Slay the Spire

Cards

109144 / 210 Cards

NameCostTypeRarityCard text
Judgment1SkillRareIf the enemy has 30 or less HP, set their
HP to 0.
Just Lucky0AttackCommonScry 1.
Gain 2 Block.
Deal 3 damage.
Leg Sweep2SkillUncommonApply 2 Weak.
Gain 11 Block.
Lesson Learned2AttackRareDeal 10 damage.
If Fatal, Upgrade a random card in your deck.
Exhaust.
Like Water1PowerUncommonAt the end of your turn, if you are in Calm, gain 5 Block.
Live ForeverPowerSpecialGain 6 Plated Armor.
Madness1SkillUncommonReduce the cost of a random card in your hand to 0 this combat.
Exhaust.
Magnetism2PowerRareAt the start of your turn, add a random Colorless card into your hand.
MalaiseXSkillRareEnemy loses X Strength. Apply X Weak.
Exhaust.
Master of Strategy0SkillRareDraw 3 cards.
Exhaust.
Masterful Stab0AttackUncommonCosts 1 additional
for each time you lose HP this combat.
Deal 12 damage.
Master Reality1PowerRareWhenever a card is created during combat, Upgrade it.
Mayhem2PowerRareAt the start of your turn, play the top card of your draw pile.
Meditate1SkillUncommonPut a card from your discard pile into your hand and Retain it.
Enter Calm.
End your turn.
Mental Fortress1PowerUncommonWhenever you change Stances, gain 4 Block.
Metamorphosis2SkillRareShuffle 3 random Attacks into your draw pile. They cost 0 this combat.
Exhaust.
Mind Blast2AttackUncommonInnate.
Deal damage equal to the number of cards in your draw pile.
Miracle0SkillSpecialRetain.
Gain .
Exhaust.
Neutralize0AttackStarterDeal 3 damage.
Apply 1 Weak.
Nightmare3SkillRareChoose a card.
Next turn, add 3 copies of that card into your hand. Exhaust.
Nirvana1PowerUncommonWhenever you Scry, gain 3 Block.
Noxious Fumes1PowerUncommonAt the start of your turn, apply 2 Poison to ALL enemies.
Omega3PowerSpecialAt the end of your turn, deal 50 damage to ALL enemies.
Omniscience4SkillRareChoose a card in your draw pile.
Play the chosen card twice and exhaust it.
Exhaust.
Outmaneuver1SkillCommonNext turn,
gain .
Panacea0SkillUncommonGain 1 Artifact.
Exhaust.
Panache0PowerRareEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panic Button0SkillUncommonGain 30 Block. You cannot gain Block from cards for 2 turns.
Exhaust.
Pressure Points1SkillCommonApply 8 Mark.
ALL enemies lose HP equal to their Mark.
Perseverance1SkillUncommonRetain.
Gain 5 Block.
When Retained, increase its Block by 2 this combat.
Phantasmal Killer1SkillRareNext turn, your Attacks deal double damage.
Piercing Wail1SkillCommonALL enemies lose 6 Strength this turn.
Exhaust.
Poisoned Stab1AttackCommonDeal 6 damage.
Apply 3 Poison.
Pray1SkillUncommonGain 3 Mantra.
Shuffle an Insight into your draw pile.
Predator2AttackUncommonDeal 15 damage.
Next turn, draw 2 additional cards.
Prepared0SkillCommonDraw 1 card.
Discard 1 card.
Clear all
Cut from the game63
  • Unknown

  • Unknown

  • DEPRECATED Awakened Strike

    Deal ? damage.

  • Unknown

  • DEPRECATED Big Brain

    Retain.
    Draw 1 card.
    Exhaust.

    Upgraded

    Retain.
    Draw 1 card.

  • DEPRECATED Blessed

    Shuffle ? Miracles into your draw pile.
    Exhaust.

    Upgraded

    Shuffle ? Miracles+ into your draw pile.
    Exhaust.

  • Unknown

  • DEPRECATED Brilliance Aura

    DEPRECATED

  • Calm

    Upon exiting Calm, gain .

