enter Divinity.
Die next turn.
Exhaust.
Bludgeon+3AttackRareDeal 42 damage.
Brilliance+1AttackRareDeal 16 damage.
Deals additional damage equal to Mantra gained this combat.
Brutality+0PowerRareInnate.
At the start of your turn, lose 1 HP and draw 1 card.
Buffer+2PowerRarePrevent the next 2 times you would lose HP.
Bullet Time+2SkillRareYou cannot draw additional cards this turn. Reduce the cost of all cards in your hand to 0 this turn.
Burst+1SkillRareThis turn, your next 2 Skills are played twice.
Chrysalis+2SkillRareShuffle 5 random Skills into your draw pile. They cost 0 this combat.
Exhaust.
Conjure Blade+XSkillRareShuffle an Expunger with X+1 into your draw pile.
Exhaust.
Core Surge+1AttackRareDeal 15 damage.
Gain 1 Artifact.
Exhaust.
Corpse Explosion+2SkillRareApply 9 Poison.
When the enemy dies, deal damage equal to its Max HP to ALL enemies.
Corruption+2PowerRareSkills cost 0.
Whenever you play a Skill, Exhaust it.
Creative AI+2PowerRareAt the start of your turn, add a random Power card into your hand.
Demon Form+3PowerRareAt the start of your turn, gain 3 Strength.
Deus Ex Machina+SkillRareUnplayable.
When you draw this card, add 3 Miracles to your hand and Exhaust.
Deva Form+3PowerRareAt the start of your turn, gain
and increase this gain by 1.
Devotion+1PowerRareAt the start of your turn, gain 3 Mantra.
Die Die Die+1AttackRareDeal 17 damage to ALL enemies.
Exhaust.
DEPRECATED Discipline+1PowerRareIf you end your turn with unused , draw that many additional cards next turn.
Doppelganger+XSkillRareNext turn, draw X+1 cards and gain X+1 .
Exhaust.
Double Tap+1SkillRareThis turn, your next 2 Attacks are played twice.
Echo Form+3PowerRareThe first card you play each turn is played twice.
Electrodynamics+2PowerRareLightning now hits ALL enemies.
Channel 3 Lightning.
Envenom+1PowerRareWhenever an Attack deals unblocked damage, apply 1 Poison.
Establishment+1PowerRareInnate.
Whenever a card is Retained, reduce its cost by 1 this combat.
Exhume+0SkillRarePut a card from your exhaust pile into your hand.
Exhaust.
Clear all
Cut from the game63
  • Unknown

  • Unknown

  • DEPRECATED Awakened Strike

    Deal ? damage.

  • Unknown

  • DEPRECATED Big Brain

    Retain.
    Draw 1 card.
    Exhaust.

    Upgraded

    Retain.
    Draw 1 card.

  • DEPRECATED Blessed

    Shuffle ? Miracles into your draw pile.
    Exhaust.

    Upgraded

    Shuffle ? Miracles+ into your draw pile.
    Exhaust.

  • Unknown

  • DEPRECATED Brilliance Aura

    DEPRECATED

  • Calm

    Upon exiting Calm, gain .

  • Causality

    Draw cards until your hand is full.
    Exhaust.

    Upgraded

    Retain.
    Draw cards until your hand is full.
    Exhaust.

  • Unknown

  • Unknown

  • Unknown

  • Clarity

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the other.

    Upgraded

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the rest.

  • Cleanse Evil

    Add X Smite into your hand.

    Upgraded

    Add X Smite+ into your hand.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Crescent Kick

    Deal ? damage.
    If you have Vigor,
    gain and
    draw 1 card.

  • Eruption

    Deal ? damage.
    Enter Wrath.

  • DEPRECATED Experienced

    Gain ? Block for each Upgraded card in your hand.

  • DEPRECATED Flame Mastery

    Gain ? Strength.

  • DEPRECATED Flare

    DEPRECATED.

  • DEPRECATED Flick

    Deal ? damage.
    If an enemy is Flicked 3 times, they take ? damage.

  • DEPRECATED Flicker

    Deal ? damage. If this kills the enemy, return this card to your hand.

  • DEPRECATED Flow

    When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.

  • DEPRECATED Flow State

    Wrath: Enter Calm.
    Calm: Enter Wrath.
    Exhaust.

    Upgraded

    Wrath: Enter Calm.
    Calm: Enter Wrath.

  • Unknown

  • DEPRECATED Fury Aura

    Retain.
    Gain ? temporary Strength.
    At the start of your turn, gain 1 temporary Strength.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Let Fate Decide

    Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

  • Master Reality

    Whenever a card is created during combat, Upgrade it.

  • Mastery

    Whenever you attempt to switch Stances to your current Stance, gain .

  • DEPRECATED

    DEPRECATED

    Upgraded

    DEPRECATED

  • Unknown

  • Pressure Points

    Apply ? Mark.
    ALL enemies lose HP equal to their Mark.

  • Peace

    Retain.
    ALL enemies lose ? Strength this turn.
    Exhaust.

  • DEPRECATED Perfected Form

    If you have entered all basic Stances this turn, enter Divinity.
    Exhaust.

    Upgraded

    If you have entered all basic Stances this turn, enter Divinity.

  • DEPRECATED Polymath

    Enter Calm or Wrath.
    Exhaust.

  • DEPRECATED Prediction

    Gain ? Block at the start of your next turn.

  • DEPRECATED Punishment

    Enter Punishment Stance.

  • Unknown

  • DEPRECATED Retreating Hand

    Ethereal.
    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

    Upgraded

    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

  • DEPRECATED Retribution

    Whenever you lose HP, gain ? Vigor.

  • DEPRECATED Serenity

    While you are in Calm, HP loss is reduced by ?.

  • Unknown

  • Unknown

  • DEPRECATED Soothing Aura

    Retain.
    Apply ? Weak.
    At the start of your turn, apply 1 Weak to a random enemy.

  • DEPRECATED Step and Strike

    Costs 1 less per switched Stance this turn.
    Gain ? Block.
    Deal ? damage.

  • Unknown

  • DEPRECATED Sublime Slice

    Deal ? damage.
    Enter a random Stance.

  • DEPRECATED Survey

    Gain ? Block.
    Gain ? Vigor.

  • DEPRECATED Swipe

    Deal ? damage. Deal half this damage to all other enemies.

  • Unknown

  • DEPRECATED Torrent

    Deal ? damage to ALL enemies ? times.
    Exhaust.

  • Transcendence

    Upgrade all cards that Retain in your hand.

  • Truth

    Retain.
    Deal ? damage.
    Draw ? card.
    Exhaust.

    Upgraded

    Retain.
    Deal ? damage.
    Draw ? cards.
    Exhaust.

  • DEPRECATED Ward Aura

    Retain.
    Gain ? Block.
    At the start of your turn, gain ? Block.

  • DEPRECATED Windup

    Deal ? damage.
    Gain ? Vigor.

  • Wisdom

    Retain.
    Draw ? cards.
    Exhaust.

  • Wrath

    Deal and receive double attack damage.

Cards · Slay the Spire · SlaySpireDB