Like WaterAt the end of your turn, if you are in CalmCalmUpon exiting this Stance, gain ., gain 5 BlockBlockUntil next turn, prevents damage..Power1
Block
Until next turn, prevents damage.
Calm
Upon exiting this StanceStanceYou can only have one stance at a time., gain .

Power · Uncommon · The Watcher · Cost 1

Like Water

At the end of your turn, if you are in CalmCalmUpon exiting this Stance, gain ., gain 5 BlockBlockUntil next turn, prevents damage..

Upgraded

At the end of your turn, if you are in CalmCalmUpon exiting this Stance, gain ., gain 7 BlockBlockUntil next turn, prevents damage..

Like Water · Cards · Slay the Spire · SlaySpireDB