Slay the Spire

Cards

136 / 150 Cards

NameCostTypeRarityCard text
Aggregate+1SkillUncommonGain for every 3 cards in your draw pile.
All for One+2AttackRareDeal 14 damage.
Put all cost 0 cards from your discard pile into your hand.
Amplify+1SkillRareThis turn, your next 2 Power cards are played twice.
Anger+0AttackCommonDeal 8 damage.
Add a copy of this card into your discard pile.
Armaments+1SkillCommonGain 5 Block.
Upgrade all cards in your hand for the rest of combat.
Auto-Shields+1SkillUncommonIf you have no Block, gain 15 Block.
Ball Lightning+1AttackCommonDeal 10 damage. Channel 1 Lightning.
Barrage+1AttackCommonDeal 6 damage for each Channeled Orb.
Barricade+2PowerRareBlock is not removed at the start of your turn.
Bash+2AttackStarterDeal 10 damage.
Apply 3 Vulnerable.
Battle Trance+0SkillUncommonDraw 4 cards.
You cannot draw additional cards this turn.
Beam Cell+0AttackCommonDeal 4 damage.
Apply 2 Vulnerable.
Berserk+0PowerRareGain 1 Vulnerable.
At the start of your turn, gain .
Biased Cognition+1PowerRareGain 5 Focus.
At the start of your turn, lose 1 Focus.
Blizzard+1AttackUncommonDeal damage equal to 3 times the number of Frost Channeled this combat to ALL enemies.
Blood for Blood+3AttackUncommonCosts 1 less
for each time you lose HP this combat.
Deal 22 damage.
Bloodletting+0SkillUncommonLose 3 HP.
Gain .
Bludgeon+3AttackRareDeal 42 damage.
Body Slam+0AttackCommonDeal damage equal to your Block.
Boot Sequence+0SkillUncommonInnate.
Gain 13 Block.
Exhaust.
Brutality+0PowerRareInnate.
At the start of your turn, lose 1 HP and draw 1 card.
Buffer+2PowerRarePrevent the next 2 times you would lose HP.
Burning Pact+1SkillUncommonExhaust 1 card.
Draw 3 cards.
Capacitor+1PowerUncommonGain 3 Orb slots.
Carnage+2AttackUncommonEthereal.
Deal 28 damage.
Chaos+1SkillUncommonChannel 2 random Orbs.
Chill+0SkillUncommonInnate.
Channel 1 Frost for each enemy in combat.
Exhaust.
Clash+0AttackCommonCan only be played if every card in your hand is an Attack.
Deal 18 damage.
Cleave+1AttackCommonDeal 11 damage to ALL enemies.
Clothesline+2AttackCommonDeal 14 damage.
Apply 3 Weak.
Cold Snap+1AttackCommonDeal 9 damage. Channel 1 Frost.
Combust+1PowerUncommonAt the end of your turn, lose 1 HP and deal 7 damage to ALL enemies.
Compile Driver+1AttackCommonDeal 10 damage.
Draw 1 card for each unique Orb you have.
Charge Battery+1SkillCommonGain 10 Block.
Next turn, gain .
Consume+2SkillUncommonGain 3 Focus.
Lose 1 Orb slot.
Coolheaded+1SkillCommonChannel 1 Frost.
Draw 2 cards.
Clear all
Cut from the game63
  • Unknown

  • Unknown

  • DEPRECATED Awakened Strike

    Deal ? damage.

  • Unknown

  • DEPRECATED Big Brain

    Retain.
    Draw 1 card.
    Exhaust.

    Upgraded

    Retain.
    Draw 1 card.

  • DEPRECATED Blessed

    Shuffle ? Miracles into your draw pile.
    Exhaust.

    Upgraded

    Shuffle ? Miracles+ into your draw pile.
    Exhaust.

  • Unknown

  • DEPRECATED Brilliance Aura

    DEPRECATED

  • Calm

    Upon exiting Calm, gain .

  • Causality

    Draw cards until your hand is full.
    Exhaust.

