Slay the Spire
Cards



AdrenalineGain .
Draw 2 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


AngerDeal 6 damage.
Add a copy of this card into your discard pile.
Attack
0Attack, Common, Cost 0


BackstabInnate.
Deal 11 damage.
Exhaust.
Attack
0Attack, Uncommon, Cost 0


BarricadeBlock is not removed at the start of your turn.
Power
3Power, Rare, Cost 3


Battle TranceDraw 3 cards.
You cannot draw additional cards this turn.
Skill
0Skill, Uncommon, Cost 0


Beam CellDeal 3 damage.
Apply 1 Vulnerable.
Attack
0Attack, Common, Cost 0


BerserkGain 2 Vulnerable.
At the start of your turn, gain .
Power
0Power, Rare, Cost 0


Blood for BloodCosts 1 less
for each time you lose HP this combat.
Deal 18 damage.
Attack
4Attack, Uncommon, Cost 4


BloodlettingLose 3 HP.
Gain .
Skill
0Skill, Uncommon, Cost 0


BludgeonDeal 32 damage.
Attack
3Attack, Rare, Cost 3


Boot SequenceInnate.
Gain 10 Block.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


BrutalityAt the start of your turn, lose 1 HP and draw 1 card.
Power
0Power, Rare, Cost 0


Bullet TimeYou cannot draw additional cards this turn. Reduce the cost of all cards in your hand to 0 this turn.
Skill
3Skill, Rare, Cost 3


Calculated GambleDiscard your hand,
then draw that many cards.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


ChillChannel 1 Frost for each enemy in combat.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


ClashCan only be played if every card in your hand is an Attack.
Deal 14 damage.
Attack
0Attack, Common, Cost 0


ConcentrateDiscard 3 cards.
Gain .
Skill
0Skill, Uncommon, Cost 0


CorruptionSkills cost 0.
Whenever you play a Skill, Exhaust it.
Power
3Power, Rare, Cost 3


Creative AIAt the start of your turn, add a random Power card into your hand.
Power
3Power, Rare, Cost 3


DeflectGain 4 Block.
Skill
0Skill, Common, Cost 0


Demon FormAt the start of your turn, gain 2 Strength.
Power
3Power, Rare, Cost 3


Echo FormEthereal.
The first card you play each turn is played twice.
Power
3Power, Rare, Cost 3


Endless AgonyDeal 4 damage.
Whenever you draw this card, add a copy of it into your hand.
Exhaust.
Attack
0Attack, Uncommon, Cost 0


Escape PlanDraw 1 card.
If you draw a Skill, gain 3 Block.
Skill
0Skill, Uncommon, Cost 0


EviscerateCosts 1 less
for each card discarded this turn.
Deal 7 damage 3 times.
Attack
3Attack, Uncommon, Cost 3


FissionRemove all your Orbs. Gain and draw 1 card for each Orb removed.
Exhaust.
Skill
0Skill, Rare, Cost 0


FlexGain 2 Strength.
At the end of this turn, lose 2 Strength.
Skill
0Skill, Common, Cost 0


Force FieldCosts 1 less for each Power card played this combat.
Gain 12 Block.
Skill
4Skill, Uncommon, Cost 4


FTLDeal 5 damage. If you have played less than 3 cards this turn, draw 1 card.
Attack
0Attack, Uncommon, Cost 0


ClawDeal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Attack
0Attack, Common, Cost 0


Go for the EyesDeal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Attack
0Attack, Common, Cost 0


Grand FinaleCan only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


IntimidateApply 1 Weak to ALL enemies.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Masterful StabCosts 1 additional
for each time you lose HP this combat.
Deal 12 damage.
Attack
0Attack, Uncommon, Cost 0


Meteor StrikeDeal 24 damage.
Channel 3 Plasma.
Attack
5Attack, Rare, Cost 5


NeutralizeDeal 3 damage.
Apply 1 Weak.
Attack
0Attack, Starter, Cost 0
Cut from the game63
Unknown
Unknown
DEPRECATED Awakened Strike
Deal ? damage.
Unknown
DEPRECATED Big Brain
Retain.
Draw 1 card.
Exhaust.Upgraded
Retain.
Draw 1 card.DEPRECATED Blessed
Shuffle ? Miracles into your draw pile.
Exhaust.Upgraded
Shuffle ? Miracles+ into your draw pile.
Exhaust.Unknown
DEPRECATED Brilliance Aura
DEPRECATED

