Slay the Spire

Cards

136 / 97 Cards

NameCostTypeRarityCard text
Accuracy1PowerUncommonShivs deal 4 additional damage.
Acrobatics1SkillCommonDraw 3 cards.
Discard 1 card.
After Image1PowerRareWhenever you play a card, gain 1 Block.
Aggregate1SkillUncommonGain for every 4 cards in your draw pile.
All-Out Attack1AttackUncommonDeal 10 damage to ALL enemies.
Discard 1 card at random.
Amplify1SkillRareThis turn, your next Power card is played twice.
Auto-Shields1SkillUncommonIf you have no Block, gain 11 Block.
Backflip1SkillCommonGain 5 Block.
Draw 2 cards.
Ball Lightning1AttackCommonDeal 7 damage. Channel 1 Lightning.
Bane1AttackCommonDeal 7 damage.
If the enemy has Poison, deal 7 damage again.
Barrage1AttackCommonDeal 4 damage for each Channeled Orb.
Biased Cognition1PowerRareGain 4 Focus.
At the start of your turn, lose 1 Focus.
Blade Dance1SkillCommonAdd 3 Shivs into your hand.
Blizzard1AttackUncommonDeal damage equal to 2 times the number of Frost Channeled this combat to ALL enemies.
Blur1SkillUncommonGain 5 Block.
Block is not removed at the start of your next turn.
Bullet Time3SkillRareYou cannot draw additional cards this turn. Reduce the cost of all cards in your hand to 0 this turn.
Burst1SkillRareThis turn, your next Skill is played twice.
Caltrops1PowerUncommonWhenever you are attacked, deal 3 damage back.
Capacitor1PowerUncommonGain 2 Orb slots.
Catalyst1SkillUncommonDouble the enemy's Poison.
Exhaust.
Chaos1SkillUncommonChannel 1 random Orb.
Cloak and Dagger1SkillCommonGain 6 Block.
Add 1 Shiv into your hand.
Cold Snap1AttackCommonDeal 6 damage. Channel 1 Frost.
Compile Driver1AttackCommonDeal 7 damage.
Draw 1 card for each unique Orb you have.
Charge Battery1SkillCommonGain 7 Block.
Next turn, gain .
Coolheaded1SkillCommonChannel 1 Frost.
Draw 1 card.
Core Surge1AttackRareDeal 11 damage.
Gain 1 Artifact.
Exhaust.
Creative AI3PowerRareAt the start of your turn, add a random Power card into your hand.
Dagger Spray1AttackCommonDeal 4 damage to ALL enemies twice.
Dagger Throw1AttackCommonDeal 9 damage.
Draw 1 card.
Discard 1 card.
Darkness1SkillUncommonChannel 1 Dark.
Deadly Poison1SkillCommonApply 5 Poison.
Defend1SkillStarterGain 5 Block.
Defend1SkillStarterGain 5 Block.
Defragment1PowerUncommonGain 1 Focus.
Die Die Die1AttackRareDeal 13 damage to ALL enemies.
Exhaust.
Clear all
Cut from the game63
  • Unknown

  • Unknown

  • DEPRECATED Awakened Strike

    Deal ? damage.

  • Unknown

  • DEPRECATED Big Brain

    Retain.
    Draw 1 card.
    Exhaust.

    Upgraded

    Retain.
    Draw 1 card.

  • DEPRECATED Blessed

    Shuffle ? Miracles into your draw pile.
    Exhaust.

    Upgraded

    Shuffle ? Miracles+ into your draw pile.
    Exhaust.

  • Unknown

  • DEPRECATED Brilliance Aura

    DEPRECATED

  • Calm

    Upon exiting Calm, gain .

  • Causality

    Draw cards until your hand is full.
    Exhaust.

    Upgraded

    Retain.
    Draw cards until your hand is full.
    Exhaust.

  • Unknown

  • Unknown

  • Unknown

  • Clarity

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the other.

    Upgraded

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the rest.

  • Cleanse Evil

    Add X Smite into your hand.

    Upgraded

    Add X Smite+ into your hand.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Crescent Kick

    Deal ? damage.
    If you have Vigor,
    gain and
    draw 1 card.

  • Eruption

    Deal ? damage.
    Enter Wrath.

  • DEPRECATED Experienced

    Gain ? Block for each Upgraded card in your hand.

  • DEPRECATED Flame Mastery

    Gain ? Strength.

  • DEPRECATED Flare

    DEPRECATED.

  • DEPRECATED Flick

    Deal ? damage.
    If an enemy is Flicked 3 times, they take ? damage.

  • DEPRECATED Flicker

    Deal ? damage. If this kills the enemy, return this card to your hand.

  • DEPRECATED Flow

    When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.

  • DEPRECATED Flow State

    Wrath: Enter Calm.
    Calm: Enter Wrath.
    Exhaust.

    Upgraded

    Wrath: Enter Calm.
    Calm: Enter Wrath.

  • Unknown

  • DEPRECATED Fury Aura

    Retain.
    Gain ? temporary Strength.
    At the start of your turn, gain 1 temporary Strength.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Let Fate Decide

    Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

  • Master Reality

    Whenever a card is created during combat, Upgrade it.

  • Mastery

    Whenever you attempt to switch Stances to your current Stance, gain .

  • DEPRECATED

    DEPRECATED

    Upgraded

    DEPRECATED

  • Unknown

  • Pressure Points

    Apply ? Mark.
    ALL enemies lose HP equal to their Mark.

  • Peace

    Retain.
    ALL enemies lose ? Strength this turn.
    Exhaust.

  • DEPRECATED Perfected Form

    If you have entered all basic Stances this turn, enter Divinity.
    Exhaust.

    Upgraded

    If you have entered all basic Stances this turn, enter Divinity.

  • DEPRECATED Polymath

    Enter Calm or Wrath.
    Exhaust.

  • DEPRECATED Prediction

    Gain ? Block at the start of your next turn.

  • DEPRECATED Punishment

    Enter Punishment Stance.

  • Unknown

  • DEPRECATED Retreating Hand

    Ethereal.
    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

    Upgraded

    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

  • DEPRECATED Retribution

    Whenever you lose HP, gain ? Vigor.

  • DEPRECATED Serenity

    While you are in Calm, HP loss is reduced by ?.

  • Unknown

  • Unknown

  • DEPRECATED Soothing Aura

    Retain.
    Apply ? Weak.
    At the start of your turn, apply 1 Weak to a random enemy.

  • DEPRECATED Step and Strike

    Costs 1 less per switched Stance this turn.
    Gain ? Block.
    Deal ? damage.

  • Unknown

  • DEPRECATED Sublime Slice

    Deal ? damage.
    Enter a random Stance.

  • DEPRECATED Survey

    Gain ? Block.
    Gain ? Vigor.

  • DEPRECATED Swipe

    Deal ? damage. Deal half this damage to all other enemies.

  • Unknown

  • DEPRECATED Torrent

    Deal ? damage to ALL enemies ? times.
    Exhaust.

  • Transcendence

    Upgrade all cards that Retain in your hand.

  • Truth

    Retain.
    Deal ? damage.
    Draw ? card.
    Exhaust.

    Upgraded

    Retain.
    Deal ? damage.
    Draw ? cards.
    Exhaust.

  • DEPRECATED Ward Aura

    Retain.
    Gain ? Block.
    At the start of your turn, gain ? Block.

  • DEPRECATED Windup

    Deal ? damage.
    Gain ? Vigor.

  • Wisdom

    Retain.
    Draw ? cards.
    Exhaust.

  • Wrath

    Deal and receive double attack damage.

Cards · Slay the Spire · SlaySpireDB