Slay the Spire

Cards

136 / 97 Cards

NameCostTypeRarityCard text
Rushdown1PowerUncommonWhenever you enter Wrath, draw 2 cards.
Aggregate1SkillUncommonGain for every 4 cards in your draw pile.
Alpha1SkillRareShuffle a Beta into your draw pile.
Exhaust.
Amplify1SkillRareThis turn, your next Power card is played twice.
Auto-Shields1SkillUncommonIf you have no Block, gain 11 Block.
Ball Lightning1AttackCommonDeal 7 damage. Channel 1 Lightning.
Barrage1AttackCommonDeal 4 damage for each Channeled Orb.
Battle Hymn1PowerUncommonAt the start of each turn, add a Smite into your hand.
Biased Cognition1PowerRareGain 4 Focus.
At the start of your turn, lose 1 Focus.
Bite1AttackSpecialDeal 7 damage.
Heal 2 HP.
Blasphemy1SkillRareEnter Divinity.
Die next turn.
Exhaust.
Blizzard1AttackUncommonDeal damage equal to 2 times the number of Frost Channeled this combat to ALL enemies.
Bowling Bash1AttackCommonDeal 7 damage for each enemy in combat.
Brilliance1AttackRareDeal 12 damage.
Deals additional damage equal to Mantra gained this combat.
Capacitor1PowerUncommonGain 2 Orb slots.
Carve Reality1AttackUncommonDeal 6 damage.
Add a Smite into your hand.
Chaos1SkillUncommonChannel 1 random Orb.
Tranquility1SkillCommonRetain.
Enter Calm.
Exhaust.
Cold Snap1AttackCommonDeal 6 damage. Channel 1 Frost.
Compile Driver1AttackCommonDeal 7 damage.
Draw 1 card for each unique Orb you have.
Conclude1AttackUncommonDeal 12 damage to ALL enemies.
End your turn.
Charge Battery1SkillCommonGain 7 Block.
Next turn, gain .
Coolheaded1SkillCommonChannel 1 Frost.
Draw 1 card.
Core Surge1AttackRareDeal 11 damage.
Gain 1 Artifact.
Exhaust.
Crescendo1SkillCommonRetain.
Enter Wrath.
Exhaust.
Crush Joints1AttackCommonDeal 8 damage.
If the last card played this combat was a Skill, apply 1 Vulnerable.
Cut Through Fate1AttackCommonDeal 7 damage.
Scry 2.
Draw 1 card.
Darkness1SkillUncommonChannel 1 Dark.
Deceive Reality1SkillUncommonGain 4 Block.
Add a Safety into
your hand.
Defend1SkillStarterGain 5 Block.
Defend1SkillStarterGain 5 Block.
Defragment1PowerUncommonGain 1 Focus.
Devotion1PowerRareAt the start of your turn, gain 2 Mantra.
Discovery1SkillUncommonChoose 1 of 3 random cards to add into your hand. It costs 0 this turn.
Exhaust.
Double Energy1SkillUncommonDouble your Energy.
Exhaust.
Dualcast1SkillStarterEvoke your next Orb twice.
Clear all
Cut from the game63
  • Unknown

  • Unknown

  • DEPRECATED Awakened Strike

    Deal ? damage.

  • Unknown

  • DEPRECATED Big Brain

    Retain.
    Draw 1 card.
    Exhaust.

    Upgraded

    Retain.
    Draw 1 card.

  • DEPRECATED Blessed

    Shuffle ? Miracles into your draw pile.
    Exhaust.

    Upgraded

    Shuffle ? Miracles+ into your draw pile.
    Exhaust.

  • Unknown

  • DEPRECATED Brilliance Aura

    DEPRECATED

  • Calm

    Upon exiting Calm, gain .

  • Causality

    Draw cards until your hand is full.
    Exhaust.

    Upgraded

    Retain.
    Draw cards until your hand is full.
    Exhaust.

