Slay the Spire
Cards



Echo FormEthereal.
The first card you play each turn is played twice.
Power
3Power, Rare, Cost 3


ElectrodynamicsLightning now hits ALL enemies.
Channel 2 Lightning.
Power
2Power, Rare, Cost 2


EvolveWhenever you draw a Status card, draw 1 card.
Power
1Power, Uncommon, Cost 1


FeedDeal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.
Attack
1Attack, Rare, Cost 1


Feel No PainWhenever a card is Exhausted,
gain 3 Block.
Power
1Power, Uncommon, Cost 1


Fiend FireExhaust your hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Attack
2Attack, Rare, Cost 2


Fire BreathingWhenever you draw a Status or Curse card, deal 6 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


FTLDeal 5 damage. If you have played less than 3 cards this turn, draw 1 card.
Attack
0Attack, Uncommon, Cost 0


ClawDeal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Attack
0Attack, Common, Cost 0


Go for the EyesDeal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Attack
0Attack, Common, Cost 0


HeadbuttDeal 9 damage.
Put a card from your discard pile on top of your draw pile.
Attack
1Attack, Common, Cost 1


HeatsinksWhenever you play a Power card, draw 1 card.
Power
1Power, Uncommon, Cost 1


Heavy BladeDeal 14 damage.
Strength affects this card 3 times.
Attack
2Attack, Common, Cost 2


Hello WorldAt the start of your turn, add a random Common card into your hand.
Power
1Power, Uncommon, Cost 1


HemokinesisLose 2 HP.
Deal 15 damage.
Attack
1Attack, Uncommon, Cost 1


HyperbeamDeal 26 damage to ALL enemies.
Lose 3 Focus.
Attack
2Attack, Rare, Cost 2


ImmolateDeal 21 damage to ALL enemies.
Add a Burn into your discard pile.
Attack
2Attack, Rare, Cost 2


InflameGain 2 Strength.
Power
1Power, Uncommon, Cost 1


InjuryUnplayable.
Curse
Curse, Curse


Iron WaveGain 5 Block.
Deal 5 damage.
Attack
1Attack, Common, Cost 1


JuggernautWhenever you gain Block, deal 5 damage to a random enemy.
Power
2Power, Rare, Cost 2


BullseyeDeal 8 damage.
Apply 2 Lock-On.
Attack
1Attack, Uncommon, Cost 1


LoopAt the start of your turn, trigger the passive ability of your next Orb.
Power
1Power, Uncommon, Cost 1


Machine LearningAt the start of your turn, draw 1 additional card.
Power
1Power, Rare, Cost 1


MelterRemove all Block from the enemy.
Deal 10 damage.
Attack
1Attack, Uncommon, Cost 1


MetallicizeAt the end of your turn, gain 3 Block.
Power
1Power, Uncommon, Cost 1


Meteor StrikeDeal 24 damage.
Channel 3 Plasma.
Attack
5Attack, Rare, Cost 5


NecronomicurseUnplayable.
There is no escape from this Curse.
Curse
Curse, Special


NormalityUnplayable.
While in hand, you cannot play more than 3 cards this turn.
Curse
Curse, Curse


PainUnplayable.
While in hand,
lose 1 HP whenever you play another card.
Curse
Curse, Curse


ParasiteUnplayable.
If transformed or removed from your deck, lose 3 Max HP.
Curse
Curse, Curse


Perfected StrikeDeal 6 damage.
Deals 2 additional damage for ALL your cards containing "Strike".
Attack
2Attack, Common, Cost 2


Pommel StrikeDeal 9 damage.
Draw 1 card.
Attack
1Attack, Common, Cost 1


PrideInnate.
At the end of your turn, put a copy of this card on top of your draw pile. Exhaust.
Curse
1Curse, Special, Cost 1


PummelDeal 2 damage 4 times.
Exhaust.
Attack
1Attack, Uncommon, Cost 1


RampageDeal 8 damage.
Increase this card's damage by 5 this combat.
Attack
1Attack, Uncommon, Cost 1
Cut from the game63
Unknown
Unknown
DEPRECATED Awakened Strike
Deal ? damage.
Unknown
DEPRECATED Big Brain
Retain.
Draw 1 card.
Exhaust.Upgraded
Retain.
Draw 1 card.DEPRECATED Blessed
Shuffle ? Miracles into your draw pile.
Exhaust.Upgraded
Shuffle ? Miracles+ into your draw pile.
Exhaust.Unknown
DEPRECATED Brilliance Aura
DEPRECATED

