Slay the Spire
The Watcher · Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Power | Uncommon | Whenever you enter Wrath, draw 2 cards. | |
| 1 | Skill | Rare | Shuffle a Beta into your draw pile. Exhaust. | |
| 1 | Power | Uncommon | At the start of each turn, add a Smite into your hand. | |
| 1 | Skill | Rare | Enter Divinity. Die next turn. Exhaust. | |
| 1 | Attack | Common | Deal 7 damage for each enemy in combat. | |
| 1 | Attack | Rare | Deal 12 damage. Deals additional damage equal to Mantra gained this combat. | |
| 1 | Attack | Uncommon | Deal 6 damage. Add a Smite into your hand. | |
| 1 | Skill | Common | Retain. Enter Calm. Exhaust. | |
| 1 | Attack | Uncommon | Deal 12 damage to ALL enemies. End your turn. | |
| 0 | Attack | Common | Deal 5 damage to ALL enemies. | |
| 1 | Skill | Common | Retain. Enter Wrath. Exhaust. | |
| 1 | Attack | Common | Deal 8 damage. If the last card played this combat was a Skill, apply 1 Vulnerable. | |
| 1 | Attack | Common | Deal 7 damage. Scry 2. Draw 1 card. | |
| 1 | Skill | Uncommon | Gain 4 Block. Add a Safety into your hand. | |
| 1 | Skill | Starter | Gain 5 Block. | |
| 3 | Power | Rare | Ethereal. At the start of your turn, gain and increase this gain by 1. | |
| 1 | Power | Rare | At the start of your turn, gain 2 Mantra. | |
| 1 | Skill | Common | Gain 7 Block. Exit your Stance. | |
| 1 | Attack | Common | Deal 9 damage. Exit your Stance. | |
| 1 | Skill | Uncommon | Draw 2 cards. Exit your Stance. | |
| 1 | Power | Rare | Whenever a card is Retained, reduce its cost by 1 this combat. | |
| 1 | Skill | Common | Gain 6 Block. Shuffle an Insight into your draw pile. | |
| 1 | Attack | Uncommon | Deal 8 damage. If the enemy intends to Attack, enter Calm. | |
| 0 | Attack | Common | Deal 4 damage. Whenever you change Stances, return this from the discard pile to your hand. | |
| 1 | Attack | Common | Retain. Deal 4 damage twice. | |
| 1 | Attack | Common | Deal 7 damage. If the last card played this combat was an Attack, gain . | |
| 0 | Skill | Uncommon | Choose 1 of 3 Attacks of any color to add into your hand. Exhaust. | |
| 0 | Skill | Common | Gain 3 Block. If you are in Wrath, gain 9 additional Block. | |
| 1 | Skill | Uncommon | If you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath. | |
| 1 | Skill | Uncommon | If you are in Calm, draw 3 cards, otherwise enter Calm. | |
| 1 | Skill | Rare | If the enemy has 30 or less HP, set their HP to 0. | |
| 0 | Attack | Common | Scry 1. Gain 2 Block. Deal 3 damage. | |
| 1 | Power | Uncommon | At the end of your turn, if you are in Calm, gain 5 Block. | |
| 1 | Power | Rare | Whenever a card is created during combat, Upgrade it. | |
| 1 | Skill | Uncommon | Put a card from your discard pile into your hand and Retain it. Enter Calm. End your turn. | |
| 1 | Power | Uncommon | Whenever you change Stances, gain 4 Block. |
Cut from the game63
Unknown
Unknown
DEPRECATED Awakened Strike
Deal ? damage.
Unknown
DEPRECATED Big Brain
Retain.
Draw 1 card.
Exhaust.Upgraded
Retain.
Draw 1 card.DEPRECATED Blessed
Shuffle ? Miracles into your draw pile.
Exhaust.Upgraded
Shuffle ? Miracles+ into your draw pile.
Exhaust.Unknown
DEPRECATED Brilliance Aura
DEPRECATED

Calm
Upon exiting Calm, gain .
Causality
Draw cards until your hand is full.
Exhaust.Upgraded
Retain.
Draw cards until your hand is full.
Exhaust.Unknown
Unknown
Unknown
Clarity
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the other.Upgraded
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the rest.Cleanse Evil
Add X Smite into your hand.
Upgraded
Add X Smite+ into your hand.
Unknown
Unknown
Unknown
DEPRECATED Crescent Kick
Deal ? damage.
If you have Vigor,
gain and
draw 1 card.
Eruption
Deal ? damage.
Enter Wrath.DEPRECATED Experienced
Gain ? Block for each Upgraded card in your hand.
DEPRECATED Flame Mastery
Gain ? Strength.
DEPRECATED Flare
DEPRECATED.
DEPRECATED Flick
Deal ? damage.
If an enemy is Flicked 3 times, they take ? damage.DEPRECATED Flicker
Deal ? damage. If this kills the enemy, return this card to your hand.
DEPRECATED Flow
When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.
DEPRECATED Flow State
Wrath: Enter Calm.
Calm: Enter Wrath.
Exhaust.Upgraded
Wrath: Enter Calm.
Calm: Enter Wrath.Unknown
DEPRECATED Fury Aura
Retain.
Gain ? temporary Strength.
At the start of your turn, gain 1 temporary Strength.Unknown
Unknown
Unknown
DEPRECATED Let Fate Decide
Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

Master Reality
Whenever a card is created during combat, Upgrade it.
Mastery
Whenever you attempt to switch Stances to your current Stance, gain .
DEPRECATED
DEPRECATED
Upgraded
DEPRECATED
Unknown
Pressure Points
Apply ? Mark.
ALL enemies lose HP equal to their Mark.Peace
Retain.
ALL enemies lose ? Strength this turn.
Exhaust.DEPRECATED Perfected Form
If you have entered all basic Stances this turn, enter Divinity.
Exhaust.Upgraded
If you have entered all basic Stances this turn, enter Divinity.
DEPRECATED Polymath
Enter Calm or Wrath.
Exhaust.DEPRECATED Prediction
Gain ? Block at the start of your next turn.
DEPRECATED Punishment
Enter Punishment Stance.
Unknown
DEPRECATED Retreating Hand
Ethereal.
Gain ? Block. If the previous card played was an Attack, return this card to your hand.Upgraded
Gain ? Block. If the previous card played was an Attack, return this card to your hand.
DEPRECATED Retribution
Whenever you lose HP, gain ? Vigor.
DEPRECATED Serenity
While you are in Calm, HP loss is reduced by ?.
Unknown
Unknown
DEPRECATED Soothing Aura
Retain.
Apply ? Weak.
At the start of your turn, apply 1 Weak to a random enemy.DEPRECATED Step and Strike
Costs 1 less per switched Stance this turn.
Gain ? Block.
Deal ? damage.Unknown
DEPRECATED Sublime Slice
Deal ? damage.
Enter a random Stance.DEPRECATED Survey
Gain ? Block.
Gain ? Vigor.DEPRECATED Swipe
Deal ? damage. Deal half this damage to all other enemies.
Unknown
DEPRECATED Torrent
Deal ? damage to ALL enemies ? times.
Exhaust.Transcendence
Upgrade all cards that Retain in your hand.
Truth
Retain.
Deal ? damage.
Draw ? card.
Exhaust.Upgraded
Retain.
Deal ? damage.
Draw ? cards.
Exhaust.DEPRECATED Ward Aura
Retain.
Gain ? Block.
At the start of your turn, gain ? Block.DEPRECATED Windup
Deal ? damage.
Gain ? Vigor.Wisdom
Retain.
Draw ? cards.
Exhaust.
Wrath
Deal and receive double attack damage.