Slay the Spire

Cards

135 / 35 Cards

NameCostTypeRarityCard text
Rushdown1PowerUncommonWhenever you enter Wrath, draw 2 cards.
Battle Hymn1PowerUncommonAt the start of each turn, add a Smite into your hand.
Carve Reality1AttackUncommonDeal 6 damage.
Add a Smite into your hand.
CollectXSkillUncommonPut a Miracle+ into your hand at the start of your next X turns.
Exhaust.
Conclude1AttackUncommonDeal 12 damage to ALL enemies.
End your turn.
Deceive Reality1SkillUncommonGain 4 Block.
Add a Safety into
your hand.
Empty Mind1SkillUncommonDraw 2 cards.
Exit your Stance.
Fasting2PowerUncommonGain 3 Strength.
Gain 3 Dexterity.
Gain 1 less at the start of each turn.
Fear No Evil1AttackUncommonDeal 8 damage.
If the enemy intends to Attack, enter Calm.
Foreign Influence0SkillUncommonChoose 1 of 3 Attacks of any color to add into your hand.
Exhaust.
Indignation1SkillUncommonIf you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath.
Inner Peace1SkillUncommonIf you are in Calm, draw 3 cards, otherwise enter Calm.
Like Water1PowerUncommonAt the end of your turn, if you are in Calm, gain 5 Block.
Meditate1SkillUncommonPut a card from your discard pile into your hand and Retain it.
Enter Calm.
End your turn.
Mental Fortress1PowerUncommonWhenever you change Stances, gain 4 Block.
Nirvana1PowerUncommonWhenever you Scry, gain 3 Block.
Perseverance1SkillUncommonRetain.
Gain 5 Block.
When Retained, increase its Block by 2 this combat.
Pray1SkillUncommonGain 3 Mantra.
Shuffle an Insight into your draw pile.
Reach Heaven2AttackUncommonDeal 10 damage.
Shuffle a
Through Violence into your draw pile.
Sanctity1SkillUncommonGain 6 Block.
If the last card played this combat was a Skill, draw 2 cards.
Sands of Time4AttackUncommonRetain.
Deal 20 damage.
When Retained, lower its cost by 1 this combat.
Signature Move2AttackUncommonCan only be played if this is the only Attack in your hand.
Deal 30 damage.
Study2PowerUncommonAt the end of your turn, shuffle an Insight into your draw pile.
Swivel2SkillUncommonGain 8 Block.
The next Attack you play costs 0.
Talk to the Hand1AttackUncommonDeal 5 damage.
Whenever you attack this enemy, gain 2 Block.
Exhaust.
Tantrum1AttackUncommonDeal 3 damage
3 times.
Enter Wrath.
Shuffle this card into your draw pile.
Simmering Fury1SkillUncommonAt the start of your next turn, enter Wrath and draw 2 cards.
Wallop2AttackUncommonDeal 9 damage.
Gain Block equal to unblocked damage dealt.
Wave of the Hand1SkillUncommonWhenever you gain Block this turn, apply 1 Weak to ALL enemies.
Weave0AttackUncommonDeal 4 damage.
Whenever you Scry, return this from the discard pile to your Hand.
Wheel Kick2AttackUncommonDeal 15 damage.
Draw 2 cards.
Windmill Strike2AttackUncommonRetain.
Deal 7 damage.
When Retained, increase its damage by 4 this combat.
Foresight1PowerUncommonAt the start of your turn, Scry 3.
Worship2SkillUncommonGain 5 Mantra.
Wreath of Flame1SkillUncommonYour next Attack deals 5 additional damage.
Clear all
Cut from the game63
  • Unknown

  • Unknown

  • DEPRECATED Awakened Strike

    Deal ? damage.

  • Unknown

  • DEPRECATED Big Brain

    Retain.
    Draw 1 card.
    Exhaust.

    Upgraded

    Retain.
    Draw 1 card.

  • DEPRECATED Blessed

    Shuffle ? Miracles into your draw pile.
    Exhaust.

    Upgraded

    Shuffle ? Miracles+ into your draw pile.
    Exhaust.