Calm
Upon exiting Calm, gain .
Causality
Draw cards until your hand is full.
Exhaust.Upgraded
Retain.
Draw cards until your hand is full.
Exhaust.Unknown
Unknown
Unknown
Clarity
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the other.Upgraded
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the rest.Cleanse Evil
Add X Smite into your hand.
Upgraded
Add X Smite+ into your hand.
Unknown
Unknown
Unknown
DEPRECATED Crescent Kick
Deal ? damage.
If you have Vigor,
gain and
draw 1 card.
Eruption
Deal ? damage.
Enter Wrath.DEPRECATED Experienced
Gain ? Block for each Upgraded card in your hand.
DEPRECATED Flame Mastery
Gain ? Strength.
DEPRECATED Flare
DEPRECATED.
DEPRECATED Flick
Deal ? damage.
If an enemy is Flicked 3 times, they take ? damage.DEPRECATED Flicker
Deal ? damage. If this kills the enemy, return this card to your hand.
DEPRECATED Flow
When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.
DEPRECATED Flow State
Wrath: Enter Calm.
Calm: Enter Wrath.
Exhaust.Upgraded
Wrath: Enter Calm.
Calm: Enter Wrath.Unknown
DEPRECATED Fury Aura
Retain.
Gain ? temporary Strength.
At the start of your turn, gain 1 temporary Strength.Unknown
Unknown
Unknown
DEPRECATED Let Fate Decide
Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

Master Reality
Whenever a card is created during combat, Upgrade it.
Mastery
Whenever you attempt to switch Stances to your current Stance, gain .
DEPRECATED
DEPRECATED
Upgraded
DEPRECATED
Unknown
Pressure Points
Apply ? Mark.
ALL enemies lose HP equal to their Mark.Peace
Retain.
ALL enemies lose ? Strength this turn.
Exhaust.DEPRECATED Perfected Form
If you have entered all basic Stances this turn, enter Divinity.
Exhaust.Upgraded
If you have entered all basic Stances this turn, enter Divinity.
DEPRECATED Polymath
Enter Calm or Wrath.
Exhaust.DEPRECATED Prediction
Gain ? Block at the start of your next turn.
DEPRECATED Punishment
Enter Punishment Stance.
Unknown
DEPRECATED Retreating Hand
Ethereal.
Gain ? Block. If the previous card played was an Attack, return this card to your hand.Upgraded
Gain ? Block. If the previous card played was an Attack, return this card to your hand.
DEPRECATED Retribution
Whenever you lose HP, gain ? Vigor.
DEPRECATED Serenity
While you are in Calm, HP loss is reduced by ?.
Unknown
Unknown
DEPRECATED Soothing Aura
Retain.
Apply ? Weak.
At the start of your turn, apply 1 Weak to a random enemy.DEPRECATED Step and Strike
Costs 1 less per switched Stance this turn.
Gain ? Block.
Deal ? damage.Unknown
DEPRECATED Sublime Slice
Deal ? damage.
Enter a random Stance.DEPRECATED Survey
Gain ? Block.
Gain ? Vigor.DEPRECATED Swipe
Deal ? damage. Deal half this damage to all other enemies.
Unknown
DEPRECATED Torrent
Deal ? damage to ALL enemies ? times.
Exhaust.Transcendence
Upgrade all cards that Retain in your hand.
Truth
Retain.
Deal ? damage.
Draw ? card.
Exhaust.Upgraded
Retain.
Deal ? damage.
Draw ? cards.
Exhaust.DEPRECATED Ward Aura
Retain.
Gain ? Block.
At the start of your turn, gain ? Block.DEPRECATED Windup
Deal ? damage.
Gain ? Vigor.Wisdom
Retain.
Draw ? cards.
Exhaust.
Wrath
Deal and receive double attack damage.