Slay the Spire
The Watcher · Cards



JudgmentIf the enemy has 30 or less HP, set their
HP to 0.
Skill
1Skill, Rare, Cost 1


Just LuckyScry 1.
Gain 2 Block.
Deal 3 damage.
Attack
0Attack, Common, Cost 0


Lesson LearnedDeal 10 damage.
If Fatal, Upgrade a random card in your deck.
Exhaust.
Attack
2Attack, Rare, Cost 2


Like WaterAt the end of your turn, if you are in Calm, gain 5 Block.
Power
1Power, Uncommon, Cost 1


Master RealityWhenever a card is created during combat, Upgrade it.
Power
1Power, Rare, Cost 1


MeditatePut a card from your discard pile into your hand and Retain it.
Enter Calm.
End your turn.
Skill
1Skill, Uncommon, Cost 1


Mental FortressWhenever you change Stances, gain 4 Block.
Power
1Power, Uncommon, Cost 1


NirvanaWhenever you Scry, gain 3 Block.
Power
1Power, Uncommon, Cost 1


OmniscienceChoose a card in your draw pile.
Play the chosen card twice and exhaust it.
Exhaust.
Skill
4Skill, Rare, Cost 4


Pressure PointsApply 8 Mark.
ALL enemies lose HP equal to their Mark.
Skill
1Skill, Common, Cost 1


PerseveranceRetain.
Gain 5 Block.
When Retained, increase its Block by 2 this combat.
Skill
1Skill, Uncommon, Cost 1


PrayGain 3 Mantra.
Shuffle an Insight into your draw pile.
Skill
1Skill, Uncommon, Cost 1


ProstrateGain 2 Mantra.
Gain 4 Block.
Skill
0Skill, Common, Cost 0


ProtectRetain.
Gain 12 Block.
Skill
2Skill, Common, Cost 2


RagnarokDeal 5 damage to a random enemy 5 times.
Attack
3Attack, Rare, Cost 3


Reach HeavenDeal 10 damage.
Shuffle a
Through Violence into your draw pile.
Attack
2Attack, Uncommon, Cost 2


SanctityGain 6 Block.
If the last card played this combat was a Skill, draw 2 cards.
Skill
1Skill, Uncommon, Cost 1


Sands of TimeRetain.
Deal 20 damage.
When Retained, lower its cost by 1 this combat.
Attack
4Attack, Uncommon, Cost 4


Sash WhipDeal 8 damage.
If the last card played this combat was an Attack, apply 1 Weak.
Attack
1Attack, Common, Cost 1


ScrawlDraw cards until your hand is full.
Exhaust.
Skill
1Skill, Rare, Cost 1


Signature MoveCan only be played if this is the only Attack in your hand.
Deal 30 damage.
Attack
2Attack, Uncommon, Cost 2


Spirit ShieldGain 3 Block for each card in your hand.
Skill
2Skill, Rare, Cost 2


StrikeDeal 6 damage.
Attack
1Attack, Starter, Cost 1


StudyAt the end of your turn, shuffle an Insight into your draw pile.
Power
2Power, Uncommon, Cost 2


SwivelGain 8 Block.
The next Attack you play costs 0.
Skill
2Skill, Uncommon, Cost 2


Talk to the HandDeal 5 damage.
Whenever you attack this enemy, gain 2 Block.
Exhaust.
Attack
1Attack, Uncommon, Cost 1


TantrumDeal 3 damage
3 times.
Enter Wrath.
Shuffle this card into your draw pile.
Attack
1Attack, Uncommon, Cost 1


Third EyeGain 7 Block.
Scry 3.
Skill
1Skill, Common, Cost 1


UnravelingPlay all of your cards from left to right. Targets are chosen randomly.
Exhaust.
Skill
2Skill, Rare, Cost 2


VaultTake an extra turn after this one.
End your turn.
Exhaust.
Skill
3Skill, Rare, Cost 3


Simmering FuryAt the start of your next turn, enter Wrath and draw 2 cards.
Skill
1Skill, Uncommon, Cost 1


VigilanceGain 8 Block.
Enter Calm.
Skill
2Skill, Starter, Cost 2


WallopDeal 9 damage.
Gain Block equal to unblocked damage dealt.
Attack
2Attack, Uncommon, Cost 2


Wave of the HandWhenever you gain Block this turn, apply 1 Weak to ALL enemies.
Skill
1Skill, Uncommon, Cost 1


