Slay the Spire

Cards

136 / 40 Cards

NameCostTypeRarityCard text
Rushdown1PowerUncommonWhenever you enter Wrath, draw 2 cards.
Battle Hymn1PowerUncommonAt the start of each turn, add a Smite into your hand.
Bowling Bash1AttackCommonDeal 7 damage for each enemy in combat.
Brilliance1AttackRareDeal 12 damage.
Deals additional damage equal to Mantra gained this combat.
Carve Reality1AttackUncommonDeal 6 damage.
Add a Smite into your hand.
Conclude1AttackUncommonDeal 12 damage to ALL enemies.
End your turn.
Consecrate0AttackCommonDeal 5 damage to ALL enemies.
Crush Joints1AttackCommonDeal 8 damage.
If the last card played this combat was a Skill, apply 1 Vulnerable.
Cut Through Fate1AttackCommonDeal 7 damage.
Scry 2.
Draw 1 card.
Deva Form3PowerRareEthereal.
At the start of your turn, gain
and increase this gain by 1.
Devotion1PowerRareAt the start of your turn, gain 2 Mantra.
DEPRECATED Discipline2PowerRareIf you end your turn with unused , draw that many additional cards next turn.
Empty Fist1AttackCommonDeal 9 damage.
Exit your Stance.
Eruption2AttackStarterDeal 9 damage.
Enter Wrath.
Establishment1PowerRareWhenever a card is Retained, reduce its cost by 1 this combat.
Fasting2PowerUncommonGain 3 Strength.
Gain 3 Dexterity.
Gain 1 less at the start of each turn.
Fear No Evil1AttackUncommonDeal 8 damage.
If the enemy intends to Attack, enter Calm.
Flurry of Blows0AttackCommonDeal 4 damage.
Whenever you change Stances, return this from the discard pile to your hand.
Flying Sleeves1AttackCommonRetain.
Deal 4 damage twice.
Follow-Up1AttackCommonDeal 7 damage.
If the last card played this combat was an Attack, gain .
Just Lucky0AttackCommonScry 1.
Gain 2 Block.
Deal 3 damage.
Lesson Learned2AttackRareDeal 10 damage.
If Fatal, Upgrade a random card in your deck.
Exhaust.
Like Water1PowerUncommonAt the end of your turn, if you are in Calm, gain 5 Block.
Master Reality1PowerRareWhenever a card is created during combat, Upgrade it.
Mental Fortress1PowerUncommonWhenever you change Stances, gain 4 Block.
Nirvana1PowerUncommonWhenever you Scry, gain 3 Block.
Ragnarok3AttackRareDeal 5 damage to a random enemy 5 times.
Reach Heaven2AttackUncommonDeal 10 damage.
Shuffle a
Through Violence into your draw pile.
Sands of Time4AttackUncommonRetain.
Deal 20 damage.
When Retained, lower its cost by 1 this combat.
Sash Whip1AttackCommonDeal 8 damage.
If the last card played this combat was an Attack, apply 1 Weak.
Signature Move2AttackUncommonCan only be played if this is the only Attack in your hand.
Deal 30 damage.
Strike1AttackStarterDeal 6 damage.
Study2PowerUncommonAt the end of your turn, shuffle an Insight into your draw pile.
Talk to the Hand1AttackUncommonDeal 5 damage.
Whenever you attack this enemy, gain 2 Block.
Exhaust.
Tantrum1AttackUncommonDeal 3 damage
3 times.
Enter Wrath.
Shuffle this card into your draw pile.
Wallop2AttackUncommonDeal 9 damage.
Gain Block equal to unblocked damage dealt.
Clear all
Cut from the game63
  • Unknown

  • Unknown

  • DEPRECATED Awakened Strike

    Deal ? damage.

  • Unknown

  • DEPRECATED Big Brain

    Retain.
    Draw 1 card.
    Exhaust.

    Upgraded

    Retain.
    Draw 1 card.

  • DEPRECATED Blessed

    Shuffle ? Miracles into your draw pile.
    Exhaust.

    Upgraded

    Shuffle ? Miracles+ into your draw pile.
    Exhaust.