Calm
Upon exiting Calm, gain .
Causality
Draw cards until your hand is full.
Exhaust.Upgraded
Retain.
Draw cards until your hand is full.
Exhaust.Unknown
Unknown
Unknown
Clarity
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the other.Upgraded
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the rest.Cleanse Evil
Add X Smite into your hand.
Upgraded
Add X Smite+ into your hand.
Unknown
Unknown
Unknown
DEPRECATED Crescent Kick
Deal ? damage.
If you have Vigor,
gain and
draw 1 card.
Eruption
Deal ? damage.
Enter Wrath.DEPRECATED Experienced
Gain ? Block for each Upgraded card in your hand.
DEPRECATED Flame Mastery
Gain ? Strength.
DEPRECATED Flare
DEPRECATED.
DEPRECATED Flick
Deal ? damage.
If an enemy is Flicked 3 times, they take ? damage.DEPRECATED Flicker
Deal ? damage. If this kills the enemy, return this card to your hand.
DEPRECATED Flow
When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.
DEPRECATED Flow State
Wrath: Enter Calm.
Calm: Enter Wrath.
Exhaust.Upgraded
Wrath: Enter Calm.
Calm: Enter Wrath.Unknown
DEPRECATED Fury Aura
Retain.
Gain ? temporary Strength.
At the start of your turn, gain 1 temporary Strength.Unknown
Unknown
Unknown
DEPRECATED Let Fate Decide
Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

Master Reality
Whenever a card is created during combat, Upgrade it.
Mastery
Whenever you attempt to switch Stances to your current Stance, gain .
DEPRECATED
DEPRECATED
Upgraded
DEPRECATED
Unknown
Pressure Points
Apply ? Mark.
ALL enemies lose HP equal to their Mark.Peace
Retain.
ALL enemies lose ? Strength this turn.
Exhaust.DEPRECATED Perfected Form
If you have entered all basic Stances this turn, enter Divinity.
Exhaust.Upgraded
If you have entered all basic Stances this turn, enter Divinity.
DEPRECATED Polymath
Enter Calm or Wrath.
Exhaust.DEPRECATED Prediction
Gain ? Block at the start of your next turn.
DEPRECATED Punishment
Enter Punishment Stance.
Unknown
DEPRECATED Retreating Hand
Ethereal.
Gain ? Block. If the previous card played was an Attack, return this card to your hand.Upgraded
Gain ? Block. If the previous card played was an Attack, return this card to your hand.
DEPRECATED Retribution
Whenever you lose HP, gain ? Vigor.
DEPRECATED Serenity
While you are in Calm, HP loss is reduced by ?.
Unknown
Unknown
DEPRECATED Soothing Aura
Retain.
Apply ? Weak.
At the start of your turn, apply 1 Weak to a random enemy.DEPRECATED Step and Strike
Costs 1 less per switched Stance this turn.
Gain ? Block.
Deal ? damage.Unknown
DEPRECATED Sublime Slice
Deal ? damage.
Enter a random Stance.DEPRECATED Survey
Gain ? Block.
Gain ? Vigor.DEPRECATED Swipe
Deal ? damage. Deal half this damage to all other enemies.
Unknown
DEPRECATED Torrent
Deal ? damage to ALL enemies ? times.
Exhaust.Transcendence
Upgrade all cards that Retain in your hand.
Truth
Retain.
Deal ? damage.
Draw ? card.
Exhaust.Upgraded
Retain.
Deal ? damage.
Draw ? cards.
Exhaust.DEPRECATED Ward Aura
Retain.
Gain ? Block.
At the start of your turn, gain ? Block.DEPRECATED Windup
Deal ? damage.
Gain ? Vigor.Wisdom
Retain.
Draw ? cards.
Exhaust.
Wrath
Deal and receive double attack damage.