  • Unknown

  • DEPRECATED Brilliance Aura

    DEPRECATED

  • Calm

    Upon exiting Calm, gain .

  • Causality

    Draw cards until your hand is full.
    Exhaust.

    Upgraded

    Retain.
    Draw cards until your hand is full.
    Exhaust.

  • Unknown

  • Unknown

  • Unknown

  • Clarity

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the other.

    Upgraded

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the rest.

  • Cleanse Evil

    Add X Smite into your hand.

    Upgraded

    Add X Smite+ into your hand.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Crescent Kick

    Deal ? damage.
    If you have Vigor,
    gain and
    draw 1 card.

  • Eruption

    Deal ? damage.
    Enter Wrath.

  • DEPRECATED Experienced

    Gain ? Block for each Upgraded card in your hand.

  • DEPRECATED Flame Mastery

    Gain ? Strength.

  • DEPRECATED Flare

    DEPRECATED.

  • DEPRECATED Flick

    Deal ? damage.
    If an enemy is Flicked 3 times, they take ? damage.

  • DEPRECATED Flicker

    Deal ? damage. If this kills the enemy, return this card to your hand.

  • DEPRECATED Flow

    When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.

  • DEPRECATED Flow State

    Wrath: Enter Calm.
    Calm: Enter Wrath.
    Exhaust.

    Upgraded

    Wrath: Enter Calm.
    Calm: Enter Wrath.

  • Unknown

  • DEPRECATED Fury Aura

    Retain.
    Gain ? temporary Strength.
    At the start of your turn, gain 1 temporary Strength.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Let Fate Decide

    Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

  • Master Reality

    Whenever a card is created during combat, Upgrade it.

  • Mastery

    Whenever you attempt to switch Stances to your current Stance, gain .

  • DEPRECATED

    DEPRECATED

    Upgraded

    DEPRECATED

  • Unknown

  • Pressure Points

    Apply ? Mark.
    ALL enemies lose HP equal to their Mark.

  • Peace

    Retain.
    ALL enemies lose ? Strength this turn.
    Exhaust.

  • DEPRECATED Perfected Form

    If you have entered all basic Stances this turn, enter Divinity.
    Exhaust.

    Upgraded

    If you have entered all basic Stances this turn, enter Divinity.

  • DEPRECATED Polymath

    Enter Calm or Wrath.
    Exhaust.

  • DEPRECATED Prediction

    Gain ? Block at the start of your next turn.

  • DEPRECATED Punishment

    Enter Punishment Stance.

  • Unknown

  • DEPRECATED Retreating Hand

    Ethereal.
    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

    Upgraded

    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

  • DEPRECATED Retribution

    Whenever you lose HP, gain ? Vigor.

  • DEPRECATED Serenity

    While you are in Calm, HP loss is reduced by ?.

  • Unknown

  • Unknown

  • DEPRECATED Soothing Aura

    Retain.
    Apply ? Weak.
    At the start of your turn, apply 1 Weak to a random enemy.

  • DEPRECATED Step and Strike

    Costs 1 less per switched Stance this turn.
    Gain ? Block.
    Deal ? damage.

  • Unknown

  • DEPRECATED Sublime Slice

    Deal ? damage.
    Enter a random Stance.

  • DEPRECATED Survey

    Gain ? Block.
    Gain ? Vigor.

  • DEPRECATED Swipe

    Deal ? damage. Deal half this damage to all other enemies.

  • Unknown

  • DEPRECATED Torrent

    Deal ? damage to ALL enemies ? times.
    Exhaust.

  • Transcendence

    Upgrade all cards that Retain in your hand.

  • Truth

    Retain.
    Deal ? damage.
    Draw ? card.
    Exhaust.

    Upgraded

    Retain.
    Deal ? damage.
    Draw ? cards.
    Exhaust.

  • DEPRECATED Ward Aura

    Retain.
    Gain ? Block.
    At the start of your turn, gain ? Block.

  • DEPRECATED Windup

    Deal ? damage.
    Gain ? Vigor.

  • Wisdom

    Retain.
    Draw ? cards.
    Exhaust.

  • Wrath

    Deal and receive double attack damage.

Cards · Slay the Spire · SlaySpireDB