    Upgraded

    Retain.
    Draw cards until your hand is full.
    Exhaust.

  • Unknown

  • Unknown

  • Unknown

  • Clarity

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the other.

    Upgraded

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the rest.

  • Cleanse Evil

    Add X Smite into your hand.

    Upgraded

    Add X Smite+ into your hand.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Crescent Kick

    Deal ? damage.
    If you have Vigor,
    gain and
    draw 1 card.

  • Eruption

    Deal ? damage.
    Enter Wrath.

  • DEPRECATED Experienced

    Gain ? Block for each Upgraded card in your hand.

  • DEPRECATED Flame Mastery

    Gain ? Strength.

  • DEPRECATED Flare

    DEPRECATED.

  • DEPRECATED Flick

    Deal ? damage.
    If an enemy is Flicked 3 times, they take ? damage.

  • DEPRECATED Flicker

    Deal ? damage. If this kills the enemy, return this card to your hand.

  • DEPRECATED Flow

    When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.

  • DEPRECATED Flow State

    Wrath: Enter Calm.
    Calm: Enter Wrath.
    Exhaust.

    Upgraded

    Wrath: Enter Calm.
    Calm: Enter Wrath.

  • Unknown

  • DEPRECATED Fury Aura

    Retain.
    Gain ? temporary Strength.
    At the start of your turn, gain 1 temporary Strength.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Let Fate Decide

    Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

  • Master Reality

    Whenever a card is created during combat, Upgrade it.

  • Mastery

    Whenever you attempt to switch Stances to your current Stance, gain .

  • DEPRECATED

    DEPRECATED

    Upgraded

    DEPRECATED

  • Unknown

  • Pressure Points

    Apply ? Mark.
    ALL enemies lose HP equal to their Mark.

  • Peace

    Retain.
    ALL enemies lose ? Strength this turn.
    Exhaust.

  • DEPRECATED Perfected Form

    If you have entered all basic Stances this turn, enter Divinity.
    Exhaust.

    Upgraded

    If you have entered all basic Stances this turn, enter Divinity.

  • DEPRECATED Polymath

    Enter Calm or Wrath.
    Exhaust.

  • DEPRECATED Prediction

    Gain ? Block at the start of your next turn.

  • DEPRECATED Punishment

    Enter Punishment Stance.

  • Unknown

  • DEPRECATED Retreating Hand

    Ethereal.
    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

    Upgraded

    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

  • DEPRECATED Retribution

    Whenever you lose HP, gain ? Vigor.

  • DEPRECATED Serenity

    While you are in Calm, HP loss is reduced by ?.

  • Unknown

  • Unknown

  • DEPRECATED Soothing Aura

    Retain.
    Apply ? Weak.
    At the start of your turn, apply 1 Weak to a random enemy.

  • DEPRECATED Step and Strike

    Costs 1 less per switched Stance this turn.
    Gain ? Block.
    Deal ? damage.

  • Unknown

  • DEPRECATED Sublime Slice

    Deal ? damage.
    Enter a random Stance.

  • DEPRECATED Survey

    Gain ? Block.
    Gain ? Vigor.

  • DEPRECATED Swipe

    Deal ? damage. Deal half this damage to all other enemies.

  • Unknown

  • DEPRECATED Torrent

    Deal ? damage to ALL enemies ? times.
    Exhaust.

  • Transcendence

    Upgrade all cards that Retain in your hand.

  • Truth

    Retain.
    Deal ? damage.
    Draw ? card.
    Exhaust.

    Upgraded

    Retain.
    Deal ? damage.
    Draw ? cards.
    Exhaust.

  • DEPRECATED Ward Aura

    Retain.
    Gain ? Block.
    At the start of your turn, gain ? Block.

  • DEPRECATED Windup

    Deal ? damage.
    Gain ? Vigor.

  • Wisdom

    Retain.
    Draw ? cards.
    Exhaust.

  • Wrath

    Deal and receive double attack damage.

Cards · Slay the Spire · SlaySpireDB