  • Unknown

  • Unknown

  • Unknown

  • Clarity

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the other.

    Upgraded

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the rest.

  • Cleanse Evil

    Add X Smite into your hand.

    Upgraded

    Add X Smite+ into your hand.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Crescent Kick

    Deal ? damage.
    If you have Vigor,
    gain and
    draw 1 card.

  • Eruption

    Deal ? damage.
    Enter Wrath.

  • DEPRECATED Experienced

    Gain ? Block for each Upgraded card in your hand.

  • DEPRECATED Flame Mastery

    Gain ? Strength.

  • DEPRECATED Flare

    DEPRECATED.

  • DEPRECATED Flick

    Deal ? damage.
    If an enemy is Flicked 3 times, they take ? damage.

  • DEPRECATED Flicker

    Deal ? damage. If this kills the enemy, return this card to your hand.

  • DEPRECATED Flow

    When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.

  • DEPRECATED Flow State

    Wrath: Enter Calm.
    Calm: Enter Wrath.
    Exhaust.

    Upgraded

    Wrath: Enter Calm.
    Calm: Enter Wrath.

  • Unknown

  • DEPRECATED Fury Aura

    Retain.
    Gain ? temporary Strength.
    At the start of your turn, gain 1 temporary Strength.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Let Fate Decide

    Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

  • Master Reality

    Whenever a card is created during combat, Upgrade it.

  • Mastery

    Whenever you attempt to switch Stances to your current Stance, gain .

  • DEPRECATED

    DEPRECATED

    Upgraded

    DEPRECATED

  • Unknown

  • Pressure Points

    Apply ? Mark.
    ALL enemies lose HP equal to their Mark.

  • Peace

    Retain.
    ALL enemies lose ? Strength this turn.
    Exhaust.

  • DEPRECATED Perfected Form

    If you have entered all basic Stances this turn, enter Divinity.
    Exhaust.

    Upgraded

    If you have entered all basic Stances this turn, enter Divinity.

  • DEPRECATED Polymath

    Enter Calm or Wrath.
    Exhaust.

  • DEPRECATED Prediction

    Gain ? Block at the start of your next turn.

  • DEPRECATED Punishment

    Enter Punishment Stance.

  • Unknown

  • DEPRECATED Retreating Hand

    Ethereal.
    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

    Upgraded

    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

  • DEPRECATED Retribution

    Whenever you lose HP, gain ? Vigor.

  • DEPRECATED Serenity

    While you are in Calm, HP loss is reduced by ?.

  • Unknown

  • Unknown

  • DEPRECATED Soothing Aura

    Retain.
    Apply ? Weak.
    At the start of your turn, apply 1 Weak to a random enemy.

  • DEPRECATED Step and Strike

    Costs 1 less per switched Stance this turn.
    Gain ? Block.
    Deal ? damage.

  • Unknown

  • DEPRECATED Sublime Slice

    Deal ? damage.
    Enter a random Stance.

  • DEPRECATED Survey

    Gain ? Block.
    Gain ? Vigor.

  • DEPRECATED Swipe

    Deal ? damage. Deal half this damage to all other enemies.

  • Unknown

  • DEPRECATED Torrent

    Deal ? damage to ALL enemies ? times.
    Exhaust.

  • Transcendence

    Upgrade all cards that Retain in your hand.

  • Truth

    Retain.
    Deal ? damage.
    Draw ? card.
    Exhaust.

    Upgraded

    Retain.
    Deal ? damage.
    Draw ? cards.
    Exhaust.

  • DEPRECATED Ward Aura

    Retain.
    Gain ? Block.
    At the start of your turn, gain ? Block.

  • DEPRECATED Windup

    Deal ? damage.
    Gain ? Vigor.

  • Wisdom

    Retain.
    Draw ? cards.
    Exhaust.

  • Wrath

    Deal and receive double attack damage.

Cards · Slay the Spire · SlaySpireDB