Slay the Spire
Cards



NormalityUnplayable.
While in hand, you cannot play more than 3 cards this turn.
Curse
Curse, Curse


OmniscienceChoose a card in your draw pile.
Play the chosen card twice and exhaust it.
Exhaust.
Skill
4Skill, Rare, Cost 4


PainUnplayable.
While in hand,
lose 1 HP whenever you play another card.
Curse
Curse, Curse


ParasiteUnplayable.
If transformed or removed from your deck, lose 3 Max HP.
Curse
Curse, Curse


PrideInnate.
At the end of your turn, put a copy of this card on top of your draw pile. Exhaust.
Curse
1Curse, Special, Cost 1


RagnarokDeal 5 damage to a random enemy 5 times.
Attack
3Attack, Rare, Cost 3


RainbowChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Skill
2Skill, Rare, Cost 2


RebootShuffle ALL your cards into your draw pile.
Draw 4 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


RegretUnplayable.
At the end of your turn, lose HP equal to the number of cards in your hand.
Curse
Curse, Curse


ScrawlDraw cards until your hand is full.
Exhaust.
Skill
1Skill, Rare, Cost 1


SeekPut 1 card from your draw pile into your hand.
Exhaust.
Skill
0Skill, Rare, Cost 0


ShameUnplayable.
At the end of your turn, gain 1 Frail.
Curse
Curse, Curse


Spirit ShieldGain 3 Block for each card in your hand.
Skill
2Skill, Rare, Cost 2


StrikeDeal 6 damage.
Attack
1Attack, Starter, Cost 1


StrikeDeal 6 damage.
Attack
1Attack, Starter, Cost 1


Thunder StrikeDeal 7 damage to a random enemy for each Lightning Channeled this combat.
Attack
3Attack, Rare, Cost 3


UnravelingPlay all of your cards from left to right. Targets are chosen randomly.
Exhaust.
Skill
2Skill, Rare, Cost 2


VaultTake an extra turn after this one.
End your turn.
Exhaust.
Skill
3Skill, Rare, Cost 3


VigilanceGain 8 Block.
Enter Calm.
Skill
2Skill, Starter, Cost 2


WishChoose one:
Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.
Skill
3Skill, Rare, Cost 3


WritheUnplayable.
Innate.
Curse
Curse, Curse


ZapChannel 1 Lightning.
Skill
1Skill, Starter, Cost 1
Cut from the game63
Unknown
Unknown
DEPRECATED Awakened Strike
Deal ? damage.
Unknown
DEPRECATED Big Brain
Retain.
Draw 1 card.
Exhaust.Upgraded
Retain.
Draw 1 card.DEPRECATED Blessed
Shuffle ? Miracles into your draw pile.
Exhaust.Upgraded
Shuffle ? Miracles+ into your draw pile.
Exhaust.Unknown
DEPRECATED Brilliance Aura
DEPRECATED

Calm
Upon exiting Calm, gain .
Causality
Draw cards until your hand is full.
Exhaust.Upgraded
Retain.
Draw cards until your hand is full.
Exhaust.Unknown
Unknown
Unknown
Clarity
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the other.Upgraded
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the rest.Cleanse Evil
Add X Smite into your hand.
Upgraded
Add X Smite+ into your hand.
Unknown
Unknown
Unknown
DEPRECATED Crescent Kick
Deal ? damage.
If you have Vigor,
gain and
draw 1 card.
Eruption
Deal ? damage.
Enter Wrath.DEPRECATED Experienced
Gain ? Block for each Upgraded card in your hand.
DEPRECATED Flame Mastery
Gain ? Strength.
DEPRECATED Flare
DEPRECATED.
DEPRECATED Flick
Deal ? damage.
If an enemy is Flicked 3 times, they take ? damage.DEPRECATED Flicker
Deal ? damage. If this kills the enemy, return this card to your hand.
DEPRECATED Flow
When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.
DEPRECATED Flow State
Wrath: Enter Calm.
Calm: Enter Wrath.
Exhaust.Upgraded
Wrath: Enter Calm.
Calm: Enter Wrath.Unknown
DEPRECATED Fury Aura
Retain.
Gain ? temporary Strength.
At the start of your turn, gain 1 temporary Strength.Unknown
Unknown
Unknown
DEPRECATED Let Fate Decide
Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

Master Reality
Whenever a card is created during combat, Upgrade it.
Mastery
Whenever you attempt to switch Stances to your current Stance, gain .
DEPRECATED
DEPRECATED
Upgraded
DEPRECATED
Unknown
Pressure Points
Apply ? Mark.
ALL enemies lose HP equal to their Mark.Peace
Retain.
ALL enemies lose ? Strength this turn.
Exhaust.DEPRECATED Perfected Form
If you have entered all basic Stances this turn, enter Divinity.
Exhaust.Upgraded
If you have entered all basic Stances this turn, enter Divinity.
DEPRECATED Polymath
Enter Calm or Wrath.
Exhaust.DEPRECATED Prediction
Gain ? Block at the start of your next turn.
DEPRECATED Punishment
Enter Punishment Stance.
Unknown
DEPRECATED Retreating Hand
Ethereal.
Gain ? Block. If the previous card played was an Attack, return this card to your hand.Upgraded
Gain ? Block. If the previous card played was an Attack, return this card to your hand.
DEPRECATED Retribution
Whenever you lose HP, gain ? Vigor.
DEPRECATED Serenity
While you are in Calm, HP loss is reduced by ?.
Unknown
Unknown
DEPRECATED Soothing Aura
Retain.
Apply ? Weak.
At the start of your turn, apply 1 Weak to a random enemy.DEPRECATED Step and Strike
Costs 1 less per switched Stance this turn.
Gain ? Block.
Deal ? damage.Unknown
DEPRECATED Sublime Slice
Deal ? damage.
Enter a random Stance.DEPRECATED Survey
Gain ? Block.
Gain ? Vigor.DEPRECATED Swipe
Deal ? damage. Deal half this damage to all other enemies.
Unknown
DEPRECATED Torrent
Deal ? damage to ALL enemies ? times.
Exhaust.Transcendence
Upgrade all cards that Retain in your hand.
Truth
Retain.
Deal ? damage.
Draw ? card.
Exhaust.Upgraded
Retain.
Deal ? damage.
Draw ? cards.
Exhaust.DEPRECATED Ward Aura
Retain.
Gain ? Block.
At the start of your turn, gain ? Block.DEPRECATED Windup
Deal ? damage.
Gain ? Vigor.Wisdom
Retain.
Draw ? cards.
Exhaust.
Wrath
Deal and receive double attack damage.