  • Unknown

  • DEPRECATED Brilliance Aura

    DEPRECATED

  • Calm

    Upon exiting Calm, gain .

  • Causality

    Draw cards until your hand is full.
    Exhaust.

    Upgraded

    Retain.
    Draw cards until your hand is full.
    Exhaust.

  • Unknown

  • Unknown

  • Unknown

  • Clarity

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the other.

    Upgraded

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the rest.

  • Cleanse Evil

    Add X Smite into your hand.

    Upgraded

    Add X Smite+ into your hand.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Crescent Kick

    Deal ? damage.
    If you have Vigor,
    gain and
    draw 1 card.

  • Eruption

    Deal ? damage.
    Enter Wrath.

  • DEPRECATED Experienced

    Gain ? Block for each Upgraded card in your hand.

  • DEPRECATED Flame Mastery

    Gain ? Strength.

  • DEPRECATED Flare

    DEPRECATED.

  • DEPRECATED Flick

    Deal ? damage.
    If an enemy is Flicked 3 times, they take ? damage.

  • DEPRECATED Flicker

    Deal ? damage. If this kills the enemy, return this card to your hand.

  • DEPRECATED Flow

    When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.

  • DEPRECATED Flow State

    Wrath: Enter Calm.
    Calm: Enter Wrath.
    Exhaust.

    Upgraded

    Wrath: Enter Calm.
    Calm: Enter Wrath.

  • Unknown

  • DEPRECATED Fury Aura

    Retain.
    Gain ? temporary Strength.
    At the start of your turn, gain 1 temporary Strength.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Let Fate Decide

    Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

  • Master Reality

    Whenever a card is created during combat, Upgrade it.

  • Mastery

    Whenever you attempt to switch Stances to your current Stance, gain .

  • DEPRECATED

    DEPRECATED

    Upgraded

    DEPRECATED

  • Unknown

  • Pressure Points

    Apply ? Mark.
    ALL enemies lose HP equal to their Mark.

  • Peace

    Retain.
    ALL enemies lose ? Strength this turn.
    Exhaust.

  • DEPRECATED Perfected Form

    If you have entered all basic Stances this turn, enter Divinity.
    Exhaust.

    Upgraded

    If you have entered all basic Stances this turn, enter Divinity.

  • DEPRECATED Polymath

    Enter Calm or Wrath.
    Exhaust.

  • DEPRECATED Prediction

    Gain ? Block at the start of your next turn.

  • DEPRECATED Punishment

    Enter Punishment Stance.

  • Unknown

  • DEPRECATED Retreating Hand

    Ethereal.
    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

    Upgraded

    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

  • DEPRECATED Retribution

    Whenever you lose HP, gain ? Vigor.

  • DEPRECATED Serenity

    While you are in Calm, HP loss is reduced by ?.

  • Unknown

  • Unknown

  • DEPRECATED Soothing Aura

    Retain.
    Apply ? Weak.
    At the start of your turn, apply 1 Weak to a random enemy.

  • DEPRECATED Step and Strike

    Costs 1 less per switched Stance this turn.
    Gain ? Block.
    Deal ? damage.

  • Unknown

  • DEPRECATED Sublime Slice

    Deal ? damage.
    Enter a random Stance.

  • DEPRECATED Survey

    Gain ? Block.
    Gain ? Vigor.

  • DEPRECATED Swipe

    Deal ? damage. Deal half this damage to all other enemies.

  • Unknown

  • DEPRECATED Torrent

    Deal ? damage to ALL enemies ? times.
    Exhaust.

  • Transcendence

    Upgrade all cards that Retain in your hand.

  • Truth

    Retain.
    Deal ? damage.
    Draw ? card.
    Exhaust.

    Upgraded

    Retain.
    Deal ? damage.
    Draw ? cards.
    Exhaust.

  • DEPRECATED Ward Aura

    Retain.
    Gain ? Block.
    At the start of your turn, gain ? Block.

  • DEPRECATED Windup

    Deal ? damage.
    Gain ? Vigor.

  • Wisdom

    Retain.
    Draw ? cards.
    Exhaust.

  • Wrath

    Deal and receive double attack damage.

Cards · Slay the Spire · SlaySpireDB