Slay the Spire

Cards

136 / 53 Cards

NameCostTypeRarityCard text
Rushdown1PowerUncommonWhenever you enter Wrath, draw 2 cards.
Ascender's BaneCurseSpecialUnplayable.
Ethereal.
Cannot be removed from your deck.
Battle Hymn1PowerUncommonAt the start of each turn, add a Smite into your hand.
Carve Reality1AttackUncommonDeal 6 damage.
Add a Smite into your hand.
ClumsyCurseCurseUnplayable.
Ethereal.
CollectXSkillUncommonPut a Miracle+ into your hand at the start of your next X turns.
Exhaust.
Conclude1AttackUncommonDeal 12 damage to ALL enemies.
End your turn.
Curse of the BellCurseSpecialUnplayable.
Cannot be removed from your deck.
DecayCurseCurseUnplayable.
At the end of your turn, take 2 damage.
Deceive Reality1SkillUncommonGain 4 Block.
Add a Safety into
your hand.
Defend1SkillStarterGain 5 Block.
DoubtCurseCurseUnplayable.
At the end of your turn, gain 1 Weak.
Empty Mind1SkillUncommonDraw 2 cards.
Exit your Stance.
Eruption2AttackStarterDeal 9 damage.
Enter Wrath.
Fasting2PowerUncommonGain 3 Strength.
Gain 3 Dexterity.
Gain 1 less at the start of each turn.
Fear No Evil1AttackUncommonDeal 8 damage.
If the enemy intends to Attack, enter Calm.
Foreign Influence0SkillUncommonChoose 1 of 3 Attacks of any color to add into your hand.
Exhaust.
Indignation1SkillUncommonIf you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath.
InjuryCurseCurseUnplayable.
Inner Peace1SkillUncommonIf you are in Calm, draw 3 cards, otherwise enter Calm.
Like Water1PowerUncommonAt the end of your turn, if you are in Calm, gain 5 Block.
Meditate1SkillUncommonPut a card from your discard pile into your hand and Retain it.
Enter Calm.
End your turn.
Mental Fortress1PowerUncommonWhenever you change Stances, gain 4 Block.
NecronomicurseCurseSpecialUnplayable.
There is no escape from this Curse.
Nirvana1PowerUncommonWhenever you Scry, gain 3 Block.
NormalityCurseCurseUnplayable.
While in hand, you cannot play more than 3 cards this turn.
PainCurseCurseUnplayable.
While in hand,
lose 1 HP whenever you play another card.
ParasiteCurseCurseUnplayable.
If transformed or removed from your deck, lose 3 Max HP.
Perseverance1SkillUncommonRetain.
Gain 5 Block.
When Retained, increase its Block by 2 this combat.
Pray1SkillUncommonGain 3 Mantra.
Shuffle an Insight into your draw pile.
Pride1CurseSpecialInnate.
At the end of your turn, put a copy of this card on top of your draw pile. Exhaust.
Reach Heaven2AttackUncommonDeal 10 damage.
Shuffle a
Through Violence into your draw pile.
RegretCurseCurseUnplayable.
At the end of your turn, lose HP equal to the number of cards in your hand.
Sanctity1SkillUncommonGain 6 Block.
If the last card played this combat was a Skill, draw 2 cards.
Sands of Time4AttackUncommonRetain.
Deal 20 damage.
When Retained, lower its cost by 1 this combat.
ShameCurseCurseUnplayable.
At the end of your turn, gain 1 Frail.
Clear all
Cut from the game63
  • Unknown

  • Unknown

  • DEPRECATED Awakened Strike

    Deal ? damage.

  • Unknown

  • DEPRECATED Big Brain

    Retain.
    Draw 1 card.
    Exhaust.

    Upgraded

    Retain.
    Draw 1 card.

  • DEPRECATED Blessed

    Shuffle ? Miracles into your draw pile.
    Exhaust.

    Upgraded

    Shuffle ? Miracles+ into your draw pile.
    Exhaust.

  • Unknown

  • DEPRECATED Brilliance Aura

    DEPRECATED

  • Calm

    Upon exiting Calm, gain .