  • Causality

    Draw cards until your hand is full.
    Exhaust.

    Upgraded

    Retain.
    Draw cards until your hand is full.
    Exhaust.

  • Unknown

  • Unknown

  • Unknown

  • Clarity

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the other.

    Upgraded

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the rest.

  • Cleanse Evil

    Add X Smite into your hand.

    Upgraded

    Add X Smite+ into your hand.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Crescent Kick

    Deal ? damage.
    If you have Vigor,
    gain and
    draw 1 card.

  • Eruption

    Deal ? damage.
    Enter Wrath.

  • DEPRECATED Experienced

    Gain ? Block for each Upgraded card in your hand.

  • DEPRECATED Flame Mastery

    Gain ? Strength.

  • DEPRECATED Flare

    DEPRECATED.

  • DEPRECATED Flick

    Deal ? damage.
    If an enemy is Flicked 3 times, they take ? damage.

  • DEPRECATED Flicker

    Deal ? damage. If this kills the enemy, return this card to your hand.

  • DEPRECATED Flow

    When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.

  • DEPRECATED Flow State

    Wrath: Enter Calm.
    Calm: Enter Wrath.
    Exhaust.

    Upgraded

    Wrath: Enter Calm.
    Calm: Enter Wrath.

  • Unknown

  • DEPRECATED Fury Aura

    Retain.
    Gain ? temporary Strength.
    At the start of your turn, gain 1 temporary Strength.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Let Fate Decide

    Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

  • Master Reality

    Whenever a card is created during combat, Upgrade it.

  • Mastery

    Whenever you attempt to switch Stances to your current Stance, gain .

  • DEPRECATED

    DEPRECATED

    Upgraded

    DEPRECATED

  • Unknown

  • Pressure Points

    Apply ? Mark.
    ALL enemies lose HP equal to their Mark.

  • Peace

    Retain.
    ALL enemies lose ? Strength this turn.
    Exhaust.

  • DEPRECATED Perfected Form

    If you have entered all basic Stances this turn, enter Divinity.
    Exhaust.

    Upgraded

    If you have entered all basic Stances this turn, enter Divinity.

  • DEPRECATED Polymath

    Enter Calm or Wrath.
    Exhaust.

  • DEPRECATED Prediction

    Gain ? Block at the start of your next turn.

  • DEPRECATED Punishment

    Enter Punishment Stance.

  • Unknown

  • DEPRECATED Retreating Hand

    Ethereal.
    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

    Upgraded

    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

  • DEPRECATED Retribution

    Whenever you lose HP, gain ? Vigor.

  • DEPRECATED Serenity

    While you are in Calm, HP loss is reduced by ?.

  • Unknown

  • Unknown

  • DEPRECATED Soothing Aura

    Retain.
    Apply ? Weak.
    At the start of your turn, apply 1 Weak to a random enemy.

  • DEPRECATED Step and Strike

    Costs 1 less per switched Stance this turn.
    Gain ? Block.
    Deal ? damage.

  • Unknown

  • DEPRECATED Sublime Slice

    Deal ? damage.
    Enter a random Stance.

  • DEPRECATED Survey

    Gain ? Block.
    Gain ? Vigor.

  • DEPRECATED Swipe

    Deal ? damage. Deal half this damage to all other enemies.

  • Unknown

  • DEPRECATED Torrent

    Deal ? damage to ALL enemies ? times.
    Exhaust.

  • Transcendence

    Upgrade all cards that Retain in your hand.

  • Truth

    Retain.
    Deal ? damage.
    Draw ? card.
    Exhaust.

    Upgraded

    Retain.
    Deal ? damage.
    Draw ? cards.
    Exhaust.

  • DEPRECATED Ward Aura

    Retain.
    Gain ? Block.
    At the start of your turn, gain ? Block.

  • DEPRECATED Windup

    Deal ? damage.
    Gain ? Vigor.

  • Wisdom

    Retain.
    Draw ? cards.
    Exhaust.

  • Wrath

    Deal and receive double attack damage.

Cards · Slay the Spire · Page 4 · SlaySpireDB