RainbowChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 LightningLightningOrb: Deals damage to random enemies..
ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 FrostFrostOrb: Gains Block..
ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 DarkDarkOrb: Increases damage every turn. When Evoked, deals damage to the enemy with the least HP..
ExhaustExhaustRemoved until end of combat..
Skill2
Channel
Channeling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically EvokedEvokedConsume your rightmost Orb and use its Evoke effect. to make room.
Dark
Orb: Increases damage every turn. When EvokedEvokedConsume your rightmost Orb and use its Evoke effect., deals damage to the enemy with the least HP.
Exhaust
Removed until end of combat.
Frost
Orb: Gains BlockBlockUntil next turn, prevents damage..
Lightning
Orb: Deals damage to random enemies.

Skill · Rare · The Defect · Cost 2

Rainbow

ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 LightningLightningOrb: Deals damage to random enemies..
ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 FrostFrostOrb: Gains Block..
ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 DarkDarkOrb: Increases damage every turn. When Evoked, deals damage to the enemy with the least HP..
ExhaustExhaustRemoved until end of combat..

Upgraded

ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 LightningLightningOrb: Deals damage to random enemies..
ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 FrostFrostOrb: Gains Block..
ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 DarkDarkOrb: Increases damage every turn. When Evoked, deals damage to the enemy with the least HP..

Rainbow · Cards · Slay the Spire · SlaySpireDB