  • Causality

    Draw cards until your hand is full.
    Exhaust.

    Upgraded

    Retain.
    Draw cards until your hand is full.
    Exhaust.

  • Unknown

  • Unknown

  • Unknown

  • Clarity

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the other.

    Upgraded

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the rest.

  • Cleanse Evil

    Add X Smite into your hand.

    Upgraded

    Add X Smite+ into your hand.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Crescent Kick

    Deal ? damage.
    If you have Vigor,
    gain and
    draw 1 card.

  • Eruption

    Deal ? damage.
    Enter Wrath.

  • DEPRECATED Experienced

    Gain ? Block for each Upgraded card in your hand.

  • DEPRECATED Flame Mastery

    Gain ? Strength.

  • DEPRECATED Flare

    DEPRECATED.

  • DEPRECATED Flick

    Deal ? damage.
    If an enemy is Flicked 3 times, they take ? damage.

  • DEPRECATED Flicker

    Deal ? damage. If this kills the enemy, return this card to your hand.

  • DEPRECATED Flow

    When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.

  • DEPRECATED Flow State

    Wrath: Enter Calm.
    Calm: Enter Wrath.
    Exhaust.

    Upgraded

    Wrath: Enter Calm.
    Calm: Enter Wrath.

  • Unknown

  • DEPRECATED Fury Aura

    Retain.
    Gain ? temporary Strength.
    At the start of your turn, gain 1 temporary Strength.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Let Fate Decide

    Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

  • Master Reality

    Whenever a card is created during combat, Upgrade it.

  • Mastery

    Whenever you attempt to switch Stances to your current Stance, gain .

  • DEPRECATED

    DEPRECATED

    Upgraded

    DEPRECATED

  • Unknown

  • Pressure Points

    Apply ? Mark.
    ALL enemies lose HP equal to their Mark.

  • Peace

    Retain.
    ALL enemies lose ? Strength this turn.
    Exhaust.

  • DEPRECATED Perfected Form

    If you have entered all basic Stances this turn, enter Divinity.
    Exhaust.

    Upgraded

    If you have entered all basic Stances this turn, enter Divinity.

  • DEPRECATED Polymath

    Enter Calm or Wrath.
    Exhaust.

  • DEPRECATED Prediction

    Gain ? Block at the start of your next turn.

  • DEPRECATED Punishment

    Enter Punishment Stance.

  • Unknown

  • DEPRECATED Retreating Hand

    Ethereal.
    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

    Upgraded

    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

  • DEPRECATED Retribution

    Whenever you lose HP, gain ? Vigor.

  • DEPRECATED Serenity

    While you are in Calm, HP loss is reduced by ?.

  • Unknown

  • Unknown

  • DEPRECATED Soothing Aura

    Retain.
    Apply ? Weak.
    At the start of your turn, apply 1 Weak to a random enemy.

  • DEPRECATED Step and Strike

    Costs 1 less per switched Stance this turn.
    Gain ? Block.
    Deal ? damage.

  • Unknown

  • DEPRECATED Sublime Slice

    Deal ? damage.
    Enter a random Stance.

  • DEPRECATED Survey

    Gain ? Block.
    Gain ? Vigor.

  • DEPRECATED Swipe

    Deal ? damage. Deal half this damage to all other enemies.

  • Unknown

  • DEPRECATED Torrent

    Deal ? damage to ALL enemies ? times.
    Exhaust.

  • Transcendence

    Upgrade all cards that Retain in your hand.

  • Truth

    Retain.
    Deal ? damage.
    Draw ? card.
    Exhaust.

    Upgraded

    Retain.
    Deal ? damage.
    Draw ? cards.
    Exhaust.

  • DEPRECATED Ward Aura

    Retain.
    Gain ? Block.
    At the start of your turn, gain ? Block.

  • DEPRECATED Windup

    Deal ? damage.
    Gain ? Vigor.

  • Wisdom

    Retain.
    Draw ? cards.
    Exhaust.

  • Wrath

    Deal and receive double attack damage.

Cards · Slay the Spire · SlaySpireDB