WeaveDeal 4 damage.
Whenever you Scry, return this from the discard pile to your Hand.
Attack
0Attack, Uncommon, Cost 0


Wheel KickDeal 15 damage.
Draw 2 cards.
Attack
2Attack, Uncommon, Cost 2
Cut from the game63
Unknown
Unknown
DEPRECATED Awakened Strike
Deal ? damage.
Unknown
DEPRECATED Big Brain
Retain.
Draw 1 card.
Exhaust.Upgraded
Retain.
Draw 1 card.DEPRECATED Blessed
Shuffle ? Miracles into your draw pile.
Exhaust.Upgraded
Shuffle ? Miracles+ into your draw pile.
Exhaust.Unknown
DEPRECATED Brilliance Aura
DEPRECATED

Calm
Upon exiting Calm, gain .
Causality
Draw cards until your hand is full.
Exhaust.Upgraded
Retain.
Draw cards until your hand is full.
Exhaust.Unknown
Unknown
Unknown
Clarity
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the other.Upgraded
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the rest.Cleanse Evil
Add X Smite into your hand.
Upgraded
Add X Smite+ into your hand.
Unknown
Unknown
Unknown
DEPRECATED Crescent Kick
Deal ? damage.
If you have Vigor,
gain and
draw 1 card.
Eruption
Deal ? damage.
Enter Wrath.DEPRECATED Experienced
Gain ? Block for each Upgraded card in your hand.
DEPRECATED Flame Mastery
Gain ? Strength.
DEPRECATED Flare
DEPRECATED.
DEPRECATED Flick
Deal ? damage.
If an enemy is Flicked 3 times, they take ? damage.DEPRECATED Flicker
Deal ? damage. If this kills the enemy, return this card to your hand.
DEPRECATED Flow
When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.
DEPRECATED Flow State
Wrath: Enter Calm.
Calm: Enter Wrath.
Exhaust.Upgraded
Wrath: Enter Calm.
Calm: Enter Wrath.Unknown
DEPRECATED Fury Aura
Retain.
Gain ? temporary Strength.
At the start of your turn, gain 1 temporary Strength.Unknown
Unknown
Unknown
DEPRECATED Let Fate Decide
Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

Master Reality
Whenever a card is created during combat, Upgrade it.
Mastery
Whenever you attempt to switch Stances to your current Stance, gain .
DEPRECATED
DEPRECATED
Upgraded
DEPRECATED
Unknown
Pressure Points
Apply ? Mark.
ALL enemies lose HP equal to their Mark.Peace
Retain.
ALL enemies lose ? Strength this turn.
Exhaust.DEPRECATED Perfected Form
If you have entered all basic Stances this turn, enter Divinity.
Exhaust.Upgraded
If you have entered all basic Stances this turn, enter Divinity.
DEPRECATED Polymath
Enter Calm or Wrath.
Exhaust.DEPRECATED Prediction
Gain ? Block at the start of your next turn.
DEPRECATED Punishment
Enter Punishment Stance.
Unknown
DEPRECATED Retreating Hand
Ethereal.
Gain ? Block. If the previous card played was an Attack, return this card to your hand.Upgraded
Gain ? Block. If the previous card played was an Attack, return this card to your hand.
DEPRECATED Retribution
Whenever you lose HP, gain ? Vigor.
DEPRECATED Serenity
While you are in Calm, HP loss is reduced by ?.
Unknown
Unknown
DEPRECATED Soothing Aura
Retain.
Apply ? Weak.
At the start of your turn, apply 1 Weak to a random enemy.DEPRECATED Step and Strike
Costs 1 less per switched Stance this turn.
Gain ? Block.
Deal ? damage.Unknown
DEPRECATED Sublime Slice
Deal ? damage.
Enter a random Stance.DEPRECATED Survey
Gain ? Block.
Gain ? Vigor.DEPRECATED Swipe
Deal ? damage. Deal half this damage to all other enemies.
Unknown
DEPRECATED Torrent
Deal ? damage to ALL enemies ? times.
Exhaust.Transcendence
Upgrade all cards that Retain in your hand.
Truth
Retain.
Deal ? damage.
Draw ? card.
Exhaust.Upgraded
Retain.
Deal ? damage.
Draw ? cards.
Exhaust.DEPRECATED Ward Aura
Retain.
Gain ? Block.
At the start of your turn, gain ? Block.DEPRECATED Windup
Deal ? damage.
Gain ? Vigor.Wisdom
Retain.
Draw ? cards.
Exhaust.
Wrath
Deal and receive double attack damage.