Slay the Spire
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Attack | Rare | Deal 10 damage. Put all cost 0 cards from your discard pile into your hand. | |
| 1 | Skill | Rare | Shuffle a Beta into your draw pile. Exhaust. | |
| 1 | Skill | Rare | This turn, your next Power card is played twice. | |
| 3 | Power | Rare | Block is not removed at the start of your turn. | |
| 0 | Power | Rare | Gain 2 Vulnerable. At the start of your turn, gain . | |
| 1 | Power | Rare | Gain 4 Focus. At the start of your turn, lose 1 Focus. | |
| 1 | Skill | Rare | Enter Divinity. Die next turn. Exhaust. | |
| 3 | Attack | Rare | Deal 32 damage. | |
| 1 | Attack | Rare | Deal 12 damage. Deals additional damage equal to Mantra gained this combat. | |
| 0 | Power | Rare | At the start of your turn, lose 1 HP and draw 1 card. | |
| 2 | Power | Rare | Prevent the next time you would lose HP. | |
| X | Skill | Rare | Shuffle an Expunger into your draw pile. Exhaust. | |
| 1 | Attack | Rare | Deal 11 damage. Gain 1 Artifact. Exhaust. | |
| 3 | Power | Rare | Skills cost 0. Whenever you play a Skill, Exhaust it. | |
| 3 | Power | Rare | At the start of your turn, add a random Power card into your hand. | |
| 3 | Power | Rare | At the start of your turn, gain 2 Strength. | |
| Skill | Rare | Unplayable. When you draw this card, add 2 Miracles to your hand and Exhaust. | ||
| 3 | Power | Rare | Ethereal. At the start of your turn, gain and increase this gain by 1. | |
| 1 | Power | Rare | At the start of your turn, gain 2 Mantra. | |
| DEPRECATED Discipline | 2 | Power | Rare | If you end your turn with unused , draw that many additional cards next turn. |
| 1 | Skill | Rare | This turn, your next Attack is played twice. | |
| 3 | Power | Rare | Ethereal. The first card you play each turn is played twice. | |
| 2 | Power | Rare | Lightning now hits ALL enemies. Channel 2 Lightning. | |
| 1 | Power | Rare | Whenever a card is Retained, reduce its cost by 1 this combat. | |
| 1 | Skill | Rare | Put a card from your exhaust pile into your hand. Exhaust. | |
| 1 | Attack | Rare | Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust. | |
| 2 | Attack | Rare | Exhaust your hand. Deal 7 damage for each card Exhausted. Exhaust. | |
| 0 | Skill | Rare | Remove all your Orbs. Gain and draw 1 card for each Orb removed. Exhaust. | |
| 2 | Attack | Rare | Deal 26 damage to ALL enemies. Lose 3 Focus. | |
| 2 | Attack | Rare | Deal 21 damage to ALL enemies. Add a Burn into your discard pile. | |
| 2 | Skill | Rare | Gain 30 Block. Exhaust. | |
| 1 | Skill | Rare | If the enemy has 30 or less HP, set their HP to 0. | |
| 2 | Power | Rare | Whenever you gain Block, deal 5 damage to a random enemy. | |
| 2 | Attack | Rare | Deal 10 damage. If Fatal, Upgrade a random card in your deck. Exhaust. | |
| 1 | Skill | Rare | Double your Strength. Exhaust. | |
| 1 | Power | Rare | At the start of your turn, draw 1 additional card. |
Cut from the game63
Unknown
Unknown
DEPRECATED Awakened Strike
Deal ? damage.
Unknown
DEPRECATED Big Brain
Retain.
Draw 1 card.
Exhaust.Upgraded
Retain.
Draw 1 card.DEPRECATED Blessed
Shuffle ? Miracles into your draw pile.
Exhaust.Upgraded
Shuffle ? Miracles+ into your draw pile.
Exhaust.Unknown
DEPRECATED Brilliance Aura
DEPRECATED

Calm
Upon exiting Calm, gain .
Causality
Draw cards until your hand is full.
Exhaust.Upgraded
Retain.
Draw cards until your hand is full.
Exhaust.Unknown
Unknown
Unknown
Clarity
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the other.Upgraded
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the rest.Cleanse Evil
Add X Smite into your hand.
Upgraded
Add X Smite+ into your hand.
Unknown
Unknown
Unknown
DEPRECATED Crescent Kick
Deal ? damage.
If you have Vigor,
gain and
draw 1 card.
Eruption
Deal ? damage.
Enter Wrath.DEPRECATED Experienced
Gain ? Block for each Upgraded card in your hand.
DEPRECATED Flame Mastery
Gain ? Strength.
DEPRECATED Flare
DEPRECATED.
DEPRECATED Flick
Deal ? damage.
If an enemy is Flicked 3 times, they take ? damage.DEPRECATED Flicker
Deal ? damage. If this kills the enemy, return this card to your hand.
DEPRECATED Flow
When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.
DEPRECATED Flow State
Wrath: Enter Calm.
Calm: Enter Wrath.
Exhaust.Upgraded
Wrath: Enter Calm.
Calm: Enter Wrath.Unknown
DEPRECATED Fury Aura
Retain.
Gain ? temporary Strength.
At the start of your turn, gain 1 temporary Strength.Unknown
Unknown
Unknown
DEPRECATED Let Fate Decide
Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

Master Reality
Whenever a card is created during combat, Upgrade it.
Mastery
Whenever you attempt to switch Stances to your current Stance, gain .
DEPRECATED
DEPRECATED
Upgraded
DEPRECATED
Unknown
Pressure Points
Apply ? Mark.
ALL enemies lose HP equal to their Mark.Peace
Retain.
ALL enemies lose ? Strength this turn.
Exhaust.DEPRECATED Perfected Form
If you have entered all basic Stances this turn, enter Divinity.
Exhaust.Upgraded
If you have entered all basic Stances this turn, enter Divinity.
DEPRECATED Polymath
Enter Calm or Wrath.
Exhaust.DEPRECATED Prediction
Gain ? Block at the start of your next turn.
DEPRECATED Punishment
Enter Punishment Stance.
Unknown
DEPRECATED Retreating Hand
Ethereal.
Gain ? Block. If the previous card played was an Attack, return this card to your hand.Upgraded
Gain ? Block. If the previous card played was an Attack, return this card to your hand.
DEPRECATED Retribution
Whenever you lose HP, gain ? Vigor.
DEPRECATED Serenity
While you are in Calm, HP loss is reduced by ?.
Unknown
Unknown
DEPRECATED Soothing Aura
Retain.
Apply ? Weak.
At the start of your turn, apply 1 Weak to a random enemy.DEPRECATED Step and Strike
Costs 1 less per switched Stance this turn.
Gain ? Block.
Deal ? damage.Unknown
DEPRECATED Sublime Slice
Deal ? damage.
Enter a random Stance.DEPRECATED Survey
Gain ? Block.
Gain ? Vigor.DEPRECATED Swipe
Deal ? damage. Deal half this damage to all other enemies.
Unknown
DEPRECATED Torrent
Deal ? damage to ALL enemies ? times.
Exhaust.Transcendence
Upgrade all cards that Retain in your hand.
Truth
Retain.
Deal ? damage.
Draw ? card.
Exhaust.Upgraded
Retain.
Deal ? damage.
Draw ? cards.
Exhaust.DEPRECATED Ward Aura
Retain.
Gain ? Block.
At the start of your turn, gain ? Block.DEPRECATED Windup
Deal ? damage.
Gain ? Vigor.Wisdom
Retain.
Draw ? cards.
Exhaust.
Wrath
Deal and receive double attack damage.