ChillChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 FrostFrostOrb: Gains Block. for each enemy in combat.
ExhaustExhaustRemoved until end of combat..
Skill0
Channel
Channeling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically EvokedEvokedConsume your rightmost Orb and use its Evoke effect. to make room.
Exhaust
Removed until end of combat.
Frost
Orb: Gains BlockBlockUntil next turn, prevents damage..

Skill · Uncommon · The Defect · Cost 0

Chill

ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 FrostFrostOrb: Gains Block. for each enemy in combat.
ExhaustExhaustRemoved until end of combat..

Upgraded

InnateInnateStart each combat with this card in your hand..
ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 FrostFrostOrb: Gains Block. for each enemy in combat.
ExhaustExhaustRemoved until end of combat..

Chill · Cards · Slay the Spire · SlaySpireDB